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Arena of Valor

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Documents about Arena of Valor

Cover of Top Esports Tournaments of December 2025
Article

Top Esports Tournaments of December 2025

The competitive gaming landscape concluded 2025 with significant momentum, characterized by record-breaking viewership milestones and a robust expansion of regional influence.

  • Three major esports tournaments surpassed the one-million peak concurrent viewer threshold in December 2025.
  • The StarLadder Budapest Major established itself as the leading tournament for both global and English-language viewership, highlighting the continued dominance of tactical shooters.
  • Arena of Valor achieved an all-time viewership record driven by the SEA Games, while the PUBG Mobile Global Championship reached a five-year peak.
Esports ChartsJan 2026
Article

TALON and PSG Esports Wrap Up Iconic League of Legends Partnership

Talon Esports and Paris Saint-Germain (PSG) have concluded their four-year partnership in League of Legends, effective January 5, 2025.

  • Talon Esports and Paris Saint-Germain (PSG) have officially ended their four-year League of Legends partnership, effective January 5, 2025.
  • The League of Legends roster, formerly known as PSG Talon, will revert to the Talon brand following the dissolution of the co-branding agreement.
  • During their four-year collaboration, the partnership secured seven Pacific Championship Series (PCS) titles and qualified for the League of Legends World Championship four times.
The Esports AdvocateJan 2025
Cover of Top Games in Live Streaming: June 2024
Article

Top Games in Live Streaming: June 2024

Live streaming viewership experienced significant growth in June 2024, with the top 100 games collectively generating approximately 155 million additional hours watched compared to the previous month, representing an 11% increase.

  • Total viewership across the top 100 streamed games grew by 11% in June 2024, representing an increase of approximately 155 million hours watched compared to May.
  • Elden Ring surged to the #3 spot with 122 million hours watched, a 283% increase driven by the release of the 'Shadow of the Erdtree' DLC and high-profile marathon streams.
  • Destiny 2 viewership jumped 149% to 26 million hours watched, fueled by the release of its final expansion, 'The Final Shape'.
Stream HatchetJul 2024
Cover of Top Games in Live-Streaming: March 2024
Article

Top Games in Live-Streaming: March 2024

The live-streaming industry experienced significant growth in March 2024, with the top 100 games generating 203 million additional hours watched compared to February, representing a 13% month-over-month increase.

  • Live-streaming viewership for the top 100 games grew by 203 million hours in March 2024, a 13% increase compared to February.
  • Mobile Legends: Bang Bang experienced a 171% surge in viewership, reaching 58 million hours watched due to the MPL Indonesia Season 13.
  • Minecraft dropped out of the top 10 most-streamed games for the first time, with viewership declining 25.1% to 38.2 million hours.
Stream HatchetApr 2024
Cover of 19 Mobile Games Crossed $1 Billion in Revenue in 2023
Article

19 Mobile Games Crossed $1 Billion in Revenue in 2023

In 2023, the mobile gaming sector saw 19 titles reach the significant milestone of $1 billion in lifetime revenue.

  • In 2023, 19 mobile games reached the $1 billion lifetime revenue milestone, accounting for the majority of the 26 total mobile apps that achieved this threshold during the year.
  • Asian companies dominate the top-performing mobile sector, with 11 of the 19 billion-dollar titles developed or published by firms including Tencent, Bandai Namco, and Konami.
  • The list of billion-dollar earners spans diverse genres, including MOBA, strategy, match-3, and sports simulations, featuring titles such as League of Legends: Wild Rift, Royal Match, and EA Sports FC.
Game World ObserverDec 2023
Cover of Checkmate: The Rise of Chess Games on Mobile
Article

Checkmate: The Rise of Chess Games on Mobile

The mobile gaming landscape has experienced a significant resurgence in chess-themed titles, driven by increased cultural visibility and the rise of esports.

  • Chess.com's mobile app has reached over 120 million players, leveraging a model that combines competitive play with over 500,000 tactical puzzles and subscription-based monetization.
  • The auto-battler genre, which emerged from a 2019 Dota 2 mod, has consolidated around Riot’s Teamfight Tactics as the market leader due to its superior depth and item-crafting mechanics.
  • Major titles like Mobile Legends: Bang Bang, Honor of Kings, and Hearthstone have successfully integrated auto-chess side modes to drive engagement and revenue, with one Mobile Legends update featuring an auto-chess mode correlating with a 500% daily revenue increase.
GameRefineryOct 2023
Cover of League of Legends: Wild Rift Tops $1 Billion in Revenue
Article

League of Legends: Wild Rift Tops $1 Billion in Revenue

League of Legends: Wild Rift has officially surpassed $1 billion in lifetime player spending, marking a significant financial milestone for the mobile MOBA title.

  • League of Legends: Wild Rift has surpassed $1 billion in lifetime player spending in less than three years since its October 2020 global launch.
  • China is the primary revenue driver, contributing $141 million of the game's $188 million total revenue generated in the first half of 2023.
  • The title has reached 111 million total downloads, with China, Vietnam, and Brazil identified as the key markets for user acquisition.
Game World ObserverSep 2023
Cover of Talon Esports Extends Paris Saint-Germain Partnership for Three More Years
Article

Talon Esports Extends Paris Saint-Germain Partnership for Three More Years

Paris Saint-Germain (PSG) and Talon Esports have formally extended their multi-year partnership for an additional three years.

  • Paris Saint-Germain (PSG) Esports and Talon Esports have extended their multi-year partnership for an additional three years.
  • The renewed agreement focuses on operating League of Legends rosters under the 'PSG Esports' brand within the Pacific Championship Series in Southeast Asia.
  • The collaboration will prioritize talent development, an athletic approach to competitive gaming, and the pursuit of regional commercial partnerships and content creation.
The Esports AdvocateMay 2023
Cover of Talon Esports Enters Pokémon UNITE Esports
Article

Talon Esports Enters Pokémon UNITE Esports

Talon Esports, a prominent Southeast Asia-based organization, has officially expanded its competitive footprint by entering the Pokémon UNITE esports scene.

  • Talon Esports has officially entered the Pokémon UNITE competitive scene by signing a professional roster based in the Philippines.
  • The newly formed team is scheduled to compete in the APAC-EAST regional qualifiers held on April 15–16, 2023.
  • The primary objective of the new roster is to qualify for the Pokémon World Championship Series 2023.
The Esports AdvocateApr 2023
Cover of DeNA Q2 FY2018 Earnings Results: Summary of Key Questions and Answers
Financial report4 pages

DeNA Q2 FY2018 Earnings Results: Summary of Key Questions and Answers

This summary outlines the key strategic discussions from DeNA’s Q2 FY2018 earnings briefing, held on November 8, 2018.

DeNA Co.Nov 2018
Cover of An update on mobile esports progression and opportunities
19 min
PocketGamer.biz19 min

An update on mobile esports progression and opportunities

Mobile esports represents a rapidly evolving sector characterized by high accessibility, a massive global user base, and a unique capacity for rapid community engagement.

  • Mobile esports currently accounts for less than 10% of global esports viewership, representing a significant growth opportunity due to its high accessibility and lower hardware barriers compared to PC gaming.
  • Mobile titles achieve financial sustainability by moving away from pay-to-win models toward monetization strategies centered on in-game purchases, licensing, and high-production-value tournaments.
  • Mobile esports tournaments often achieve immediate cost recovery through in-game microtransactions, a financial efficiency rarely seen in traditional PC-based competitive gaming.
PocketGamer.bizMar 2018
Cover of Arena of Valor: The Biggest Hit You've Never Played
Article

Arena of Valor: The Biggest Hit You've Never Played

Arena of Valor serves as a definitive case study in the successful transition of complex PC-based multiplayer online battle arena mechanics to the mobile platform.

  • Arena of Valor has generated over $1 billion in revenue since its launch, with App Annie estimating over $600 million in iOS revenue from the Chinese market alone.
  • The game utilizes a 'gacha' monetization model for skins and heroes, which significantly increases the maximum theoretical player spend compared to traditional PC MOBAs.
  • Tencent incentivizes daily engagement by rewarding players for completing six battles per day, regardless of whether they win or lose.
Deconstructor of FunDec 2017