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Cover of Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding
52 min
Two & a Half Gamers52 min

Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding

Total Battle has emerged as a dominant force in the 4X strategy genre, achieving a remarkable revenue milestone of $600,000 in daily mobile in-app purchases as of mid-2024.

  • Total Battle, developed by Scorewarrior, has achieved a daily mobile revenue of $600,000 and monthly earnings of $14 million as of mid-2024.
  • The game sustains long-term commercial relevance in a saturated 4X market by utilizing a modular onboarding process that transitions casual players into complex strategy gameplay through a safe, scripted simulation environment.
  • Monetization is anchored by a 'pay or lose' loop featuring a unique temple resurrection system that imposes strict time windows for troop revival, creating consistent spending pressure.
Two & a Half GamersJun 2024
Cover of Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover
55 min
Two & a Half Gamers55 min

Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover

The mobile gaming industry currently lacks a standardized framework for defining profitability, a challenge exemplified by the financial performance of Monopoly GO.

  • Defining profitability in the mobile games industry is highly subjective, as it depends on whether one accounts for operational costs, royalty fees for licensed IP, and the specific UA payback model used.
  • Rumors regarding Monopoly GO's daily marketing spend vary significantly, ranging from $1 million to $2.5 million per day since its global launch.
  • Industry estimates suggest that Monopoly GO's user acquisition (UA) strategy has shifted over time, with paid installs moving from as high as 90% of total volume down to approximately 60%.
Two & a Half GamersMay 2024
Cover of Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)
42 min
Two & a Half Gamers42 min

Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)

Google’s Privacy Sandbox represents a fundamental shift in digital advertising, aiming to preserve performance marketing capabilities on Chrome and Android without relying on third-party cookies or device-level identifiers like the GAID.

  • Google’s Privacy Sandbox replaces third-party cookies and GAID with on-device, audience-level data processing to maintain ad targeting while keeping sensitive user information local.
  • Major implementation changes for Chrome and Android are scheduled to occur between late 2024 and 2025.
  • Unlike Apple’s App Tracking Transparency (ATT), which severely restricted retargeting, the Privacy Sandbox architecture is specifically designed to preserve retargeting capabilities for advertisers.
Two & a Half GamersMay 2024
Cover of Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)
53 min
Two & a Half Gamers53 min

Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)

Apple’s SKAN 4.0 framework represents a pivotal shift in mobile attribution, moving beyond the restrictive 24-hour measurement windows of its predecessor to provide a more comprehensive view of long-term user behavior.

  • SKAN 4.0 introduces three distinct conversion windows at 2, 7, and 35 days, enabling the measurement of long-term metrics like D35 return on ad spend.
  • The framework expands source identifiers from 100 to 10,000, theoretically allowing for significantly deeper analysis of ad-set, creative, and placement performance.
  • Access to high-fidelity data is gated by crowd anonymity tiers, meaning only high-volume advertisers will consistently receive the most granular reporting.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #51 - Live Special @ Gamesforum Barcelona
37 min
Two & a Half Gamers37 min

two & a half gamers session #51 - Live Special @ Gamesforum Barcelona

The mobile gaming industry is currently undergoing a structural shift toward aggressive monetization and rapid capital recovery.

  • Mobile game developers have shifted from one-year payback targets to aggressive 30-to-90-day windows to combat global economic uncertainty and ensure rapid capital recovery.
  • Studios are increasingly prioritizing ad-monetized titles and low-cost user acquisition strategies to maintain financial viability in a competitive market.
  • Transitioning to advanced mediation solutions like AppLovin’s MAX can generate a 6 to 7 percent revenue uplift, provided that ad formats and end-card configurations are meticulously managed.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting
46 min
Two & a Half Gamers46 min

two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting

The mobile gaming industry has successfully navigated the initial disruption caused by Apple’s App Tracking Transparency (ATT) framework, moving beyond the narrative of an industry apocalypse toward a more sophisticated, privacy-centric operational model.

  • Optimizing pre-prompt messaging and timing is critical for iOS user acquisition; effective implementation can increase opt-in rates from a baseline of 15–20% to as high as 40–54%.
  • Retargeting remains a vital performance channel, with sophisticated studios now hiring dedicated specialists and using verifiable incrementality studies—often involving control groups—to justify spend and measure true ROI.
  • The industry has shifted toward a more fluid budget allocation strategy between iOS and Android, moving away from the initial post-IDFA panic that caused a mass migration of spend toward Android.
Two & a Half GamersMay 2024
Cover of Live Q&A for Inside2024
55 min
How To Market A Game55 min

Live Q&A for Inside2024

The current landscape for independent game development is defined by a transition away from the era of cheap credit and zero-interest rates, which previously sustained an artificial bubble of over-hiring and speculative investment.

  • Steam Next Fest is a critical marketing milestone that requires a minimum of 7,000 wishlists to effectively leverage platform algorithms and secure a position on the Popular Upcoming ladder.
  • Developers should treat Steam Next Fest as a final marketing event rather than a debut, ensuring demos are fully polished and supported by a sustained six-month marketing cycle.
  • Cursor-based genres like city builders, crafting, and strategy games consistently outperform character-driven titles on Steam, with the exception of horror games that can achieve visibility through viral social media.
How To Market A GameApr 2024
Cover of The Art of Achieving Peak Performance with John Wright, Jennifer Donahoe & Di Weng
25 min
Deconstructor of Fun25 min

The Art of Achieving Peak Performance with John Wright, Jennifer Donahoe & Di Weng

This discussion outlines a strategic framework for mobile game development and user acquisition, emphasizing a lifecycle-based approach to achieving peak performance.

  • Modern user acquisition relies on automated bidding strategies, such as value-based bidding and ROAS optimization, to hit specific day-three or day-seven performance goals.
  • Game development follows a four-stage lifecycle: MVP for core loop validation, Alpha for testing long-term retention with four to six hours of content, soft launch, and hard launch.
  • Monetization strategies have shifted from pure in-app purchases (IAP) to hybrid models that capture revenue from both paying users and ad-engaged players.
Deconstructor of FunMar 2024
Cover of Fluent's Matt Conlin On Game-Changing User Acquisition Trends To Watch In 2024
36 min
PocketGamer.biz36 min

Fluent's Matt Conlin On Game-Changing User Acquisition Trends To Watch In 2024

The mobile gaming industry is undergoing a fundamental strategic pivot in 2024, moving away from a growth-at-all-costs mentality toward a model centered on profitability, shortened payback windows, and long-term return on ad spend.

  • Mobile gaming strategy in 2024 has shifted from growth-at-all-costs to a focus on profitability, shortened payback windows, and long-term return on ad spend.
  • Rewarded discovery platforms are now a primary driver of sustainable growth, with users acquired through these channels being 50 percent more likely to make in-app purchases.
  • Users acquired via rewarded ecosystems demonstrate a 65 percent transaction completion rate, proving their efficacy in fostering both immediate revenue and long-term retention.
PocketGamer.bizJan 2024
Cover of Enshrouded: Steam Next Fest October 2023
67 min
How To Market A Game67 min

Enshrouded: Steam Next Fest October 2023

Enshrouded has emerged as a dominant force in the open-world survival craft genre, evidenced by its status as the top-trending demo during the October 2023 Steam Next Fest.

  • Enshrouded achieved top-trending status during the October 2023 Steam Next Fest, driven by approximately 550,000 wishlists.
  • Success in saturated survival-craft markets is best achieved by polishing established genre tropes and high-fidelity aesthetics rather than pursuing radical innovation.
  • Leveraging the developer's historical reputation from previous titles like Portal Knights is a proven strategy for generating early momentum and player interest.
How To Market A GameOct 2023
Cover of Angus Lovitt And Hong Nguyen On The Fundamentals Of An Effective Forecasting Framework
35 min
PocketGamer.biz35 min

Angus Lovitt And Hong Nguyen On The Fundamentals Of An Effective Forecasting Framework

Effective forecasting in the gaming industry requires a transition away from subjective, top-down mandates and disconnected departmental roll-ups toward a granular, cohort-based, and bottom-up modeling framework.

  • Effective forecasting requires shifting from subjective, top-down mandates to granular, cohort-based, bottom-up modeling grounded in existing performance data.
  • A unified, lever-based model serves as a single source of truth, aligning finance, management, and development teams to ensure commercial decisions are based on verifiable evidence rather than intuition.
  • Automating data processing eliminates manual spreadsheet maintenance, allowing teams to focus on analyzing input assumptions and real-world performance metrics.
PocketGamer.bizSep 2023
Cover of Jakub Pacura - Marketing Postmortem for House Flipper
48 min
Digital Dragons48 min

Jakub Pacura - Marketing Postmortem for House Flipper

House Flipper demonstrates that long-term commercial viability in the simulation genre is best achieved through a disciplined DLC release model and a commitment to organic community engagement.

  • Frozen District achieved an average of 150,000 wishlists for House Flipper DLCs by announcing them 9 to 12 months in advance rather than the industry-standard two-week window.
  • Influencer marketing was a primary driver of growth, with the largest House Flipper YouTube video reaching 21 million views and creators like jacksepticeye producing 10-video series that sustained long-term engagement.
  • The developer utilized consistent naming conventions (e.g., 'House Flipper - [DLC Name]') to eliminate consumer confusion and maintained a detailed sales log to track discount performance across all DLCs.
Digital DragonsAug 2023