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Cover of Is the profit multiplier in gaming getting smaller? | Gonçalo Martins from Boombit
12 min
PocketGamer.biz12 min

Is the profit multiplier in gaming getting smaller? | Gonçalo Martins from Boombit

The mobile gaming industry is currently navigating a shift toward more conservative financial expectations, characterized by a contraction in the profit multiplier.

  • The mobile gaming industry has shifted away from long-term break-even windows of two to three years, now requiring projects to demonstrate immediate cash-in potential and shorter return-on-investment cycles.
  • Publishers are increasingly diversifying revenue by offering internal infrastructure as a service, providing third-party developers access to proprietary tools for business intelligence, predictive lifetime value modeling, and playable ad creation.
  • Privacy-driven data restrictions have reduced ad targeting and CPMs, but this has inadvertently increased user loyalty by reducing the frequency of hyper-targeted competitor advertisements.
PocketGamer.bizMar 2025
Cover of Breaking Silos & Boosting Growth: Metica’s AI-Driven Edge
19 min
PocketGamer.biz19 min

Breaking Silos & Boosting Growth: Metica’s AI-Driven Edge

Metica provides an AI-driven platform designed to accelerate mobile game growth by integrating user acquisition (UA) and in-game monetization into a unified, data-centric ecosystem.

  • Studios implementing Metica’s integrated growth loops, which unify user acquisition and in-game monetization, have reported revenue uplifts ranging from 16% to over 40%.
  • The platform utilizes contextual multi-armed bandits to test multiple game variants simultaneously, significantly accelerating production cycles compared to traditional A/B testing methods.
  • By predicting individual player lifetime value (LTV) and feeding that data back into ad networks, the system improves targeting precision and assists financial teams in creating more accurate long-term forecasts.
PocketGamer.bizMar 2025
Cover of Session: Podcast Marketing – Insights & Strategies For Success - Sara Guerola, Media Bodies.
19 min
PocketGamer.biz19 min

Session: Podcast Marketing – Insights & Strategies For Success - Sara Guerola, Media Bodies.

Podcast marketing has emerged as a vital, high-growth channel for user acquisition within the gaming industry, serving as a strategic bridge between traditional performance marketing and long-form engagement platforms.

  • Podcast ad spend in the gaming industry is growing rapidly, with investment increasing 3.6 times quarter-over-quarter and overall market spend rising at an average annual rate of 22%.
  • Gen Z listeners show high conversion potential, with 61% expressing interest in products after hearing an ad and 44% actively using promotional codes.
  • Attribution for podcast campaigns is primarily probabilistic, requiring the integration of promo codes, unique URLs, and 30-day attribution windows to account for the medium's extended shelf life.
PocketGamer.bizFeb 2025
Cover of Session: Why Focusing Only On New Users Is Holding Back Your Mobile Game – Vera Manhoso, RTB
20 min
PocketGamer.biz20 min

Session: Why Focusing Only On New Users Is Holding Back Your Mobile Game – Vera Manhoso, RTB

Mobile game developers often prioritize user acquisition (UA) at the expense of retargeting, a strategy that limits long-term growth and profitability.

  • Only 1.83% of mobile game users typically make in-app purchases, making the retention of these high-value players through retargeting essential for long-term profitability.
  • Retargeting is more cost-effective than user acquisition (UA) because it leverages existing data on player value, whereas UA requires spending to identify the value of new, unknown users.
  • Retargeting campaigns can be initiated with an audience as small as 2,000 to 3,000 high-value players, and they do not need to run year-round to be effective.
PocketGamer.bizFeb 2025
Cover of The Secret Sauce of French Game Publishers with Vincent Février, CMO of TapNation
66 min
Deconstructor of Fun66 min

The Secret Sauce of French Game Publishers with Vincent Février, CMO of TapNation

TapNation has successfully navigated the transition from a hyper-casual publisher to a hybrid-casual studio by maintaining a lean, tech-centric operational model.

  • TapNation has successfully scaled to $55–$60 million in annual revenue with a lean team of approximately 80 employees by transitioning from hyper-casual to a hybrid-casual business model.
  • The company has shifted its financial strategy from 30-day break-even cycles to 6-to-12-month payback windows to prioritize long-term retention and in-app purchase revenue.
  • Growth is driven by a tech-centric operational model that utilizes proprietary user acquisition automation, AI-integrated management, and sophisticated lifetime value prediction models.
Deconstructor of FunJan 2025
Cover of 2.5 gamers x Live AM(F)A #7 - Ask Me Anything @ December 19 5:30pm CET
61 min
Two & a Half Gamers61 min

2.5 gamers x Live AM(F)A #7 - Ask Me Anything @ December 19 5:30pm CET

The mobile gaming industry is currently undergoing a structural shift, moving away from traditional store-dependent growth toward web-based platforms and Telegram mini-apps.

  • The casual merge game market is currently dominated by Microfun and Moon Active, who have successfully scaled by maintaining high production quality and utilizing intrusive ad strategies that prioritize long-term retention over short-term revenue.
  • For soft launches, the United States remains the primary testing ground; if a game fails to perform in the U.S. market, it is unlikely to succeed elsewhere.
  • Consent Management Platform (CMP) implementation is critical for compliance, with paid solutions typically achieving 93–95% opt-in rates compared to 80–87% for free Google-based alternatives.
Two & a Half GamersDec 2024
Cover of How to Launch an Online Game and Still Attend the Launch Party
31 min
Game Developers Conference31 min

How to Launch an Online Game and Still Attend the Launch Party

Launching a cross-platform online game with a lean engineering team requires a fundamental shift away from traditional, manual server management toward managed infrastructure and high-level observability.

  • Odyssey Interactive successfully launched Omega Strikers on 8 platforms with a services team of only 2–3 engineers by relying on robust observability to maintain system stability.
  • The team utilized a 'single environment' strategy where all development features and upcoming content were always in production, managed through logical barriers and feature flags to simplify the deployment process.
  • Observability was implemented using OpenTelemetry standards, resulting in approximately 1,200 instrumentation points that allowed engineers to proactively inspect system states in real-time.
Game Developers ConferenceDec 2024
Cover of Week in Mobile Games E39 - Mobile's hot new releases and the loot box investigation unpacked
54 min
PocketGamer.biz54 min

Week in Mobile Games E39 - Mobile's hot new releases and the loot box investigation unpacked

The mobile gaming industry is currently undergoing a structural transformation defined by the rise of high-fidelity, cross-platform titles that bridge the gap between mobile and console experiences.

  • Nexon’s 'Dungeon and Fighter Mobile' generated over $1 billion in iOS revenue in China within six months, highlighting the massive financial potential of successful mobile titles.
  • The mobile industry is shifting toward high-fidelity, cross-platform experiences like 'Infinity Nikki' and 'Delta Force' that emphasize cross-progression to bridge the gap between mobile and console.
  • Investors are increasingly prioritizing daily active user counts over traditional retention metrics, seeking shorter return on investment windows of two to three years.
PocketGamer.bizDec 2024
Cover of Week in Mobile Games E37: Pokémon Trading Card Game Pocket's blockbuster launch & Royal Kingdom hype
62 min
PocketGamer.biz62 min

Week in Mobile Games E37: Pokémon Trading Card Game Pocket's blockbuster launch & Royal Kingdom hype

The mobile gaming industry is currently navigating a period of significant volatility, characterized by a shift away from traditional performance-based user acquisition toward brand-centric development and long-term intellectual property cultivation.

  • Pokémon Trading Card Game Pocket generated over $120 million in its first three weeks, demonstrating the high market potential of leveraging nostalgia and simplified mechanics.
  • The mobile gaming market is experiencing high volatility, with top-tier titles often suffering revenue declines exceeding 50% from their peak launch performance.
  • Warcraft Rumble has seen a 92% decline in monthly earnings, highlighting the difficulty of maintaining long-term player engagement for major franchises.
PocketGamer.bizNov 2024
Cover of Value Optimization, Hybridcasual, and the Impact of AI
67 min
Deconstructor of Fun67 min

Value Optimization, Hybridcasual, and the Impact of AI

The mobile gaming industry is undergoing a fundamental transition from a volume-based user acquisition model to a sophisticated, data-driven framework centered on long-term value optimization.

  • The mobile gaming industry is shifting from volume-based user acquisition to long-term value optimization due to rising acquisition costs and increased market competition.
  • Developers are transitioning from hyper-casual titles to hybrid models that combine in-app purchases and advertising to capture revenue from diverse player segments.
  • Success in modern mobile ecosystems requires using custom events as proxies for long-term retention to navigate auction-based environments and extend optimization windows.
Deconstructor of FunNov 2024
Cover of How He Made $3,000,000 From His Indie Game — Full Time Game Dev Podcast Ep. 020
71 min
Thomas Brush71 min

How He Made $3,000,000 From His Indie Game — Full Time Game Dev Podcast Ep. 020

The indie game industry offers significant financial potential for developers who prioritize unique creative visions and sustainable production models.

  • Early Access is a viable strategy for long-term development, as evidenced by Lens Island growing to ten times its initial scope during a three-year Early Access period.
  • Steam treats an Early Access launch and a 1.0 full release as two distinct opportunities for store visibility, providing developers with two separate chances to gain traction and exposure.
  • The conversion rate of wishlists decreases over time, meaning a large pool of wishlists accumulated over several years may be less effective than a smaller, more recent pool generated during a Steam Next Fest.
Thomas BrushOct 2024
Cover of WeChat Mini-Games: Exploring the World of Mini-Games with Lemon!
44 min
Two & a Half Gamers44 min

WeChat Mini-Games: Exploring the World of Mini-Games with Lemon!

The Chinese mini-game market has emerged as a high-growth sector, characterized by a 48% increase in market size during 2023 and a projected reach of 400 million monthly active users by 2024.

  • The Chinese mini-game market grew by 48% in 2023 and is projected to reach 400 million monthly active users by 2024.
  • Successful mini-games are now complex, fully featured experiences developed by lean teams of 5 to 30 people within accelerated two-to-three-month production cycles.
  • Loot Box RPGs dominate the market, accounting for approximately one-third of total revenue through addictive progression loops and meta-systems.
Two & a Half GamersSep 2024