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Cover of Square Enix Holdings Financial Results: Six-Month Period Ended September 30, 2016
Financial report26 pages

Square Enix Holdings Financial Results: Six-Month Period Ended September 30, 2016

Square Enix Holdings reported financial results for the six-month period ending September 30, 2016, highlighting a period of significant top-line growth alongside a contraction in operating profitability.

  • Square Enix reported net sales of 106.3 billion yen for the six-month period ended September 30, 2016, a significant increase from 86.4 billion yen in the same period of the previous year.
  • Operating income for the first half of FY2017/3 was 11.1 billion yen, a decrease from 12.6 billion yen in the prior year, driven by higher amortization costs for new AAA titles and underperformance of new smart device and PC browser games.
  • The Digital Entertainment segment remains the primary revenue driver, contributing 78.3 billion yen in net sales, though its operating margin compressed from 21.5% to 15.5% year-over-year.
Square Enix HoldingsNov 2016
Cover of FY2017 First Quarter Financial Results
Financial report31 pages

FY2017 First Quarter Financial Results

GREE’s financial performance for the first quarter of fiscal year 2017 reflects a strategic pivot toward profitability growth and operational efficiency.

  • GREE achieved an operating income of ¥2.5 billion in Q1 FY2017, driven by a ¥1.1 billion quarter-over-quarter reduction in expenditures despite a slight decline in net sales to ¥14.9 billion.
  • The company projects a first-half fiscal performance of ¥30 billion in net sales and ¥4 billion in operating income, supported by six new domestic titles and the acquisition of the mobile game DragonSoul.
  • Strategic focus has shifted toward native game development and global expansion to mitigate the decline of legacy web-based titles, evidenced by a 2.4-fold increase in coin consumption for DragonSoul.
GREE Inc.Nov 2016
Cover of How Square Enix managed the teams behind Hitman GO and Lara Croft GO
24 min
PocketGamer.biz24 min

How Square Enix managed the teams behind Hitman GO and Lara Croft GO

Managing small, high-performing development teams requires a structured approach to individual performance, centered on the intersection of talent, experience, and motivation.

  • Square Enix Montreal optimizes small team performance by prioritizing candidates with demonstrated passion and rapid learning capabilities over traditional academic credentials.
  • Management increases the 'truck factor' and reduces production bottlenecks by fostering cross-functional skill sets, allowing team members to contribute across diverse areas like animation and narrative design.
  • To drive intrinsic motivation, managers delegate challenging responsibilities and grant developers full ownership of specific game features.
PocketGamer.bizSep 2016
Cover of Square Enix Holdings: Reference Materials for the Three-Month Period Ended June 30, 2016
Financial report6 pages

Square Enix Holdings: Reference Materials for the Three-Month Period Ended June 30, 2016

Square Enix Holdings reported its financial performance for the first quarter of the fiscal year ending March 31, 2017, covering the period from April 1, 2016, to June 30, 2016.

  • Square Enix reported a strong start to the fiscal year ending March 2017, with net sales increasing by 8.9 billion yen (21%) to 51.2 billion yen for the three-month period ended June 30, 2016.
  • Operating income grew to 8.9 billion yen, a 1.0 billion yen increase compared to the same period in 2015, driven primarily by the Digital Entertainment segment.
  • The Digital Entertainment segment remains the primary revenue driver, contributing 37.5 billion yen in sales and 9.5 billion yen in operating income, reflecting a 7.2 billion yen increase in sales year-over-year.
Square Enix HoldingsAug 2016
Cover of Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2016
Financial report11 pages

Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2016

Square Enix Holdings reported its consolidated financial results for the three-month period ending June 30, 2016, demonstrating strong top-line growth despite a decline in bottom-line profitability.

  • Square Enix reported consolidated net sales of ¥51,193 million for the quarter ended June 30, 2016, a 21.1% increase year-on-year, while operating income rose 13.1% to ¥8,949 million.
  • The Digital Entertainment segment, the company's primary revenue driver, saw net sales grow 23.9% to ¥37,541 million and operating income rise 15.6% to ¥9,472 million, fueled by strong performance in smart device, PC browser, and console titles.
  • Ordinary income fell by 32.5% to ¥6,446 million, largely impacted by ¥2,520 million in foreign exchange losses compared to the prior year's gains.
Square Enix HoldingsAug 2016
Cover of How RAID HQ implements its VIP system
7 min
PocketGamer.biz7 min

How RAID HQ implements its VIP system

The implementation of VIP systems in Western mobile games represents a strategic shift in monetization, traditionally dominated by Asian markets.

  • Eight Pixels Square’s RAID HQ uses a six-tier VIP system to convert non-paying users into consistent spenders and improve long-term retention.
  • The entry-level VIP tier is triggered by any hard currency purchase, serving as a psychological bridge to overcome the initial barrier to spending.
  • Low-tier VIP benefits focus on quality-of-life improvements, such as removing forced advertisements and providing a 25% increase in cards from free chests.
PocketGamer.bizMay 2016
Cover of Monetizer: RAID HQ
18 min
PocketGamer.biz18 min

Monetizer: RAID HQ

RAID HQ, a portrait-oriented, card-based shoot-'em-up developed by the UK-based studio Eight Pixels Square, serves as a case study in the integration of Asian-market free-to-play monetization and retention mechanics into a Western mobile game.

  • RAID HQ by Eight Pixels Square integrates Asian-market monetization strategies, such as VIP tier systems and Gacha-style card collection, into a Western-style shoot-'em-up framework.
  • The game employs a VIP tier system that provides permanent account benefits, including increased card yields and ad removal, to drive consistent player spending.
  • Progression is gated by a complex system of randomized rewards, resource-based color-coding, and time-limited tasks that allow for hard-currency bypasses.
PocketGamer.bizMay 2016
Cover of Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2016
Financial report14 pages

Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2016

Square Enix achieved record-breaking financial performance for the fiscal year ending March 31, 2016, reporting net sales of ¥214.1 billion and a net income of ¥19.9 billion.

Square EnixMay 2016
Cover of Rewarded video ads in RAID HQ
4 min
PocketGamer.biz4 min

Rewarded video ads in RAID HQ

Eight Pixels Square utilizes rewarded video advertisements within the free-to-play shooter RAID HQ to enhance player progression and resource acquisition.

  • Eight Pixels Square integrated rewarded video ads into RAID HQ to create a value-exchange model where players trade time for tangible in-game progression.
  • Players can choose to watch an ad to reduce base upgrade timers by ten minutes, directly impacting the game's metagame development loop.
  • The game offers a ten percent gold reward boost for combat missions if the player opts to watch an advertisement before starting the mission.
PocketGamer.bizMay 2016
Cover of Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2016
Financial report32 pages

Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2016

Square Enix Holdings reported strong financial growth for the fiscal year ended March 31, 2016, driven by a robust performance in its Digital Entertainment segment.

  • Square Enix reported strong fiscal year 2016 growth, with net sales rising 27.5% to 214.1 billion yen and net income increasing 102.3% to 19.9 billion yen compared to the previous year.
  • Operating income grew 58.4% to 26.0 billion yen in fiscal 2016, with the company projecting further growth to 30.0 billion yen for the fiscal year ending March 31, 2017.
  • The Digital Entertainment segment remains the primary revenue driver, contributing 159.0 billion yen in sales in 2016 with a projected increase to 200.0 billion yen for 2017.
Square Enix HoldingsMay 2016
Cover of NEXON Q4 2015 Earnings Conference Call
Financial report9 pages

NEXON Q4 2015 Earnings Conference Call

NEXON’s 2015 fourth-quarter earnings call highlights a year of significant financial growth, characterized by a 10% year-over-year increase in total revenue to ¥190.3 billion and an 88% surge in net income to ¥55.1 billion.

  • Nexon achieved significant 2015 financial growth with total revenue rising 10% year-over-year to ¥190.3 billion and net income surging 88% to ¥55.1 billion.
  • Mobile revenue grew by 23% in 2015, bolstered by the successful launches of titles such as DomiNations and HIT.
  • Q4 2015 revenue reached ¥45.8 billion, exceeding internal expectations due to strong performance from Dungeon&Fighter in China and the launch of HIT in Korea.
NEXON Co.Feb 2016
Cover of Square Enix Holdings Nine-Month Period Financial Results: Nine-Month Period Ended December 31, 2015
Financial report6 pages

Square Enix Holdings Nine-Month Period Financial Results: Nine-Month Period Ended December 31, 2015

Square Enix Holdings experienced significant financial growth during the nine-month period ending December 31, 2015, driven primarily by strong performance in its Digital Entertainment segment.

  • Square Enix reported strong growth for the nine-month period ending December 31, 2015, with net sales rising to 152.8 billion yen, a 33.9 billion yen increase compared to the same period in 2014.
  • Operating income grew significantly by 9.0 billion yen year-over-year, reaching 23.8 billion yen for the nine-month period.
  • The Digital Entertainment segment was the primary driver of growth, contributing 110.1 billion yen in net sales and 23.1 billion yen in operating income, an increase of 34.7 billion yen and 9.0 billion yen respectively over the prior year.
Square Enix HoldingsFeb 2016