
Scopely
CompanyUnited States · Founded 2011
Documents about Scopely
Game Awards 2025: Major Releases Missing From the Nominee List
The 2025 Game Awards nominations have sparked industry debate regarding the selection process and the exclusion of several high-impact titles.
- The 2025 Game Awards nominations are facing industry criticism for omitting high-impact titles like Battlefield 6 and Arc Raiders while favoring specific developers and niche titles.
- The mobile game category is under scrutiny for a lack of Western market representation, prioritizing East Asian-monetized titles like Wuthering Waves and Uma Musume over market-shaping Western successes like KingShot and Royal Kingdom.
- Analysts have identified a disconnect between the awards' criteria and commercial performance, noting that several nominees have either experienced financial failure or remain in limited release.
Savvy Games Group Signs Memorandum of Understanding with King Saud University
Savvy Games Group has entered into a Memorandum of Understanding with King Saud University in Riyadh, Saudi Arabia, to foster the development of local gaming and esports talent.
- Savvy Games Group has signed a Memorandum of Understanding with King Saud University to develop gaming and esports talent in Saudi Arabia.
- The partnership aims to align with the Saudi government's Vision 2030, which seeks to diversify the economy away from oil dependency toward sectors like gaming, esports, and tourism.
- Savvy Games Group will provide students with direct exposure to its business operations through jointly developed programs, skill development initiatives, and knowledge exchange.
ByteDance in Talks With Savvy Games Group to Sell Moonton Games
ByteDance has entered preliminary discussions with Savvy Games Group regarding the potential sale of Moonton Games, the developer behind the popular title Mobile Legends: Bang Bang.
- ByteDance is in early-stage talks to sell Moonton Games, the developer of Mobile Legends: Bang Bang, to the Saudi Arabian-backed Savvy Games Group.
- ByteDance originally acquired Moonton Games in 2021 at a valuation of approximately $4 billion.
- Savvy Games Group is a subsidiary of Saudi Arabia’s Public Investment Fund (PIF) and currently holds assets including Scopely, SNK Corporation, and the ESL FACEIT Group.
Global Mobile Games in October 2025: Advertising, Revenue, and Download Trends
The October 2025 snapshot of the global mobile gaming market highlights a resurgence of line-drawing puzzle mechanics, with Tile Explorer from Oakever Games leading download growth on Google Play after a sharp 13% month-over-month increase.
- Royal Match maintained its market dominance on the App Store with $77 million in revenue, reflecting a 5.7% month-over-month increase.
- Google Play revenue saw a significant surge for eFootball™, which grew 44.3% month-over-month to reach $12 million in October.
- Tile Explorer led Google Play download growth with 9 million installs, a 13% increase supported by a peak of 4,250 unique ad creatives on October 2.
Week in Mobile Games E70 - Squad Busters shuts down and Google Play's transformative changes
The mobile games industry is currently navigating significant shifts in development strategy, platform regulation, and corporate restructuring.
- Supercell is shutting down Squad Busters, which launched in May 2024, after the game failed to meet internal performance expectations despite generating over $100 million in lifetime revenue. In-app purchases will be disabled on October 30, 2024, and the game will receive its final update in December.
- Following an injunction in the Epic Games vs. Google case, Google Play in the US is now required to allow alternative payment methods and permit developers to communicate pricing options outside of the Google Play billing system as of October 29, 2024.
- Amazon is cutting approximately 14,000 corporate jobs, with significant layoffs impacting its games division, specifically in the San Diego and Irvine offices, alongside the closure of the game New World.
Squad Busters, Sandsoft, Boss Fight, the ‘billion dollar blueprint’, Google Play, more
The mobile gaming industry is currently experiencing a period of significant consolidation and studio restructuring, marked by the high-profile closure of several notable titles and development teams.
- The mobile gaming industry is undergoing significant consolidation, evidenced by the closure of Sandsoft, Netflix's shuttering of Boss Fight, and Supercell’s decision to discontinue Squad Busters by mid-2026 due to poor long-term retention.
- Hybrid-casual games are experiencing rapid growth, recording a 114% increase in in-app purchase revenue during the third quarter.
- Google has opened the US Play Store to alternative payment systems, aligning with broader industry trends toward payment liberation for mobile developers.
Exposing the EA-Saudi Deal: Why the $55B LBO Breaks Every Private Equity Rule
The acquisition of Electronic Arts (EA) by Saudi Arabia’s Public Investment Fund (PIF) for $55 billion represents a fundamental departure from traditional private equity leveraged buyout (LBO) models.
- Saudi Arabia's Public Investment Fund (PIF) acquired EA for $55 billion, marking the gaming industry's largest-ever LBO, with the deal valued at 17-18x forward EBITDA, a discount to Activision's 20x multiple during its acquisition by Microsoft.
- EA's operational efficiency has been misjudged due to its conservative accounting practice of expensing all game development costs, unlike companies like Take-Two and Activision which capitalize some, making direct free cash flow per employee comparisons misleading.
- The deal is not a typical LBO focused on short-term cost-cutting; instead, it's driven by 'patient capital' from PIF, with Silver Lake and Affinity Partners holding minority equity stakes (20-30% of equity, ~10% of total enterprise value) primarily for optics and expertise.
Week in Mobile Games E67 - The $55bn EA acquisition unpacked
The acquisition of Electronic Arts by Saudi Arabia’s Public Investment Fund, in partnership with Silver Lake and Affinity Partners, marks a transformative $55 billion shift in the gaming landscape.
- Electronic Arts is set to be acquired by an investor consortium led by Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners in an all-cash deal valued at $55 billion, with closure expected in the 2027 financial year.
- EA's mobile division has seen revenue decline for two consecutive years, with recent performance falling below pandemic-era highs despite the company having launched over 50 mobile titles in the last decade.
- Genshin Impact's mobile revenue has declined annually since its launch, with year five generating approximately $500 million, which is half of the revenue recorded in year four.
One of the World’s Biggest Video Game Companies Plans to Sell to Some of the World’s Most Powerful People
Electronic Arts has entered into a definitive agreement to be acquired by a consortium led by Saudi Arabia’s Public Investment Fund (PIF), the private equity firm Silver Lake, and Affinity Partners, an investment group managed by Jared Kushner.
- Electronic Arts has agreed to be acquired for $55 billion by a consortium consisting of Saudi Arabia’s Public Investment Fund (PIF), private equity firm Silver Lake, and Jared Kushner’s Affinity Partners.
- The deal, expected to close between April and July 2026, involves $36 billion in direct investment and $20 billion in debt financing to take the company private.
- CEO Andrew Wilson will remain in his position, and the company will continue to be headquartered in Redwood City, California, following the acquisition.
Stumble Guys: Player Count, Revenue & Downloads
Stumble Guys has established itself as a significant player in the mobile gaming market, evolving from a small indie project by Finnish studio Kitka Games into a global phenomenon following its 2022 acquisition by Scopely.
- Stumble Guys has achieved significant scale with 600 million total downloads and a current base of 38 million monthly active users and 3.6 million daily active users.
- The game has generated $168 million in lifetime mobile revenue, with a peak performance of $72 million in 2022 following its acquisition by Scopely from original developer Kitka Games.
- Annual revenue has experienced a downward trend, dropping from a $72 million peak in 2022 to $23 million in 2024, with $9 million recorded for the start of 2025.
Management Board Report on the Activities of the CD PROJEKT Group: H1 2025
The CD PROJEKT Group maintained a robust financial and operational position during the first half of 2025, characterized by a strategic focus on its core intellectual properties, The Witcher and Cyberpunk.
- CD PROJEKT generated 443 million PLN in consolidated sales revenue and 155 million PLN in net profit during H1 2025, maintaining a debt-free balance sheet with 90.1% equity.
- Net profit declined 7.7% year-over-year, primarily driven by tax adjustments and increased promotional spending for the Nintendo Switch 2 release of Cyberpunk 2077.
- Development expenditures rose by 29.1% as the company prioritized the pre-production of Cyberpunk 2 and the ongoing development of The Witcher 4.
Annual Report 2024: Savvy Games Group
Savvy Games Group has established itself as a premier global force in interactive entertainment, currently ranking eighth worldwide by net revenue.
- Savvy Games Group ranks as the eighth-largest global gaming company by net revenue and serves as the primary vehicle for Saudi Arabia’s goal to contribute $13.3 billion to GDP and create 39,000 jobs by 2030.
- The organization has deployed over $12 billion in capital across nine major acquisitions since 2021 to scale its operations to nearly 4,000 employees across 22 countries.
- The ESL FACEIT Group holds a 40% share of the global esports market and engages more than 225 million users through platforms like the Esports World Cup.


