Phantom
Company
Documents about Phantom
Plus: How Did Those Big Steam Debuts Do?
This analysis examines the performance of major PC and console game launches during a high-traffic period in September 2023.
- Technical stability is the primary driver of player sentiment, as evidenced by Payday 3's 'Mostly Negative' reviews due to server failures despite 78,000 peak CCU, compared to Lies of P's 'Very Positive' reception with a stable launch.
- Party Animals recorded the highest Steam debut among the analyzed titles with over 104,000 peak CCU, though it faced criticism for its lack of an offline mode.
- Mortal Kombat 1 demonstrated strong multi-platform performance, maintaining high CCU on PC while securing a top-three position on U.S. PlayStation digital sales charts.
Theme Oriented Design: The Case of Phantom Doctrine
Structural integrity in system-heavy game development relies on modular design, where a clearly defined minimum viable product serves as the foundation for all subsequent features.
- Design systems and balance for the world map and tactical missions independently, as coupling them creates rigid dependencies that make it impossible to adjust one without breaking the other.
- Prioritize gameplay mechanics over thematic wrapping, as it is easy to convince a team to accept a poor mechanic simply because it is disguised by a compelling theme.
- To prevent content fatigue, define the exact number of times a feature should ideally appear in a game and plan the precise amount of content and player actions required to support that specific frequency.
Raport Bieżący Nr 23/2018
PlayWay S.A. has established a strategic release schedule for its most significant upcoming titles, covering a six-month window starting in May 2018.
- PlayWay S.A. has scheduled ten primary game releases between May 2018 and October 2018 to ensure consistent revenue generation throughout the middle of the fiscal year.
- The release pipeline includes high-profile cross-platform titles Agony and Phantom Doctrine, which will launch on PC, Xbox One, and PlayStation 4.
- The company is expanding its monetization strategy by porting the established title Car Mechanic Simulator 2018 to console hardware.
Raport Bieżący Nr 13/2018: Zakończenie Subskrypcji Prywatnej Akcji w CreativeForge Games S.A.
The successful completion of a private subscription for Series K shares in CreativeForge Games S.A. marks a significant capital expansion for the Warsaw-based developer.
- CreativeForge Games S.A. raised over 8 million PLN through a private subscription of Series K shares in March 2018.
- The capital injection resulted in a post-money valuation of approximately 32 million PLN for the studio.
- Twenty-one institutional and individual investors acquired a 25% stake in the company’s post-increase share capital at a price of 12 PLN per share.
Raport Bieżący Nr 10/2018
PlayWay S.A. outlines its strategic release schedule and market potential for the first half of 2018, focusing on a diverse portfolio of simulation and horror titles across PC, console, and mobile platforms.
- PlayWay S.A. is prioritizing a multi-platform expansion strategy in H1 2018, porting established hits like Car Mechanic Simulator 2018 and Gold Rush: The Game to console and mobile devices to extend revenue lifecycles.
- The company’s upcoming release pipeline features ten major titles, headlined by high-profile projects including Agony, House Flipper, and Phantom Doctrine.
- Car Mechanic Simulator 2018 leads the company's portfolio with over 200,000 Steam wishlist additions, serving as a primary indicator of strong market demand.
Raport bieżący nr 2/2018
PlayWay S.A. has formally amended the shareholder agreement regarding the financing of CreativeForge Games, specifically concerning the production budget for the title Phantom Doctrine.
- PlayWay S.A. reduced the maximum loan ceiling for CreativeForge Games' title 'Phantom Doctrine' from 9 million PLN to 7.65 million PLN.
- The reduction in external debt financing was driven by the stronger-than-anticipated commercial performance of the studio's previous title, 'Hard West'.
- Increased internal liquidity from 'Hard West' sales allowed CreativeForge Games to decrease its reliance on shareholder-provided capital for the development of 'Phantom Doctrine'.
Raport Bieżący Nr 83/2017: Podwyższenie Kapitału Zakładowego oraz Przyjęcie Programu Motywacyjnego w Spółce Zależnej CreativeForge Games S.A.
PlayWay S.A. announced significant corporate restructuring and the implementation of a performance-based incentive scheme within its subsidiary, CreativeForge Games S.A.
- CreativeForge Games S.A. (CFG) is increasing its share capital from 460,000 PLN to a maximum of 613,333.18 PLN through the private subscription of up to 666,666 Series K shares.
- CFG has been authorized to dematerialize its shares and pursue a public listing on the NewConnect market of the Warsaw Stock Exchange.
- The company established an incentive program for employees and board members that grants Series A subscription warrants for Series L shares at a nominal price of 0.23 PLN per share.
Raport Bieżący Nr 63/2017
PlayWay S.A. officially announced the execution of a publishing agreement for the upcoming title Phantom Doctrine, developed by its subsidiary CreativeForge Games S.A.
- PlayWay S.A. signed a publishing agreement on August 22, 2017, for the title Phantom Doctrine, developed by its subsidiary CreativeForge Games S.A.
- The contract establishes Good Shepherd Entertainment (formerly Gambitious B.V.) as the official publisher for the project.
- Phantom Doctrine is slated for a multi-platform release across PC, PlayStation 4, and Xbox One.
Aiming FY2016 Q2 Financial Results
Aiming’s financial results for the second quarter of the fiscal year ending December 2016 reflect a period of significant contraction in profitability.
- Aiming experienced a significant financial downturn in FY2016 Q2, with net sales decreasing by 31.4% to 4,381 million yen and profits (operating, ordinary, net) plummeting by approximately 88.5-88.9% year-over-year.
- The profit decline was primarily driven by increased development and advertising costs, coupled with a challenging market for existing titles.
- Despite financial pressures, Aiming expanded its title pipeline by launching "Sky and Earth Cross Noah" and taking over "Phantom Tower Chronicle Gryphon," while "Logres of Swords and Sorcery: Goddess of Ancient" showed user stabilization.
Roadhouse announces Iron Maiden: Legacy of the Beast
Roadhouse Interactive, in collaboration with Phantom Music Management, is developing a mobile role-playing game titled Iron Maiden: Legacy of the Beast.
- Roadhouse Interactive is developing 'Iron Maiden: Legacy of the Beast,' a mobile RPG that integrates the band's 40-year history and mascot, Eddie, into an interactive experience.
- The project is built on a collaborative model where Phantom Music Management and Iron Maiden’s sound engineers work directly with the Vancouver-based development team to ensure brand authenticity.
- The game is designed as a standalone, high-quality RPG that functions as a living product, with ongoing updates and events synchronized with the band’s global touring schedule.
Aiming FY2015 Q2 Financial Results
Aiming’s financial results for the second quarter of the fiscal year ending December 2015 demonstrate robust growth driven by the company’s core online game business.
- Aiming reported strong Q2 FY2015 financial results (January 1 to June 30, 2015), with 6.39 billion yen in revenue, 2.24 billion yen in operating profit, and 1.43 billion yen in net profit.
- The success was primarily driven by existing titles, particularly the MMO "Logres of Swords and Sorcery: Ancient Goddess," and older titles like "Lord of Knights," which achieved record monthly sales in May 2015.
- Aiming successfully launched "Himegami Emaki" in June 2015, reaching over 300,000 downloads within three weeks.
Aiming Q1 2015 Quarterly Securities Report
The Aiming Inc. Quarterly Securities Report for the first quarter of 2015 covers the period from January 1, 2015, to March 31, 2015.
- Aiming Inc. reported strong Q1 2015 financial results with net sales of 3,243 million yen, operating profit of 1,260 million yen, and a net profit of 811 million yen.
- The success was primarily driven by "Sword and Magic Logres: Ancient Goddesses," which achieved 6 million cumulative downloads by mid-April 2015, supported by TV advertising and in-game events.
- Aiming Inc. completed its initial public offering on the Tokyo Stock Exchange Mothers market in March 2015.