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Odyssey

Company

Documents about Odyssey

Cover of Kakao Games Q1 2024 Earnings Results
Financial report11 pages

Kakao Games Q1 2024 Earnings Results

Kakao Games reported its financial results for the first quarter of 2024, highlighting a period of stabilization within its core gaming division alongside ongoing challenges in non-gaming business segments.

  • Kakao Games reported Q1 2024 revenue of 246.3 billion KRW, a 1.2% year-over-year decrease, and an operating profit of 12.3 billion KRW, representing an 8.1% year-over-year increase.
  • The company returned to net profitability in Q1 2024, recording 400 million KRW in net profit.
  • Core gaming performance was resilient, with mobile game revenue rising 4.8% to 161.3 billion KRW and PC game revenue growing 10.5% to 15.6 billion KRW year-over-year.
Kakao GamesMay 2024
Cover of Annual Report and Accounts 2022: Frontier Developments
Financial report90 pages

Annual Report and Accounts 2022: Frontier Developments

Frontier Developments’ 2022 Annual Report details a period of significant expansion and strategic transition for the UK-based game developer.

  • Frontier Developments achieved record revenue of £114.0 million in fiscal year 2022, representing a 26% increase driven by Jurassic World Evolution 2 and its existing portfolio.
  • Operating profit was limited to £1.5 million, impacted by a £7.4 million non-cash impairment charge related to the Elite Dangerous: Odyssey expansion.
  • The company increased its total headcount by over 25% to 806 employees to support a development roadmap of new sports and strategy titles scheduled through 2026.
Frontier DevelopmentsSep 2022
Cover of Frontier Developments FY22 Financial Results
Financial report24 pages

Frontier Developments FY22 Financial Results

Frontier Developments achieved record revenue of £114.0 million during the 2022 fiscal year, representing a 26 percent year-on-year increase.

  • Frontier Developments achieved record revenue of £114.0 million in FY22, a 26% year-on-year increase driven by Jurassic World Evolution 2 and the Foundry publishing label.
  • Operating profit dropped significantly to £1.5 million from £19.9 million in the previous year due to increased R&D and marketing spend, plus a £7.4 million impairment charge for Elite Dangerous: Odyssey.
  • The company utilized £8.7 million in tax credits from Video Games Tax Relief and Patent Box schemes to help mitigate the impact of rising costs on net profit.
Frontier DevelopmentsMay 2022
Cover of Ubisoft Third-Quarter 2021-22 Sales
Financial report10 pages

Ubisoft Third-Quarter 2021-22 Sales

Ubisoft’s third-quarter fiscal 2021-22 results demonstrate the resilience of its vertically integrated, asset-based business model.

  • Ubisoft reported third-quarter fiscal 2021-22 net bookings of €746.1 million, maintaining full-year guidance despite a 16.6% year-over-year decline in nine-month net bookings to €1,464.3 million.
  • Back-catalog performance grew 10% year-over-year, driven by the longevity of key franchises and sustained post-launch support.
  • Assassin’s Creed Valhalla outperformed Assassin’s Creed Odyssey in both life-to-date net bookings and Player Recurring Investment (PRI).
UbisoftFeb 2022
Cover of Frontier Developments Interim Results: H1 FY21
Financial report16 pages

Frontier Developments Interim Results: H1 FY21

Frontier Developments achieved significant financial growth during the first half of the 2021 fiscal year, characterized by a 15 percent increase in revenue to £36.9 million.

Frontier DevelopmentsFeb 2021
Cover of Ubisoft H1 FY21 Earnings
Financial report12 pages

Ubisoft H1 FY21 Earnings

Ubisoft’s H1 FY21 earnings report details a period of strong financial performance, characterized by a significant increase in net bookings and a record operating margin of 15%.

  • Ubisoft achieved 754.7 million euros in H1 FY21 net bookings, exceeding targets and reaching a record 15% operating margin.
  • Net bookings from back catalog and live services grew 39.4% year-over-year, supported by 100 million unique players across titles like Rainbow Six Siege and Assassin’s Creed Odyssey.
  • The company reported a non-IFRS consolidated net income of 90.1 million euros, marking a significant year-over-year improvement.
UbisoftOct 2020
Cover of Ubisoft First-Half 2020-21 Earnings Figures
Financial report14 pages

Ubisoft First-Half 2020-21 Earnings Figures

Ubisoft’s first-half earnings for fiscal year 2020-21 demonstrate strong financial outperformance, characterized by record profitability and significant growth in digital and back-catalog net bookings.

UbisoftOct 2020
Cover of Ubisoft Full-Year 2019-20 Sales and Earnings Figures
Financial report14 pages

Ubisoft Full-Year 2019-20 Sales and Earnings Figures

Ubisoft’s fiscal year 2019-20 financial results reflect a period of significant transition, characterized by a decline in annual performance compared to the previous year, followed by a strong recovery in the fourth quarter.

UbisoftMay 2020
Cover of Ubisoft Third-Quarter 2019-20 Sales
Financial report7 pages

Ubisoft Third-Quarter 2019-20 Sales

Ubisoft’s third-quarter 2019-20 sales report outlines the company’s financial performance for the period ending December 31, 2019, while reaffirming its strategic focus on long-term digital transformation and live-service engagement.

UbisoftFeb 2020
Cover of Ubisoft Entertainment: Rapport Financier Semestriel 2019-20
Financial report41 pages

Ubisoft Entertainment: Rapport Financier Semestriel 2019-20

Ubisoft experienced a challenging first half of the 2019-20 fiscal year, characterized by a notable decline in financial performance.

  • Net bookings for the first half of fiscal year 2019-20 fell 11.4% to €661.1 million, while non-IFRS operating income dropped significantly to €6.9 million from €110.2 million the previous year.
  • Underperformance of Ghost Recon Breakpoint and The Division 2, combined with weakening back-catalog sales, forced a downward revision of financial guidance and the delay of major titles to fiscal year 2020-21.
  • Operational costs increased due to a workforce expansion to 17,220 employees and higher research and development spending.
UbisoftNov 2019
Cover of Ubisoft First-Half 2019-20 Sales and Earnings Figures
Financial report13 pages

Ubisoft First-Half 2019-20 Sales and Earnings Figures

Ubisoft’s financial results for the first half of the 2019-20 fiscal year, ending September 30, 2019, reflect a period of transition characterized by a strong back catalog performance despite a decline in overall net bookings.

  • Ubisoft’s non-IFRS operating income plummeted to €6.9 million for the first half of fiscal year 2019-20, down from €110.2 million in the prior year, largely due to impairment charges from Ghost Recon Breakpoint.
  • Net bookings for the period ending September 30, 2019, totaled €661.1 million, representing an 11.4% decline compared to the same period in the previous fiscal year.
  • Digital revenue remains the company's primary driver, accounting for 81.2% of total net bookings and experiencing a 3.5% increase in revenue.
UbisoftOct 2019
Cover of Ubisoft Updates Financial Targets and Release Schedule for 2019-20: Communication of Initial Targets for 2020-21
Financial report4 pages

Ubisoft Updates Financial Targets and Release Schedule for 2019-20: Communication of Initial Targets for 2020-21

Ubisoft has significantly revised its financial outlook for the 2019-20 fiscal year, citing disappointing commercial performance from recent AAA releases and a strategic decision to delay several high-profile titles.

  • Ubisoft slashed its 2019-20 net bookings target from €2,185 million to €1,450 million and reduced non-IFRS operating income projections from €480 million to a range of €20 million to €50 million.
  • The company delayed the releases of Watch_Dogs Legion, Gods & Monsters, and Rainbow Six Quarantine to the 2020-21 fiscal year to allow for additional development time and gameplay refinement.
  • Management attributed the financial downturn to the underperformance of Ghost Recon Breakpoint and The Division 2, noting difficulties in maintaining momentum for live-service sequels and a lack of product differentiation.
UbisoftOct 2019