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Cover of Maarten Noyon's Pecha Kucha about 2016 trends
7 min
PocketGamer.biz7 min

Maarten Noyon's Pecha Kucha about 2016 trends

The year 2016 is defined by a spirit of mercy, a theme projected to influence global cultural and political discourse.

  • The gaming industry is entering a pivotal phase in 2016 marked by the commercial launch of the Oculus Rift for virtual reality and Nintendo’s strategic expansion into the mobile gaming market.
  • The gaming sector is experiencing a significant push for increased gender diversity and equitable representation as it continues to grow its global footprint.
  • The United States faces a critical domestic challenge in mass incarceration, holding 25 percent of the global prison population despite representing only 5 percent of the world’s total inhabitants.
PocketGamer.bizJan 2016
Cover of Oh dear, Jon's gone all VR again
11 min
PocketGamer.biz11 min

Oh dear, Jon's gone all VR again

The gaming industry is currently navigating a pivotal transition period characterized by the emergence of virtual reality (VR) hardware and the strategic evolution of established mobile intellectual properties.

  • As of mid-2015, the VR sector remains in an experimental, non-standardized phase where high-end hardware is cost-prohibitive and low-cost solutions like Google Cardboard are limited to entry-level experiences.
  • Major mobile franchises are shifting from standalone releases to a 'games-as-a-service' model, prioritizing long-term brand expansion over singular event-based launches.
  • Rovio is evolving the Angry Birds franchise into a multi-faceted entertainment brand spanning diverse game spin-offs, feature films, and physical merchandise like LEGO sets.
PocketGamer.bizJun 2015
Cover of Patrick O'Luanaigh on nDreams' VR epiphany
13 min
PocketGamer.biz13 min

Patrick O'Luanaigh on nDreams' VR epiphany

Virtual reality represents a transformative shift in the gaming industry, primarily due to its unique ability to generate a sense of presence—the psychological sensation of being physically transported to another location.

  • Virtual reality creates a unique sense of presence that amplifies emotional responses like fear and excitement beyond the capabilities of traditional screens.
  • Mobile devices serve as the primary entry point for consumer virtual reality, with the Samsung Gear VR currently acting as the industry benchmark for quality and performance.
  • Developers must prioritize a consistent 60 frames per second at high resolutions, which requires strict management of draw calls and graphical fidelity.
PocketGamer.bizMay 2015
Cover of Google's visionary move with Cardboard VR
10 min
PocketGamer.biz10 min

Google's visionary move with Cardboard VR

The emergence of budget-friendly virtual reality (VR) hardware, exemplified by Google Cardboard, represents a significant shift in the accessibility and adoption of immersive technology.

  • Google Cardboard established a low-cost, open-source VR ecosystem by leveraging existing smartphone technology to bypass the high entry barriers of premium headsets like Oculus Rift, Sony’s Project Morpheus, and HTC/Valve solutions.
  • Google implemented a certification process for third-party manufacturers that uses QR codes to calibrate software performance based on the specific lens properties and dimensions of mounts ranging from $10 to $100.
  • The Unity SDK provides the necessary technical standardization to ensure a consistent user experience across diverse hardware iterations, including cardboard, foam, and plastic devices.
PocketGamer.bizApr 2015
Cover of GDC 2014: Alex Okafor, One Man Left Studios
2 min
PocketGamer.biz2 min

GDC 2014: Alex Okafor, One Man Left Studios

The independent game development landscape is increasingly defined by the shift toward free-to-play monetization models, which have become a dominant topic of industry discourse.

  • Independent studios are increasingly adopting an iterative development strategy by maintaining a portfolio of experimental prototypes rather than committing to single long-term projects.
  • Free-to-play monetization models have become the dominant financial framework within the independent game development landscape.
  • Studios are extending the lifecycle of established intellectual properties by releasing targeted downloadable content that repurposes existing game mechanics.
PocketGamer.bizMar 2014
Cover of GDC 2014: Gene Mocsy, Designer, IF Games
3 min
PocketGamer.biz3 min

GDC 2014: Gene Mocsy, Designer, IF Games

The gaming industry is currently undergoing a significant shift toward immersive and augmented reality technologies, with hardware like the Oculus Rift and Google Glass serving as the primary catalysts for future development.

  • The gaming industry is pivoting toward immersive and augmented reality, with hardware like the Oculus Rift and Google Glass acting as primary catalysts for mainstream adoption.
  • Industry leaders including John Carmack and Gabe Newell have identified virtual reality as a transformative technology that will fundamentally change player interaction with digital environments.
  • Developers are increasingly prioritizing real-time, location-based interactions that integrate graphical overlays and augmented elements directly into the physical world.
PocketGamer.bizMar 2014
Cover of Frontier Developments Half Year Trading Update
Financial report2 pages

Frontier Developments Half Year Trading Update

Frontier Developments is currently executing a strategic transition from a traditional developer for external publishers to a self-publishing model supported by proprietary technology.

  • Frontier Developments is transitioning to a self-publishing model, leading to a planned reduction in headline revenue and EBITDA for the six-month period ending 30 November 2013.
  • The company maintains a stable financial position with over £11 million in cash to support its ongoing investment in internal intellectual property.
  • Development of Elite: Dangerous has secured over £2.1 million in funding from more than 40,900 backers and has successfully launched Alpha Phase One.
Frontier DevelopmentsFeb 2014
Cover of Mailbag 5 - Questions About the Game Industry - Extra Credits
6 min
Extra Credits6 min

Mailbag 5 - Questions About the Game Industry - Extra Credits

This analysis addresses the state of the video game industry as of late 2012, focusing on the trajectory of console hardware, emerging platforms, and the ethical implications of industry marketing practices.

  • As of late 2012, the next console generation is expected to shift toward digital distribution, social integration, and increased connectivity with mobile devices.
  • Marketing strategies that conflate real-world weaponry with digital entertainment, such as EA’s promotion of firearms on the Medal of Honor website, are criticized for trivializing combat and ignoring underage audiences.
  • The Wii U holds potential for asymmetric and local multiplayer innovation, provided developers look beyond its dual-screen functionality.
Extra CreditsOct 2012
Cover of Crumbling Is a Small but Innovative VR Game: Germany
Article

Crumbling Is a Small but Innovative VR Game: Germany

The development of the virtual reality game Crumbling, led by Ole Jürgensen and technical artist Leonie Brosz, represents an effort to address the physical exhaustion and immersion challenges common in contemporary VR gaming.

  • Developers Ole Jürgensen and Leonie Brosz are creating 'Crumbling,' a VR roguelike that utilizes an overhead, diorama-style perspective to mitigate physical fatigue and improve immersion.
  • The project is currently supported by the Games Lift Incubator in Hamburg, which provides the team with mentorship, financial planning, and marketing strategy.
  • The game features a highly stylized visual aesthetic designed for modular character customization and efficient asset production to compete in the VR market.
Gamecity Hamburg
Cover of The Amusement: A VR Walking Simulator in Hamburg
Article

The Amusement: A VR Walking Simulator in Hamburg

The Amusement, a virtual reality project developed by the Hamburg-based studio Curvature Games, aims to shift the focus of VR gaming from mechanical gameplay hooks to deep, narrative-driven experiences.

  • Curvature Games is developing 'The Amusement,' a VR walking simulator that utilizes redirected walking technology to allow full physical navigation within a 2x2 meter space.
  • The redirected walking system eliminates the need for joystick or teleportation-based locomotion by subtly manipulating player perception through curved paths and rotating world geometry.
  • The project is being developed for the Oculus Quest platform by a team of eight, consisting of three founders and five staff members.
Gamecity Hamburg
Cover of Crumbling Releases First VR-Demo: Germany
Article

Crumbling Releases First VR-Demo: Germany

The release of the first virtual reality demo for the action-roguelike title Crumbling marks a significant milestone for developer Ole Jürgensen and his team.

  • Developer Ole Jürgensen has released a VR demo for the action-roguelike title Crumbling, which features a third-person perspective where players control action figurines to defend a toy store.
  • The demo is currently available on Steam and Sidequest with compatibility for Oculus Quest 2 and Oculus Rift S headsets, featuring an interactive comic introduction and five distinct dioramas.
  • The project originated in the 2020 Games Lift Incubator program in Hamburg, Germany, and received a 2021 Prototype Funding grant to support its development.
Gamecity Hamburg