Oculus
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State of the Game Industry 2021
The global game industry entered 2021 characterized by a shift toward next-generation hardware and a complex transition to remote work environments.
- The PlayStation 5 is the primary console of interest for 44% of developers, while interest in VR and AR has cooled to 38% as the market consolidates around the Oculus Quest.
- Remote work has proven effective, with 66% of professionals reporting stable or increased productivity, despite project delays rising from 33% to 44% year-over-year.
- Labor tensions remain high, as 30% of the workforce reports 'crunch' weeks exceeding 60 hours, leading to 51% of developers supporting unionization.
Global Games Market Report 2021: The VR & Metaverse Edition
The global games market is projected to generate $175.8 billion in 2021, representing a marginal 1.1% year-on-year decline.
- The global games market is projected to reach $175.8 billion in 2021, a 1.1% year-on-year decline caused by hardware shortages and AAA game delays.
- Mobile gaming remains the industry's largest segment, generating $90.7 billion and accounting for 51% of total market revenue despite privacy-related marketing hurdles.
- The industry is forecast to reach $218 billion in total revenue by 2024, driven by the long-term growth of the metaverse and social gaming hubs.
State of the Game Industry 2020
The global game development landscape in 2020 is characterized by a transition toward next-generation hardware and a diversifying array of digital storefronts.
- The industry is experiencing a significant shift in revenue expectations, as most developers reject the standard 30% platform fee in favor of a 10-15% revenue split.
- Workforce demographics remain stagnant, with 75% of professionals identifying as male and nearly 50% of studios lacking formal diversity or accessibility initiatives.
- Labor concerns persist as workweeks exceeding 40 hours remain common, and while a majority of developers support unionization, there is widespread skepticism regarding its near-term feasibility.
2020 Year in Review: Digital Games and Interactive Media
The global digital games and interactive media industry experienced significant growth in 2020, with total revenue rising 12% year-over-year to $126.6 billion.
- The global digital games and interactive media industry grew 12% year-over-year in 2020, reaching $126.6 billion in total revenue.
- Free-to-play titles dominated the market, accounting for 78% of total digital revenue, primarily driven by mobile gaming in Asian markets.
- Premium game sales experienced the fastest growth at 28%, bolstered by high-profile releases such as Animal Crossing: New Horizons and Call of Duty: Modern Warfare.
State of the Game Industry 2017
The 2017 State of the Game Industry report provides a comprehensive snapshot of the global development landscape leading into the 31st Game Developers Conference.
- The HTC Vive has overtaken the Oculus Rift as the primary platform for VR/AR development, with 40% of developers planning to support it for their next project.
- Despite 61% of developers not currently working in VR, 75% of the industry views immersive technology as a sustainable long-term business, with AR expected to dominate within 20 years.
- For the first time in the survey's history, developer interest in Android (54%) has surpassed iOS (51%) as a primary mobile target.