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Cover of State of the Game Industry 2021
Report29 pages

State of the Game Industry 2021

The global game industry entered 2021 characterized by a shift toward next-generation hardware and a complex transition to remote work environments.

  • The PlayStation 5 is the primary console of interest for 44% of developers, while interest in VR and AR has cooled to 38% as the market consolidates around the Oculus Quest.
  • Remote work has proven effective, with 66% of professionals reporting stable or increased productivity, despite project delays rising from 33% to 44% year-over-year.
  • Labor tensions remain high, as 30% of the workforce reports 'crunch' weeks exceeding 60 hours, leading to 51% of developers supporting unionization.
Game Developers ConferenceJan 2021
Cover of Global Games Market Report 2021: The VR & Metaverse Edition
Report38 pages

Global Games Market Report 2021: The VR & Metaverse Edition

The global games market is projected to generate $175.8 billion in 2021, representing a marginal 1.1% year-on-year decline.

  • The global games market is projected to reach $175.8 billion in 2021, a 1.1% year-on-year decline caused by hardware shortages and AAA game delays.
  • Mobile gaming remains the industry's largest segment, generating $90.7 billion and accounting for 51% of total market revenue despite privacy-related marketing hurdles.
  • The industry is forecast to reach $218 billion in total revenue by 2024, driven by the long-term growth of the metaverse and social gaming hubs.
NewzooJan 2021
Cover of State of the Game Industry 2020
Report33 pages

State of the Game Industry 2020

The global game development landscape in 2020 is characterized by a transition toward next-generation hardware and a diversifying array of digital storefronts.

  • The industry is experiencing a significant shift in revenue expectations, as most developers reject the standard 30% platform fee in favor of a 10-15% revenue split.
  • Workforce demographics remain stagnant, with 75% of professionals identifying as male and nearly 50% of studios lacking formal diversity or accessibility initiatives.
  • Labor concerns persist as workweeks exceeding 40 hours remain common, and while a majority of developers support unionization, there is widespread skepticism regarding its near-term feasibility.
Game Developers ConferenceJan 2020
Cover of 2020 Year in Review: Digital Games and Interactive Media
Report22 pages

2020 Year in Review: Digital Games and Interactive Media

The global digital games and interactive media industry experienced significant growth in 2020, with total revenue rising 12% year-over-year to $126.6 billion.

  • The global digital games and interactive media industry grew 12% year-over-year in 2020, reaching $126.6 billion in total revenue.
  • Free-to-play titles dominated the market, accounting for 78% of total digital revenue, primarily driven by mobile gaming in Asian markets.
  • Premium game sales experienced the fastest growth at 28%, bolstered by high-profile releases such as Animal Crossing: New Horizons and Call of Duty: Modern Warfare.
SuperDataJan 2020
Cover of State of the Game Industry 2017
Report14 pages

State of the Game Industry 2017

The 2017 State of the Game Industry report provides a comprehensive snapshot of the global development landscape leading into the 31st Game Developers Conference.

  • The HTC Vive has overtaken the Oculus Rift as the primary platform for VR/AR development, with 40% of developers planning to support it for their next project.
  • Despite 61% of developers not currently working in VR, 75% of the industry views immersive technology as a sustainable long-term business, with AR expected to dominate within 20 years.
  • For the first time in the survey's history, developer interest in Android (54%) has surpassed iOS (51%) as a primary mobile target.
Game Developers ConferenceJan 2017