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Sensor Tower
The game maintained a strong market position.
Pokémon GO continues to demonstrate significant commercial longevity, reaching a cumulative global revenue of $2.6 billion as of June 2019. The title generated $55 million in player spending during May 2019 alone, maintaining a strong market position as the eleventh highest-grossing app globally. This sustained performance serves as a critical benchmark for Niantic as the publisher prepares for the wider release of its subsequent location-based augmented reality title, Harry Potter: Wizards Unite.
Financial data indicates a positive growth trajectory for the game, with $368 million in revenue recorded for the first five months of 2019. This represents a 21 percent increase compared to the $304 million generated during the same period in 2018. Regional spending patterns show that the United States currently leads global revenue at 35 percent, followed closely by Japan at 31 percent. This marks a shift from the previous year, when Japan served as the primary revenue driver.
The analysis utilizes proprietary store intelligence data to track mobile app performance across global markets. While early indicators for Harry Potter: Wizards Unite show initial revenue of $72,000 in Australia and New Zealand, this figure remains substantially lower than the $1.6 million Pokémon GO earned in those same regions during its comparable pre-launch window. Moving forward, the industry will monitor whether the established player base of Pokémon GO remains stable or experiences shifts as the publisher diversifies its portfolio during the game's third anniversary.
PocketGamer.biz · 2026