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PUBG Mobile Revenue Hit a New High of Nearly $33 Million: November 2018

PUBG Mobile achieved a significant financial milestone in November 2018, reaching a record-breaking $32.5 million in worldwide player spending.

  • PUBG Mobile generated a record $32.5 million in worldwide revenue during November 2018, marking a 44% increase over October and a 26% increase over its previous peak in August.
  • The game averaged approximately $1.1 million in daily player spending throughout November 2018.
  • The United States was the top-earning market for the game in November, contributing $7.1 million (22% of total revenue), followed closely by Japan with $6.4 million (20%).
Sensor TowerDec 2018
Article

Fortnite Revenue on iOS Reaches $385 Million

Fortnite’s mobile performance on the Apple App Store reached a significant milestone in late 2018, with cumulative life-to-date gross revenue surpassing $385 million.

  • As of December 2018, Fortnite's cumulative gross revenue on the iOS App Store surpassed $385 million.
  • In November 2018, players spent an average of $1.23 million per day on the iOS version of Fortnite, totaling $37.1 million for the month.
  • The United States remains the game's largest market, accounting for 64% of total iOS spending.
Sensor TowerDec 2018
Article

Roblox Revenue Built Past $25 Million in October

Roblox demonstrated significant financial growth in October 2018, with global gross revenue reaching $25.5 million across Apple and Google mobile platforms.

  • Roblox generated $25.5 million in gross worldwide mobile revenue during October 2018, marking a 67% increase compared to the same month in 2017.
  • The United States was the primary revenue driver, contributing approximately $16 million or 62% of the total monthly mobile spend.
  • iOS devices accounted for 73% of total Roblox revenue in October, while Google Play users generated the remaining 27%.
Sensor TowerNov 2018
Article

Candy Crush Revenue for October Was a Sweet $128 Million on Mobile

The Candy Crush franchise demonstrated robust financial performance in October 2018, generating $128 million in worldwide mobile player spending across its four active titles.

  • King's Candy Crush franchise generated $128 million in worldwide mobile gross revenue during October 2018.
  • Monthly revenue for the franchise grew 8 percent in October compared to the $119 million recorded in September.
  • The original Candy Crush Saga remained the primary revenue driver, contributing $81.9 million or 64 percent of the franchise's total monthly earnings.
Sensor TowerNov 2018
Article

One Year In: Game of Thrones: Conquest Revenue Tops $125 Million

Game of Thrones: Conquest, developed by Warner Bros. Interactive Entertainment, achieved significant commercial success during its first year of operation.

  • Warner Bros. Interactive Entertainment's 'Game of Thrones: Conquest' grossed over $125 million worldwide across the App Store and Google Play during its first year of operation.
  • The title achieved consistent financial performance, maintaining a compound monthly growth rate of 14.8% throughout its first 12 months.
  • Monthly revenue grew sixfold from $2.2 million in October 2017 to over $13.2 million in October 2018.
Sensor TowerNov 2018
Article

Brawl Stars Revenue Reaches $6.5 Million as Supercell Confirms Global Launch

Supercell’s 3v3 arena shooter, Brawl Stars, reached a significant milestone by grossing $6.5 million during its extended soft launch period, prompting the publisher to confirm a worldwide release.

  • Supercell has confirmed a global launch for its 3v3 arena shooter, Brawl Stars, following a 17-month soft launch period.
  • Brawl Stars generated $6.5 million in gross revenue during its soft launch phase across its initial release in Canada and subsequent expansion into nine additional international markets.
  • Canada remains the primary revenue driver at 57% of total earnings, though Hong Kong and Singapore have contributed significantly, accounting for 16% and 15% of revenue respectively.
Sensor TowerNov 2018
Article

PUBG Mobile Revenue Tops $22 Million in October: Out-Earning Fortnite on Halloween

PUBG Mobile demonstrated sustained commercial momentum in October 2018, generating $22 million in player spending across the Apple App Store and Google Play.

  • PUBG Mobile generated $22 million in revenue during October 2018, marking a 5.8% month-over-month increase and its second-highest earning month since monetization began in April.
  • Total lifetime revenue for PUBG Mobile reached $113 million as of October 2018, with the game ranking 42nd in worldwide revenue across the App Store and Google Play.
  • PUBG Mobile added 22.3 million new downloads in October, bringing its all-time total to over 240 million installs.
Sensor TowerNov 2018
Article

Mobile Fortnite Revenue Builds Past $350 Million on iOS

Fortnite continues to demonstrate significant commercial success within the mobile gaming sector, specifically through its performance on Apple’s iOS platform.

  • Fortnite has generated over $350 million in total lifetime gross revenue from iOS users.
  • The game grossed approximately $55.4 million in October 2018, marking a 6.3 percent increase in revenue compared to September.
  • In October 2018, Fortnite ranked as the 10th highest-grossing app globally across all categories, despite being available only on the App Store.
Sensor TowerNov 2018
Article

Candy Crush Friends Saga Revenue Surpasses $10 Million

Candy Crush Friends Saga has achieved significant commercial momentum, surpassing $10 million in worldwide gross revenue shortly after its October 2018 global launch.

  • King's Candy Crush Friends Saga surpassed $10 million in worldwide gross revenue following its October 10, 2018, launch.
  • The United States is the primary revenue driver for the title, accounting for 46% of total player spending, or approximately $4.15 million.
  • European markets—led by France, Great Britain, Sweden, and Germany—contribute 31% of the game's total revenue.
Sensor TowerNov 2018
Article

PUBG Mobile: 100 Million Gross Revenue and 225 Million Downloads

Tencent’s PUBG Mobile achieved significant commercial milestones in 2018, reaching 100 million dollars in gross revenue and 225 million total downloads across global markets.

  • Tencent’s PUBG Mobile surpassed $100 million in overseas revenue across the App Store and Google Play in less than 200 days after enabling in-app purchases in mid-April 2018.
  • The game has accumulated over 225 million total downloads globally, with China accounting for 33% of the total, followed by the United States at 11% and India at 8%.
  • Compared to competitors, PUBG Mobile reached the $100 million revenue milestone more slowly than Epic Games’ Fortnite (90 days) and NetEase’s Knives Out (118 days).
Sensor TowerOct 2018
Article

PUBG Mobile Revenue Shoots Past $100 Million

PUBG Mobile reached a significant financial milestone in October 2018, surpassing $100 million in worldwide gross revenue. This achievement occurred within 200 days of the game’s monetization launch in mid-April 2018.

  • PUBG Mobile surpassed $100 million in worldwide gross revenue across the App Store and Google Play in under 200 days following the start of monetization in mid-April 2018.
  • Fortnite reached the $100 million revenue milestone more than twice as fast as PUBG Mobile, with Fortnite grossing $300 million within its first 200 days on the App Store alone.
  • The United States is the largest revenue contributor for PUBG Mobile, accounting for 25% of total spending at $24.3 million.
Sensor TowerOct 2018
Article

Candy Crush Friends Saga Stacks Up 10 Million Downloads in Its First Week

The launch of Candy Crush Friends Saga marked a significant milestone for King, as the title achieved over 10 million global downloads within its first week of release in October 2018.

  • Candy Crush Friends Saga generated 10 million downloads during its first week of global availability following a year-long soft launch.
  • The title grossed approximately $780,000 in its first seven days, significantly lower than the $1.7 million and $3.7 million earned by predecessors Jelly Saga and Soda Saga during their respective launch weeks.
  • First-week download volume for the new title reached roughly 77% of Jelly Saga’s 13 million installs and 71% of Soda Saga’s 14 million installs.
Sensor TowerOct 2018