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Sensor Tower
The title launched in late October 2017.
Total Revenue. The game generated over $125 million in worldwide gross revenue during its first year.
Game of Thrones: Conquest, developed by Warner Bros. Interactive Entertainment, achieved significant commercial success during its first year of operation. Launched in late October 2017, the mobile title generated over $125 million in worldwide gross revenue by November 2018. The primary objective of this analysis is to quantify the game's financial performance and highlight its trajectory of sustained growth within the competitive mobile gaming landscape.
The financial data reveals a robust compound monthly growth rate of 14.8 percent throughout the title's inaugural year. By October 2018, monthly global player spending reached $13.2 million, representing a six-fold increase compared to the $2.2 million recorded during the game's launch month. This performance secured the title a global revenue ranking of 66th among all mobile games and 30th within the United States market for October 2018.
Geographically, the United States serves as the primary revenue driver, accounting for 59 percent of total spending, followed by Great Britain at 6 percent. Platform distribution shows a 60/40 split favoring the Apple App Store over Google Play. These findings are derived from Store Intelligence estimates, which aggregate global transaction data across both major mobile platforms. The consistent upward trend in revenue underscores the effectiveness of the game's monetization strategy and its ability to maintain player engagement over its first twelve months.
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