Million
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Report29 pages
Esports is Shaping the Future of Live Entertainment
Esports is rapidly evolving into a mainstream live-entertainment sector, with viewership surpassing 100 million hours and prize pools doubling since 2018.
- Esports is outperforming traditional sports with a 10% year-over-year growth rate, while viewership has surpassed 100 million hours and prize pools have doubled since 2018.
- Five core titles—League of Legends, CS:GO, Mobile Legends: Bang Bang, Dota 2, and Valorant—account for 70% of total viewing hours, yet $2.5 billion in gamer audiences remains untapped.
- Non-gaming brand sponsorship has reached 45% penetration, supported by emerging institutional structures like university scholarships and government investments in infrastructure and tax incentives.
InvestGameDec 2025
Presentation52 pages
Unlocking Gamer Motivations: Insights from 1.75+ Million Gamers Over a Decade
This analysis examines gamer motivations through a decade-long study of over 1.75 million players, utilizing a proprietary model that categorizes gaming drivers into six primary pairs: Action, Social, Mastery, Achievement, Immersion, and Creativity.
- Strategy-based gameplay has experienced a significant, consistent decline in appeal across all demographics, including casual, core, and hardcore segments, over the past decade.
- The decline in strategic interest is driven primarily by new cohorts of gamers entering the market rather than existing players shifting their personal preferences.
- Younger age groups exhibit the most pronounced decrease in interest toward strategic mechanics, indicating a long-term generational shift in gaming expectations.
Quantic FoundryMar 2025