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Roblox Revenue Hit $92 Million Last Quarter on Mobile

Roblox demonstrated significant financial momentum in the third quarter of 2018, generating $92 million in worldwide mobile revenue.

  • Roblox generated $92 million in mobile revenue during Q3 2018, representing an 87% year-over-year increase.
  • The platform has achieved consistent quarterly year-over-year revenue growth since Q3 2015, reaching a total lifetime mobile gross of $486 million.
  • Q3 2018 mobile revenue grew approximately 8% ($6.5 million) compared to the previous quarter (Q2 2018).
Sensor TowerOct 2018
Article

Fortnite Revenue on iOS Hits $300 Million in 200 Days

Fortnite has achieved significant commercial success on mobile platforms, reaching $300 million in gross worldwide revenue on iOS within 200 days of its March 2018 launch.

  • Fortnite grossed $300 million on iOS within 200 days of its March 15, 2018, launch, with approximately 65% of revenue originating from the United States.
  • The game achieved this $300 million milestone faster than competitors like Clash Royale, which took 249 days, and Honor of Kings, which took 316 days.
  • Daily player spending on the iOS version has averaged $1.5 million since launch, increasing to $2.5 million per day following the release of Season 6.
Sensor TowerOct 2018
Cover of FY2019 First Quarter Financial Results
Financial report30 pages

FY2019 First Quarter Financial Results

The financial results for the first quarter of fiscal year 2019 detail a period of strategic transition characterized by steady operating income despite a year-over-year decline in net sales.

  • Net sales for Q1 FY2019 declined to ¥18.2 billion from ¥21.6 billion year-over-year, though operating income remained stable at ¥1.6 billion due to reduced advertising and commission costs.
  • The operating income margin improved to 8.9% on a quarter-over-quarter basis through strategic cost efficiencies.
  • The company is diversifying its platform strategy by developing titles for the Nintendo Switch and LINE QUICK GAME, alongside the release of 'Wild Arms: Million Memories' and the regional expansion of 'Danmachi: Memoria Freese'.
GREE Inc.Oct 2018
Article

Nintendo Switch Online Crosses Five Million Companion App Downloads

The Nintendo Switch Online companion app reached a significant milestone in September 2018, surpassing five million total downloads across iOS and Android platforms.

  • The Nintendo Switch Online companion app reached five million total global downloads as of September 2018, representing 25% of the console's 20 million-unit install base.
  • Following the official launch of the Nintendo Switch Online service on September 18, 2018, weekly app downloads grew by 76% compared to the previous week.
  • Japan and the United States account for the majority of total app installs, representing 33% and 30% of the total respectively.
Sensor TowerSep 2018
Article

PUBG Mobile Revenue Passes $75 Million Worldwide on the Heels of Sanhok Map Debut

PUBG Mobile has achieved a significant financial milestone, surpassing $75 million in worldwide gross revenue as of September 2018.

  • PUBG Mobile surpassed $75 million in worldwide gross revenue as of September 2018, adding $25 million in the 30 days following the debut of the Sanhok map.
  • The introduction of the premium Royale Pass on June 19, 2018, drove a 381% increase in average weekly revenue, rising from $1.1 million to $5.2 million.
  • The United States, Japan, and South Korea were the primary revenue drivers, accounting for 21%, 18%, and 10% of total player spending, respectively.
Sensor TowerSep 2018
Article

Fortnite Revenue Hits $200 Million on iOS

Fortnite achieved a significant financial milestone on the iOS platform, reaching $200 million in worldwide player spending within five months of its mid-March 2018 launch.

  • Fortnite reached $200 million in global gross revenue on iOS within five months of its mid-March 2018 launch.
  • The game's revenue growth accelerated, taking 90 days to reach its first $100 million and only 60 additional days to reach the $200 million milestone.
  • The United States is the primary market for the game, accounting for 63% of total iOS revenue, or approximately $126 million.
Sensor TowerAug 2018
Article

PUBG Mobile Revenue Hits $50 Million: Royale Pass Season 2

PUBG Mobile achieved a significant financial milestone by surpassing $50 million in worldwide player spending across the Apple App Store and Google Play.

  • PUBG Mobile has surpassed $50 million in total worldwide player spending across the App Store and Google Play as of August 2018.
  • The introduction of the Elite Royale Pass on June 19, 2018, caused daily revenue to quadruple from approximately $170,000 to $689,000.
  • The game's global revenue ranking improved significantly, rising from the No. 68 spot in June to No. 33 in July 2018.
Sensor TowerAug 2018
Article

Google Will Miss Out On at Least $50 Million This Year from Fortnite Bypassing Google Play

Epic Games’ decision to distribute Fortnite for Android exclusively through its own website, rather than the Google Play Store, represents a significant shift in mobile distribution strategy.

  • Google is projected to lose at least $50 million in platform fees during 2018 because Epic Games is distributing Fortnite for Android directly through its own website rather than the Google Play Store.
  • Apple has generated over $54 million in revenue from Fortnite since its March 15, 2018, launch on iOS, based on a 30 percent commission on $180 million in total player spending.
  • Sensor Tower estimates that Fortnite's revenue on Android will likely match or exceed its initial performance on the iOS App Store due to the game's rising popularity and the recurring revenue model of its 10-week Battle Pass seasons.
Sensor TowerAug 2018
Article

Pokémon Quest Revenue on Mobile Reaches $8 Million After One Month

Pokémon Quest achieved significant commercial traction during its initial month of availability, generating over $8 million in worldwide mobile revenue.

  • Pokémon Quest generated over $8 million in global mobile revenue within its first month of release.
  • Japan is the leading market for the game, accounting for 34% of total revenue, followed by the United States at 24% and South Korea at 12%.
  • iOS users drove the majority of spending, contributing 66% of total revenue compared to 44% from Google Play users.
Sensor TowerAug 2018
Article

Clash of Clans Daily Revenue Still Exceeds $1 Million After Six Years

Clash of Clans continues to demonstrate significant commercial longevity, maintaining a daily global revenue exceeding $1 million six years after its initial release.

  • Six years after its launch, Clash of Clans continues to generate approximately $1.5 million in daily worldwide revenue as of August 2018.
  • While current daily earnings remain significant, they represent a decline from the game's 2015 peak, when it averaged $5.5 million per day during the same seven-month period.
  • Clash of Clans has surpassed $3 billion in total lifetime revenue on the Apple App Store alone.
Sensor TowerAug 2018
Article

PUBG Mobile Revenue Hits $33 Million: Tripling Since Royale Pass Introduction

The introduction of the premium Royale Pass has fundamentally transformed the monetization strategy of PUBG Mobile, resulting in a significant surge in global player spending.

  • PUBG Mobile's daily revenue tripled following the introduction of the Royale Pass on June 19, 2018, rising from approximately $220,000 to $650,000 per day.
  • Total worldwide revenue for PUBG Mobile reached $33 million by July 2018, with $22 million of that total generated in the period immediately following the Royale Pass launch.
  • The game experienced a 190% increase in revenue during the post-launch period (June 19 to July 2018) compared to the preceding month of May 16 to June 18.
Sensor TowerJul 2018
Article

Fortnite Daily Revenue on Mobile Climbs to $2 Million Following Season Five Debut

The launch of Season 5 for Fortnite on mobile platforms triggered a significant surge in consumer spending, establishing a new peak for the title’s daily revenue.

  • Following the launch of Season 5, Fortnite's average daily mobile revenue on iOS increased to $2 million, a 12% rise compared to the previous 10-day period.
  • On July 13, 2018, Fortnite achieved an all-time high daily mobile revenue of $3 million, surpassing the previous record of $1.9 million set during the Season 4 launch on May 1.
  • Total player spending on the mobile version of Fortnite has surpassed $150 million since its March 15 launch.
Sensor TowerJul 2018