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Sensor Tower
This revenue was accumulated across its initial release in Canada and subsequent expansion into nine additional international markets.
Supercell’s 3v3 arena shooter, Brawl Stars, reached a significant milestone by grossing $6.5 million during its extended soft launch period, prompting the publisher to confirm a worldwide release. This performance follows an eighteen-month testing phase that initially began in Canada before expanding into nine additional Asian and European markets three months prior to the global announcement. Data derived from Sensor Tower Store Intelligence confirms that the game’s revenue trajectory accelerated notably following its expansion into these new international territories.
Geographically, Canada remains the primary revenue driver, accounting for 57 percent of total earnings. However, the game demonstrated strong monetization potential in other regions, with Hong Kong and Singapore contributing 16 percent and 15 percent of total revenue, respectively. These figures highlight the game's ability to capture significant player spending across diverse markets even before the commencement of a full-scale global marketing campaign.
When evaluating the game's commercial viability, analysts note that Brawl Stars represents a wholly original intellectual property, distinguishing it from previous Supercell successes like Clash Royale, which benefited from an established franchise fan base. While Clash Royale generated $2.2 million during its 57-day soft launch compared to $180,000 for Brawl Stars over a similar duration, the comparison is nuanced by the lack of large-scale advertising support for the latter. Ultimately, the transition to a global release marks a strategic move by Supercell to leverage the momentum generated during the soft launch phase to scale the title for a broader international audience.
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Sensor Tower · 2026