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Brawl Stars Revenue Reaches $6.5 Million as Supercell Confirms Global Launch

Supercell’s 3v3 arena shooter, Brawl Stars, reached a significant milestone by grossing $6.5 million during its extended soft launch period, prompting the publisher to confirm a worldwide release.

  • Supercell has confirmed a global launch for its 3v3 arena shooter, Brawl Stars, following a 17-month soft launch period.
  • Brawl Stars generated $6.5 million in gross revenue during its soft launch phase across its initial release in Canada and subsequent expansion into nine additional international markets.
  • Canada remains the primary revenue driver at 57% of total earnings, though Hong Kong and Singapore have contributed significantly, accounting for 16% and 15% of revenue respectively.
Sensor TowerNov 2018
Article

PUBG Mobile Revenue Tops $22 Million in October: Out-Earning Fortnite on Halloween

PUBG Mobile demonstrated sustained commercial momentum in October 2018, generating $22 million in player spending across the Apple App Store and Google Play.

  • PUBG Mobile generated $22 million in revenue during October 2018, marking a 5.8% month-over-month increase and its second-highest earning month since monetization began in April.
  • Total lifetime revenue for PUBG Mobile reached $113 million as of October 2018, with the game ranking 42nd in worldwide revenue across the App Store and Google Play.
  • PUBG Mobile added 22.3 million new downloads in October, bringing its all-time total to over 240 million installs.
Sensor TowerNov 2018
Article

Mobile Fortnite Revenue Builds Past $350 Million on iOS

Fortnite continues to demonstrate significant commercial success within the mobile gaming sector, specifically through its performance on Apple’s iOS platform.

  • Fortnite has generated over $350 million in total lifetime gross revenue from iOS users.
  • The game grossed approximately $55.4 million in October 2018, marking a 6.3 percent increase in revenue compared to September.
  • In October 2018, Fortnite ranked as the 10th highest-grossing app globally across all categories, despite being available only on the App Store.
Sensor TowerNov 2018
Article

Candy Crush Friends Saga Revenue Surpasses $10 Million

Candy Crush Friends Saga has achieved significant commercial momentum, surpassing $10 million in worldwide gross revenue shortly after its October 2018 global launch.

  • King's Candy Crush Friends Saga surpassed $10 million in worldwide gross revenue following its October 10, 2018, launch.
  • The United States is the primary revenue driver for the title, accounting for 46% of total player spending, or approximately $4.15 million.
  • European markets—led by France, Great Britain, Sweden, and Germany—contribute 31% of the game's total revenue.
Sensor TowerNov 2018
Article

PUBG Mobile: 100 Million Gross Revenue and 225 Million Downloads

Tencent’s PUBG Mobile achieved significant commercial milestones in 2018, reaching 100 million dollars in gross revenue and 225 million total downloads across global markets.

  • Tencent’s PUBG Mobile surpassed $100 million in overseas revenue across the App Store and Google Play in less than 200 days after enabling in-app purchases in mid-April 2018.
  • The game has accumulated over 225 million total downloads globally, with China accounting for 33% of the total, followed by the United States at 11% and India at 8%.
  • Compared to competitors, PUBG Mobile reached the $100 million revenue milestone more slowly than Epic Games’ Fortnite (90 days) and NetEase’s Knives Out (118 days).
Sensor TowerOct 2018
Article

PUBG Mobile Revenue Shoots Past $100 Million

PUBG Mobile reached a significant financial milestone in October 2018, surpassing $100 million in worldwide gross revenue. This achievement occurred within 200 days of the game’s monetization launch in mid-April 2018.

  • PUBG Mobile surpassed $100 million in worldwide gross revenue across the App Store and Google Play in under 200 days following the start of monetization in mid-April 2018.
  • Fortnite reached the $100 million revenue milestone more than twice as fast as PUBG Mobile, with Fortnite grossing $300 million within its first 200 days on the App Store alone.
  • The United States is the largest revenue contributor for PUBG Mobile, accounting for 25% of total spending at $24.3 million.
Sensor TowerOct 2018
Article

Candy Crush Friends Saga Stacks Up 10 Million Downloads in Its First Week

The launch of Candy Crush Friends Saga marked a significant milestone for King, as the title achieved over 10 million global downloads within its first week of release in October 2018.

  • Candy Crush Friends Saga generated 10 million downloads during its first week of global availability following a year-long soft launch.
  • The title grossed approximately $780,000 in its first seven days, significantly lower than the $1.7 million and $3.7 million earned by predecessors Jelly Saga and Soda Saga during their respective launch weeks.
  • First-week download volume for the new title reached roughly 77% of Jelly Saga’s 13 million installs and 71% of Soda Saga’s 14 million installs.
Sensor TowerOct 2018
Article

Roblox Revenue Hit $92 Million Last Quarter on Mobile

Roblox demonstrated significant financial momentum in the third quarter of 2018, generating $92 million in worldwide mobile revenue.

  • Roblox generated $92 million in mobile revenue during Q3 2018, representing an 87% year-over-year increase.
  • The platform has achieved consistent quarterly year-over-year revenue growth since Q3 2015, reaching a total lifetime mobile gross of $486 million.
  • Q3 2018 mobile revenue grew approximately 8% ($6.5 million) compared to the previous quarter (Q2 2018).
Sensor TowerOct 2018
Article

Fortnite Revenue on iOS Hits $300 Million in 200 Days

Fortnite has achieved significant commercial success on mobile platforms, reaching $300 million in gross worldwide revenue on iOS within 200 days of its March 2018 launch.

  • Fortnite grossed $300 million on iOS within 200 days of its March 15, 2018, launch, with approximately 65% of revenue originating from the United States.
  • The game achieved this $300 million milestone faster than competitors like Clash Royale, which took 249 days, and Honor of Kings, which took 316 days.
  • Daily player spending on the iOS version has averaged $1.5 million since launch, increasing to $2.5 million per day following the release of Season 6.
Sensor TowerOct 2018
Article

Nintendo Switch Online Crosses Five Million Companion App Downloads

The Nintendo Switch Online companion app reached a significant milestone in September 2018, surpassing five million total downloads across iOS and Android platforms.

  • The Nintendo Switch Online companion app reached five million total global downloads as of September 2018, representing 25% of the console's 20 million-unit install base.
  • Following the official launch of the Nintendo Switch Online service on September 18, 2018, weekly app downloads grew by 76% compared to the previous week.
  • Japan and the United States account for the majority of total app installs, representing 33% and 30% of the total respectively.
Sensor TowerSep 2018
Article

PUBG Mobile Revenue Passes $75 Million Worldwide on the Heels of Sanhok Map Debut

PUBG Mobile has achieved a significant financial milestone, surpassing $75 million in worldwide gross revenue as of September 2018.

  • PUBG Mobile surpassed $75 million in worldwide gross revenue as of September 2018, adding $25 million in the 30 days following the debut of the Sanhok map.
  • The introduction of the premium Royale Pass on June 19, 2018, drove a 381% increase in average weekly revenue, rising from $1.1 million to $5.2 million.
  • The United States, Japan, and South Korea were the primary revenue drivers, accounting for 21%, 18%, and 10% of total player spending, respectively.
Sensor TowerSep 2018
Article

Fortnite Revenue Hits $200 Million on iOS

Fortnite achieved a significant financial milestone on the iOS platform, reaching $200 million in worldwide player spending within five months of its mid-March 2018 launch.

  • Fortnite reached $200 million in global gross revenue on iOS within five months of its mid-March 2018 launch.
  • The game's revenue growth accelerated, taking 90 days to reach its first $100 million and only 60 additional days to reach the $200 million milestone.
  • The United States is the primary market for the game, accounting for 63% of total iOS revenue, or approximately $126 million.
Sensor TowerAug 2018