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Sensor Tower
The revenue was generated from worldwide player spending.
Revenue Achieved. Fortnite reached $200 million in global gross revenue on iOS within five months of its mid-March 2018 launch.
Fortnite achieved a significant financial milestone on the iOS platform, reaching $200 million in worldwide player spending within five months of its mid-March 2018 launch. The game demonstrated accelerated monetization, requiring 90 days to reach its first $100 million and only 60 additional days to generate the second $100 million. These findings are based on proprietary Store Intelligence data, which tracks mobile application performance and revenue metrics.
The United States serves as the primary driver of this revenue, accounting for approximately 63 percent of the total, or $126 million. Great Britain follows as the second-largest market at 5 percent, with Australia, Switzerland, and Canada rounding out the top five. This performance places the title in the same tier as other high-grossing mobile multiplayer games like Clash Royale, while significantly outpacing the five-month revenue figures of titles such as Honor of Kings and Knives Out.
Projections indicate that the game is on track to exceed $450 million in gross revenue on iOS throughout 2018. This trajectory highlights the substantial platform fees generated for Apple, which has already collected $60 million in commissions since the game's release. Furthermore, the analysis notes that the decision to bypass the Google Play store will result in a significant loss of potential platform fees for Google, estimated at a minimum of $50 million for the year. The data underscores the game's strong market position and the efficacy of its mobile monetization strategy within the global action game segment.
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Sensor Tower · 2026