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Cover of Weekly Industry Round-up: Mobile Game News and Analysis
Article

Weekly Industry Round-up: Mobile Game News and Analysis

This weekly industry update provides a comprehensive overview of significant developments within the global mobile gaming sector as of September 18, 2026.

  • King employees may initiate strike action on September 25 following the company's rejection of a collective bargaining agreement.
  • Roblox announced at RDC 2026 that it will allow creators to turn their games into standalone apps, alongside new features for offline play and 2D game support.
  • Roblox shares increased by 11% following recent company announcements.
Mobilegamer.bizSep 2026
Cover of Production 101: How to Build a Milestone Schedule
Article

Production 101: How to Build a Milestone Schedule

Effective game production requires viewing a milestone schedule as a communication tool rather than a rigid prediction machine.

  • Build schedules by working backwards from the final ship date to identify critical path conflicts early, rather than filling forward from the start date.
  • Maintain a single, visible contingency block at the end of the project rather than distributing buffer time throughout iterations, which leads to Parkinson’s Law and Student’s Syndrome.
  • Distinguish between estimates, which are forecasts, and commitments, which are promises to deliver; treating them as interchangeable creates systemic dysfunction.
Game Production AlchemistJun 2026
Article

Scopely’s Monopoly GO! Hit $6 Billion Revenue Milestone

Scopely’s mobile title, Monopoly GO!, reached a $6 billion lifetime in-app purchase (IAP) revenue milestone in 2025, achieving this feat in record time compared to any other mobile game in history.

  • Scopely's "MONOPOLY GO!" achieved $6 billion in lifetime in-app purchase (IAP) revenue in 2025, making it the fastest mobile game in history to reach this milestone since its April 2023 debut.
  • The game currently generates approximately $200 million per month and is ranked #14 on the all-time global mobile revenue leaderboard, being the youngest game in the top 15.
  • "MONOPOLY GO!" was the #1 mobile game by 2024 IAP revenue, the #1 casual game by worldwide revenue since its release, and the #1 mobile IP for the MONOPOLY brand.
Sensor TowerJan 2026
Cover of Worlds 2024 Grand Finals Hits Major Viewership Milestone
Article

Worlds 2024 Grand Finals Hits Major Viewership Milestone

The League of Legends Worlds 2024 Grand Finals, held at the O2 Arena in London, established a new benchmark for global esports engagement.

  • The League of Legends Worlds 2024 Grand Finals between T1 and Bilibili Gaming reached approximately 6.94 million peak viewers, marking it as the most popular esports match in history.
  • This event is only the second esports tournament ever to surpass the 6 million peak viewership milestone.
  • Vietnamese language broadcasts set a record for the event with 1.11 million peak concurrent viewers, becoming the tenth language to cross the 1 million mark in professional gaming.
The Esports AdvocateNov 2024
Cover of Indus Hits Launch Day Milestone
Article

Indus Hits Launch Day Milestone

The Pune-based game developer SuperGaming has achieved a significant milestone with the launch of its mobile battle royale title, Indus.

  • Pune-based developer SuperGaming achieved over 1 million downloads for its new mobile battle royale game, Indus, on its launch day across iOS and Android.
  • The launch followed significant pre-release interest, with the developer reporting 14 million pre-registrations for the title.
  • SuperGaming is positioning Indus to compete for market share against established titles like PUBG Mobile and Free Fire, which have faced recurring government bans in India due to alleged foreign ties.
The Esports AdvocateOct 2024
Cover of Discover Successful Live Ops Tactics in Mobile Gaming
Article

Discover Successful Live Ops Tactics in Mobile Gaming

Live Ops has solidified its position as the primary business model for the mobile gaming industry, serving as the essential framework for driving player engagement, long-term retention, and sustained monetization.

  • Revenue for 78% of the top 1,000 live ops games declined between the first half of 2024 and the first half of 2025.
  • Live Ops remains the dominant business model in mobile gaming, specifically utilized to optimize player engagement, retention, and monetization.
  • Standard tournament formats are utilized by 90% of top-performing puzzle games.
Sensor Tower
Cover of Domestic Sales Milestone Announcement: 200,000 Units
Article

Domestic Sales Milestone Announcement: 200,000 Units

Nippon Ichi Software has achieved a significant commercial milestone with the domestic sales of its life simulation title, Hono-gurashi no Niwa, surpassing 200,000 units.

  • Nippon Ichi Software’s life simulation title, Hono-gurashi no Niwa, has surpassed 200,000 units in domestic sales.
  • The title was released on July 30, 2026, and is available on Nintendo Switch, Nintendo Switch 2, PlayStation 5, Steam, and Windows.
  • Reaching the 200,000-unit benchmark validates the company's medium-term strategy of cultivating intellectual property capable of hitting this specific domestic sales threshold.
Nippon Ichi Software
Cover of Puzzle & Dragons: Japan Cumulative Download Milestone
Article

Puzzle & Dragons: Japan Cumulative Download Milestone

The puzzle role-playing game Puzzle & Dragons has reached a significant milestone, surpassing 64 million cumulative downloads in Japan.

  • Puzzle & Dragons has reached 64 million cumulative unique downloads in Japan since its February 20, 2012, launch.
  • The franchise has achieved a total of 22 million international downloads, comprising 16 million in North America and 6 million across Hong Kong, Taiwan, and South Korea.
  • GungHo Online Entertainment has maintained the game's market viability for over 14 years through a consistent, long-term user acquisition strategy.
GungHo Online Entertainment
Cover of At the Milestone Pitch: Games Lift Incubator 2020
Article

At the Milestone Pitch: Games Lift Incubator 2020

The Games Lift Incubator 2020, an initiative by Gamecity Hamburg, reached its midpoint in October 2020, marked by a milestone pitch session where five participating indie development teams presented their progress to industry mentors and an awarding committee.

  • The Games Lift Incubator 2020, managed by Gamecity Hamburg, is supporting five indie studios—Curvature Games, Project Crumbling, OneManOnMars, Ninja Brigade, and Alchymia—through a structured mentorship program.
  • The program focuses on bridging the gap between creative concept and market viability by providing specialized coaching in PR, investor readiness, and business development.
  • Mentorship is provided by industry experts from organizations including Niantic, Raw Fury, and KING Art, covering areas such as crowdfunding, visual consistency, and project management.
Gamecity Hamburg
Cover of Kick-off for Games Lift Teams 2021: Hamburg
Article

Kick-off for Games Lift Teams 2021: Hamburg

The Games Lift Incubator 2021 program officially commenced in September 2021, marking the start of a three-month intensive development phase for five selected game development teams based in Hamburg.

  • The 2021 Games Lift Incubator in Hamburg launched in September 2021, providing a three-month intensive development program for five independent game projects.
  • Participating teams include Symmetry Break Games, SUPERNATURAL GAMES, consider it, solo developer Denise Koch, and the team behind The Invitation.
  • The curriculum features mentorship from international industry experts representing Valve, Deep Silver FISHLABS, and 1up capital.
Gamecity Hamburg
Cover of Games Lift: From One Milestone to the Next
Article

Games Lift: From One Milestone to the Next

The Games Lift Incubator, an initiative based in Hamburg, Germany, serves as a developmental accelerator for independent game studios.

  • The Games Lift Incubator in Hamburg functions as a developmental accelerator that guides independent studios from early-stage concepts to market-ready products.
  • The program utilizes a structured methodology of intensive workshops and milestone evaluations to refine game hooks, production workflows, and business strategies.
  • Participants receive professional mentorship on critical operational areas, including social media marketing, legal requirements like music licensing, and project management.
Gamecity Hamburg
Cover of Games Lift Log #2: Quick Start in Year 3
Article

Games Lift Log #2: Quick Start in Year 3

The Games Lift Incubator, an initiative by Gamecity Hamburg, successfully launched its third annual cohort in September 2022.

  • Gamecity Hamburg launched the third annual Games Lift Incubator in September 2022, supporting five selected independent game development teams.
  • The 2022 program utilizes a hybrid model, combining in-person workshops with remote sessions featuring international experts to improve accessibility and resource efficiency.
  • A new one-week break was added to the curriculum to help teams manage stress and balance external professional commitments before the Milestone Pitch phase.
Gamecity Hamburg