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Milestone

CompanyItaly

20 documents in the library are about Milestone, from writers such as Embracer Group, Gamecity Hamburg and Game Dev Unchained. Each has a summary and key insights with the page they come from.

Documents
20
newest 18 Sep 2026
Steam revenue
$64.3M
estimate, its games

Connections

The documents about Milestone on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$63.0M
50 games
Revenue as developer
$64.3M
50 games
Units sold
2.5M
as publisher or developer
Headquarters
Italy

Milestone’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
RIDE 4Developer and Publisher2020$10.8M373K
HOT WHEELS UNLEASHED™Developer and Publisher2021$7.2M229K
RIDE 5Developer and Publisher2023$4.0M121K
Ride 2Developer and Publisher2016$3.7M135K
MotoGP™20Developer and Publisher2020$2.8M95K
RIDE 3Developer and Publisher2018$2.5M82K
RIDE: GameDeveloper and Publisher2015$2.2M93K
MotoGP™24Developer and Publisher2024$1.8M64K
MotoGP™21Developer and Publisher2021$1.7M59K
MotoGP™15Developer and Publisher2015$1.4M87K

Documents about Milestone

Cover of Weekly Industry Round-up: Mobile Game News and Analysis
Article

Weekly Industry Round-up: Mobile Game News and Analysis

This weekly industry update provides a comprehensive overview of significant developments within the global mobile gaming sector as of September 18, 2026.

  • King employees may initiate strike action on September 25 following the company's rejection of a collective bargaining agreement.
  • Roblox announced at RDC 2026 that it will allow creators to turn their games into standalone apps, alongside new features for offline play and 2D game support.
  • Roblox shares increased by 11% following recent company announcements.
Mobilegamer.bizSep 2026
Cover of Production 101: How to Build a Milestone Schedule
Article

Production 101: How to Build a Milestone Schedule

Effective game production requires viewing a milestone schedule as a communication tool rather than a rigid prediction machine.

  • Build schedules by working backwards from the final ship date to identify critical path conflicts early, rather than filling forward from the start date.
  • Maintain a single, visible contingency block at the end of the project rather than distributing buffer time throughout iterations, which leads to Parkinson’s Law and Student’s Syndrome.
  • Distinguish between estimates, which are forecasts, and commitments, which are promises to deliver; treating them as interchangeable creates systemic dysfunction.
Game Production AlchemistJun 2026
Article

Scopely’s Monopoly GO! Hit $6 Billion Revenue Milestone

Scopely’s mobile title, Monopoly GO!, reached a $6 billion lifetime in-app purchase (IAP) revenue milestone in 2025, achieving this feat in record time compared to any other mobile game in history.

  • Scopely's "MONOPOLY GO!" achieved $6 billion in lifetime in-app purchase (IAP) revenue in 2025, making it the fastest mobile game in history to reach this milestone since its April 2023 debut.
  • The game currently generates approximately $200 million per month and is ranked #14 on the all-time global mobile revenue leaderboard, being the youngest game in the top 15.
  • "MONOPOLY GO!" was the #1 mobile game by 2024 IAP revenue, the #1 casual game by worldwide revenue since its release, and the #1 mobile IP for the MONOPOLY brand.
Sensor TowerJan 2026
Cover of Masters of Publishing 5: Scaling Isn’t a Milestone, It’s a Grind (Samantha Benjamin, Growth)
35 min
Deconstructor of Fun35 min

Masters of Publishing 5: Scaling Isn’t a Milestone, It’s a Grind (Samantha Benjamin, Growth)

Scaling hybrid-casual games demands a sophisticated, long-term operational strategy that prioritizes sustainable profitability over the rapid, short-term break-even cycles typical of the hyper-casual market.

  • Hybrid-casual scaling requires a long-term financial strategy that accounts for 90 to 120-day break-even windows, moving away from the rapid recovery cycles of hyper-casual games.
  • Growth managers must utilize predictive lifetime value (LTV) modeling and continuous product optimization rather than relying on simplistic, plug-and-play user acquisition tactics.
  • High install volume is an unreliable metric that can mask poor long-term return on investment; sustainable growth depends on rigorous post-install data analysis.
Deconstructor of FunSep 2025
Cover of Worlds 2024 Grand Finals Hits Major Viewership Milestone
Article

Worlds 2024 Grand Finals Hits Major Viewership Milestone

The League of Legends Worlds 2024 Grand Finals, held at the O2 Arena in London, established a new benchmark for global esports engagement.

  • The League of Legends Worlds 2024 Grand Finals between T1 and Bilibili Gaming reached approximately 6.94 million peak viewers, marking it as the most popular esports match in history.
  • This event is only the second esports tournament ever to surpass the 6 million peak viewership milestone.
  • Vietnamese language broadcasts set a record for the event with 1.11 million peak concurrent viewers, becoming the tenth language to cross the 1 million mark in professional gaming.
The Esports AdvocateNov 2024
Cover of Indus Hits Launch Day Milestone
Article

Indus Hits Launch Day Milestone

The Pune-based game developer SuperGaming has achieved a significant milestone with the launch of its mobile battle royale title, Indus.

  • Pune-based developer SuperGaming achieved over 1 million downloads for its new mobile battle royale game, Indus, on its launch day across iOS and Android.
  • The launch followed significant pre-release interest, with the developer reporting 14 million pre-registrations for the title.
  • SuperGaming is positioning Indus to compete for market share against established titles like PUBG Mobile and Free Fire, which have faced recurring government bans in India due to alleged foreign ties.
The Esports AdvocateOct 2024
Cover of Embracer Group Interim Report Q3 FY21/22
Financial report41 pages

Embracer Group Interim Report Q3 FY21/22

Embracer Group experienced substantial financial expansion during the third quarter of the 2021/2022 fiscal year, characterized by a 135 percent year-over-year increase in net sales to SEK 5,085 million and an 86 percent rise in operational EBIT to SEK 1,119 million.

Embracer GroupFeb 2022
Cover of Three Years Within Embracer Group
Presentation21 pages

Three Years Within Embracer Group

The integration of Koch Media into the Embracer Group between 2018 and 2021 serves as a case study in corporate expansion through strategic mergers and acquisitions.

  • Embracer Group grew its total headcount by 147% between 2018 and 2021, expanding from 510 to 1,900 employees.
  • The organization scaled its studio count from three to ten during this three-year period, supported by strategic acquisitions including Milestone and Vertigo Games.
  • The integration strategy focused on maintaining operational autonomy for acquired studios while providing centralized professional infrastructure for scalability.
Koch MediaFeb 2021
Cover of Embracer Group Q2 FY19/20 Interim Report
Financial report32 pages

Embracer Group Q2 FY19/20 Interim Report

The Embracer Group’s Q2 FY19/20 interim report highlights a period of significant financial growth and strategic expansion, characterized by a 47% year-over-year increase in net sales to SEK 1,260 million.

Embracer GroupNov 2019
Cover of Interim Report 2: July–September 2019
Financial report23 pages

Interim Report 2: July–September 2019

Embracer Group experienced a period of significant structural and financial transformation during the second quarter of 2019, characterized by a strategic pivot toward owned intellectual property and digital distribution.

Embracer GroupNov 2019
Cover of THQ Nordic AB Acquires Milestone s.r.l.: Investor Presentation
Presentation14 pages

THQ Nordic AB Acquires Milestone s.r.l.: Investor Presentation

THQ Nordic AB finalized the acquisition of the Italian game developer Milestone s.r.l. on August 14, 2019, to bolster its position in the global racing simulation market.

  • THQ Nordic acquired Italian developer Milestone s.r.l. on August 14, 2019, for a total upfront consideration of EUR 55.8 million, comprised of EUR 44.3 million in cash and EUR 11.5 million in B-shares.
  • The acquisition includes an earn-out provision tied to Milestone’s adjusted EBIT performance through the end of fiscal year 2022.
  • Milestone brings a portfolio of established racing franchises including MotoGP, MXGP, Monster Energy Supercross, and RIDE, supported by a pipeline of ten titles scheduled for release between 2020 and 2022.
THQ NordicAug 2019
Cover of Milestone Achieved! | Game Dev Unchained Episode 0200
60 min
Game Dev Unchained60 min

Milestone Achieved! | Game Dev Unchained Episode 0200

The game development industry is currently undergoing a structural transformation characterized by a talent exodus from traditional AAA studios toward more stable, lucrative roles in sectors like aerospace, film, and consumer technology.

  • A significant talent exodus is occurring as experienced game developers migrate to aerospace, film, and consumer technology sectors in search of greater stability and compensation.
  • Systemic industry issues, specifically unsustainable crunch culture, high turnover rates, and aggressive microtransaction-based monetization, are driving the departure of veteran staff from AAA studios.
  • The barrier to entry for independent developers is collapsing due to the widespread availability of affordable, powerful tools like Blender and accessible software licensing.
Game Dev UnchainedAug 2019