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Cover of Storytelling Siblings: The Kindred Connection between Games and Theme Parks
59 min
Game Developers Conference59 min

Storytelling Siblings: The Kindred Connection between Games and Theme Parks

Theme parks and video games function as storytelling siblings, sharing fundamental principles of immersive design, world-building, and spatial navigation.

  • Theme parks and video games share foundational design principles, such as using environmental cues for implicit navigation and creating 'promises'—like hidden rewards behind a waterfall—that the experience must fulfill to satisfy guest expectations.
  • Modern theme parks are increasingly adopting RPG and tabletop mechanics, such as those seen at Evermore Park in Utah, where guests engage in persistent, character-based quests that allow for individual agency and long-term narrative progression.
  • The themed entertainment industry is actively recruiting game developers to build interactive experiences using professional game engines like Unity and Unreal, as well as developing companion app layers for physical attractions.
Game Developers ConferenceOct 2022
Cover of Can We Do It with Particles?: VFX Learnings from 'Returnal'
28 min
Game Developers Conference28 min

Can We Do It with Particles?: VFX Learnings from 'Returnal'

Housemarque’s development of the 2021 title Returnal leveraged a proprietary, GPU-based visual effects engine to achieve complex environmental and character effects.

  • Housemarque utilized a proprietary, GPU-based VFX engine, originally developed in 2014 and integrated into Unreal Engine, which relies on custom HLSL-based code rather than pre-built nodes to achieve high-performance particle systems.
  • The engine employs particle hierarchies, or 'node particles,' allowing child particles to reference parent data to procedurally generate complex structures like tentacles and destructible objects.
  • By treating particles as control points for curves, the team implemented efficient tube rendering that manages complex movement and player collisions with minimal performance overhead.
Game Developers ConferenceSep 2022
Cover of Emotional Neural Style Transfer: Expressing Character AI Emotion through Paintings
26 min
Game Developers Conference26 min

Emotional Neural Style Transfer: Expressing Character AI Emotion through Paintings

This research explores the integration of neural style transfer (NST) as a novel medium for character AI to express emotion within video games.

  • The research implements a system where character AI emotions, modeled via OCC and PAD frameworks, are expressed by dynamically applying neural style transfer (NST) to the game environment.
  • The technical architecture utilizes conditional instance normalization to support four distinct NST variations: basic, blending, mask-based, and color-controlled style transfer.
  • To preserve GPU resources for primary game rendering, the system performs CPU-based inference using TensorFlow Lite, ensuring compatibility with Unreal Engine 4 and various console architectures.
Game Developers ConferenceSep 2022
Cover of Gerard "HipHopGamer" Williams talks new tech, schooling and opportunism in gaming
12 min
PocketGamer.biz12 min

Gerard "HipHopGamer" Williams talks new tech, schooling and opportunism in gaming

Gerard Williams, known as HipHopGamer, emphasizes the evolving intersection of gaming culture, technological advancement, and professional opportunity.

  • The democratization of game development is being driven by accessible high-end tools like Unreal Engine 5, which enable independent developers to compete directly with major studios.
  • Gaming is transitioning from a niche hobby into a recognized professional field, supported by the integration of game design and development into formal educational curricula.
  • Play-to-earn business models are creating new economic opportunities for global players, though the industry remains in a trial-and-error phase to balance monetization with cultural integrity.
PocketGamer.bizJul 2022
Cover of The 'hyper-financialisation' of play-to-earn with Ben Cousens from Zebedee
12 min
PocketGamer.biz12 min

The 'hyper-financialisation' of play-to-earn with Ben Cousens from Zebedee

Zebedee operates as a fintech service provider that integrates Bitcoin-based payment infrastructure directly into video games.

  • Zebedee provides fintech infrastructure that integrates Bitcoin Lightning Network payments into games, enabling real-time, low-cost microtransactions for in-game events.
  • The platform currently supports over 20 developers, with 12 titles already live on major app stores across mobile, PC, and console platforms.
  • The technology is designed to replace inefficient gray-market economies with a compliant system that allows developers to capture revenue from organic player behavior while reducing fraud.
PocketGamer.bizJul 2022
Cover of The TOP FREE Software for Game Development (2022)
11 min
Thomas Brush11 min

The TOP FREE Software for Game Development (2022)

This overview evaluates essential software tools for independent game development, emphasizing cost-effective solutions that allow developers to bypass expensive industry-standard subscriptions.

  • Blender serves as the definitive free, professional-grade solution for 3D modeling, sculpting, and animation in game development.
  • Unity is the preferred engine for indie developers due to its superior documentation, extensive community support, and efficient cross-platform porting capabilities.
  • Unreal Engine requires a five percent royalty on gross revenue once a developer exceeds the one-million-dollar earnings threshold.
Thomas BrushJun 2022
Cover of AIE & Hashbang: A Unique Industry Partnership
20 min
PocketGamer.biz20 min

AIE & Hashbang: A Unique Industry Partnership

The Academy of Interactive Entertainment (AIE) and the game development studio Hashbang maintain a strategic partnership designed to bridge the gap between specialized vocational education and industry requirements.

  • The partnership between AIE and Hashbang utilizes an industry advisory committee to continuously align vocational curriculum with market demands, such as adjusting the balance between Unity and Unreal Engine training.
  • Hashbang integrates AIE students into professional environments through internships and entry-level roles, allowing them to work on significant intellectual properties alongside senior mentors.
  • The collaboration features a structured mentorship model, including 'lunch and learn' sessions focused on teaching junior developers clean code practices and design patterns.
PocketGamer.bizJun 2022
Cover of TWIG #180 Epic Games makes metaverse and crypto moves
5 min
Deconstructor of Fun5 min

TWIG #180 Epic Games makes metaverse and crypto moves

Epic Games is strategically pivoting Fortnite toward a user-generated content (UGC) model, positioning the platform as a dominant force in the evolving metaverse landscape.

  • Half of all player engagement within Fortnite is now driven by user-generated content rather than Epic-developed assets.
  • Epic Games is transitioning Fortnite from a battle royale title into a user-generated content platform to ensure long-term growth over the next decade.
  • The upcoming release of the Unreal Editor for Fortnite will provide creators with professional-grade Unreal Engine tools to build complex, multiplayer experiences.
Deconstructor of FunMay 2022
Cover of 'Rocket League': Scaling for Free to Play
43 min
Game Developers Conference43 min

'Rocket League': Scaling for Free to Play

The transition of Rocket League to a free-to-play model necessitated a comprehensive architectural overhaul to accommodate a projected fivefold increase in player traffic.

  • Psyonix successfully managed a 5x increase in concurrent player traffic for Rocket League's transition to free-to-play by utilizing accurate load projections and extensive iterative load testing.
  • The team utilized Locust, a Python-based load testing framework running on Kubernetes, to simulate client traffic, though they noted that the framework required significant custom orchestration to ensure test accuracy.
  • To address database bottlenecks, the team migrated from Google App Engine to Google Kubernetes Engine (GKE) and implemented ProxySQL to manage MySQL read-traffic scaling and dynamic query routing.
Game Developers ConferenceMay 2022
Cover of The Making of Genesis Noir with Evan Anthony and Jeremy Abel | 303
72 min
Game Dev Unchained72 min

The Making of Genesis Noir with Evan Anthony and Jeremy Abel | 303

The development of Genesis Noir serves as a case study in transitioning from motion graphics and web design into the independent game industry.

  • Marketing and promotional efforts should be integrated directly into the game engine workflow, as these activities can consume up to 50% of the total development cycle.
  • Securing professional publishing partnerships is essential for managing the logistical complexities of console certification, localization, and multi-platform deployment.
  • Independent developers can successfully transition from motion graphics to game development by leveraging vertical slices and detailed pitch decks to secure both crowdfunding and external funding.
Game Dev UnchainedApr 2022
Cover of TWIG #175 Bored Ape Yacht Club raises $450M for an MMO 🤯
65 min
Deconstructor of Fun65 min

TWIG #175 Bored Ape Yacht Club raises $450M for an MMO 🤯

The global gaming industry is currently navigating a period of significant structural transition, marked by aggressive capital investment, technological shifts, and evolving operational models.

  • Yuga Labs secured $450 million for a metaverse project, while FRVR raised $76 million for browser-based gaming, signaling continued investor appetite for large-scale digital ecosystems.
  • The removal of IDFA and other tracking identifiers has rendered traditional mobile user acquisition methods ineffective, forcing developers to prioritize organic growth and broader market appeal to combat rising costs.
  • Studios are facing significant operational challenges, with skepticism surrounding the ability of teams to manage complex MMO macroeconomics or successfully pivot to live-service models.
Deconstructor of FunApr 2022
Cover of Building an Expansive 'Star Wars' World in Mobile VR
28 min
Game Developers Conference28 min

Building an Expansive 'Star Wars' World in Mobile VR

The development of Star Wars: Tales from the Galaxy’s Edge for mobile virtual reality platforms, specifically the Oculus Quest and Quest 2, required extensive technical optimization to maintain high-fidelity interactive storytelling within constrained hardware environments.

  • To overcome mobile CPU bottlenecks, the team implemented a custom object pooling system to eliminate hitches caused by spawning and despawning actors.
  • Engineers optimized complex component hierarchies by replacing scene components with actor components and utilizing skeletal mesh detachment to allow animation graphs to function independently.
  • The team developed a custom, automated pre-computed visibility system using navigation mesh geometry to limit cell placement, which significantly reduced computation time compared to standard occlusion methods.
Game Developers ConferenceMar 2022