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Embark Studios

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Documents about Embark Studios

Cover of Quarterly Securities Report: The Second Quarter of the 20th Fiscal Year
Financial report49 pages

Quarterly Securities Report: The Second Quarter of the 20th Fiscal Year

Nexon experienced a challenging second quarter and first half of the 2021 fiscal year, characterized by a contraction in both revenue and net income compared to the same period in 2020.

  • Nexon’s Q2 2021 revenue declined 13.1% year-over-year to ¥56,009 million, while net income dropped 54.7% to ¥8,957 million due to underperformance in flagship titles Dungeon&Fighter and MapleStory.
  • The company recorded a ¥4.5 billion revaluation loss on crypto-asset holdings, which are now classified as intangible assets under a new accounting policy.
  • Nexon acquired the remaining 27% stake in Embark Studios AB, making it a wholly-owned subsidiary to support long-term growth.
NEXON Co.Aug 2021
Cover of NEXON Q1 2021 Earnings Conference Call: Q&A Summary
Financial report6 pages

NEXON Q1 2021 Earnings Conference Call: Q&A Summary

The NEXON Q1 2021 earnings conference call focused on addressing performance fluctuations in core franchises, specifically MapleStory and the China-based Dungeon&Fighter.

  • Nexon management frames revenue fluctuations in core franchises like MapleStory and Dungeon&Fighter as natural multi-year cycles inherent to managing long-term virtual worlds rather than indicators of long-term failure.
  • MapleStory experienced a decline in active and paying users starting in late February 2021, forcing the company to prioritize transparency regarding probability-based items to rebuild player trust.
  • Performance of Dungeon&Fighter in China remains unstable due to the absence of a mobile launch and a shift in the player base toward a more core-focused demographic.
NEXON Co.May 2021
Cover of NEXON Annual Securities Report: 19th Fiscal Year
Financial report218 pages

NEXON Annual Securities Report: 19th Fiscal Year

NEXON’s 19th fiscal year report for 2020 details a period of significant financial growth and strategic consolidation for the global gaming company.

  • NEXON achieved record-high consolidated revenue of 293,024 million yen in the 2020 fiscal year, marking a 17.9% year-over-year increase driven by core PC and mobile operations in Korea.
  • Net income attributable to the parent company fell by 51.4% to 56,220 million yen, primarily due to higher income tax expenses and foreign exchange-related finance costs.
  • The company’s revenue model remains heavily reliant on free-to-play microtransactions and a concentrated portfolio of established intellectual properties, specifically MapleStory and Dungeon&Fighter.
NEXON Co.Mar 2021
Cover of Nexon FY2020 Q4 Earnings Conference Call: Q&A Summary
Financial report6 pages

Nexon FY2020 Q4 Earnings Conference Call: Q&A Summary

The Nexon FY2020 Q4 earnings conference call provides a strategic overview of the company’s performance, focusing on its transition from a traditional game developer to a virtual worlds operator.

  • Nexon’s flagship title, Dungeon&Fighter in China, saw a 30% year-over-year sales decline in Q1 2021 and a significant drop in Monthly Active Users from 27.4 million in Q4 2019 to 17.3 million in Q4 2020.
  • Management is pivoting the company's strategy from traditional game development to operating virtual worlds, treating existing intellectual property as long-term assets similar to physical theme parks.
  • Future growth depends on three key upcoming releases: the mobile version of Dungeon&Fighter, KartRider: Drift, and an unannounced project from Embark Studios.
NEXON Co.Feb 2021
Cover of NEXON Co., Ltd. Quarterly Securities Report: The Third Quarter of the 19th Fiscal Year
Financial report51 pages

NEXON Co., Ltd. Quarterly Securities Report: The Third Quarter of the 19th Fiscal Year

Nexon achieved record-breaking financial performance during the third quarter of 2020, generating ¥79,412 million in revenue, which represents a 51.7% year-over-year increase.

  • Nexon achieved record-breaking Q3 2020 revenue of ¥79,412 million, a 51.7% year-over-year increase driven by the success of flagship IPs like MapleStory and The Kingdom of the Winds: Yeon.
  • Despite strong top-line growth, Q3 2020 net income declined by 59.0% due to rising operating expenses, foreign exchange losses, and reduced finance income.
  • The company maintains a robust financial position with ¥276,303 million in cash and cash equivalents and a high equity ratio of 85.5% as of September 30, 2020.
NEXON Co.Nov 2020
Cover of Nexon Q2 2020 Earnings Prepared Remarks
Financial report15 pages

Nexon Q2 2020 Earnings Prepared Remarks

Nexon achieved record-breaking financial results in the second quarter of 2020, characterized by a 20 percent year-over-year revenue increase to 64.5 billion yen and a substantial 106 percent surge in operating income to 26.7 billion yen.

  • Nexon reported record Q2 2020 financial results with revenue reaching 64.5 billion yen, a 20% year-over-year increase, and operating income surging 106% to 26.7 billion yen.
  • Growth was primarily driven by the Korean market through the successful launches of KartRider Rush+ and FIFA MOBILE, alongside the sustained performance of MapleStory and Sudden Attack.
  • The company is implementing a $1.5 billion investment strategy to acquire stakes in global entertainment companies to foster long-term partnerships.
NEXON Co.Aug 2020
Cover of Nexon Annual Securities Report: 18th Fiscal Year
Financial report206 pages

Nexon Annual Securities Report: 18th Fiscal Year

The 18th Annual Securities Report for NEXON Co., Ltd. provides a comprehensive overview of the company’s financial performance, corporate governance, and strategic operations for the fiscal year ending December 31, 2019.

  • Nexon reported 2019 consolidated revenue of ¥248,542 million, a 2.0% year-over-year decline driven by weaker performance in China and currency fluctuations.
  • Net income attributable to owners of the parent increased by 7.4% to ¥115,664 million, supported by a focus on capital efficiency and the resumption of dividend payouts.
  • The company expanded its development capabilities by acquiring Embark Studios AB as a consolidated subsidiary for ¥25,829 million.
NEXON Co.Mar 2020
Cover of Nexon Q4 2019 Earnings Prepared Remarks
Financial report14 pages

Nexon Q4 2019 Earnings Prepared Remarks

Nexon’s fiscal year 2019 earnings report outlines a strategic pivot toward developing and scaling deeply immersive, fully online multiplayer virtual worlds across PC, console, and mobile platforms.

  • Nexon is pivoting its strategy to focus on fewer, larger, cross-platform franchises designed for high engagement and long-term recurring revenue.
  • Full-year 2019 financial performance showed year-over-year growth in revenue, operating income, and net income on a constant currency basis, driven by strong performance from MapleStory and FIFA ONLINE 4 in Korea.
  • The China segment experienced headwinds in 2019 due to the underperformance of Dungeon&Fighter following a June update, contributing to a transition period for the franchise.
NEXON Co.Feb 2020
Cover of NEXON FY2019 Q4 Earnings Presentation: Q&A Summary
Financial report5 pages

NEXON FY2019 Q4 Earnings Presentation: Q&A Summary

The NEXON FY2019 Q4 earnings question-and-answer session outlines a strategic pivot toward a more concentrated portfolio of high-quality, immersive online games.

  • Nexon is pivoting to a concentrated portfolio of fewer, high-quality titles to optimize marketing spend and improve development efficiency.
  • The company is integrating advanced internal tools from Embark Studios to mitigate the rising costs associated with AAA game production.
  • Management plans to revitalize the Dungeon&Fighter franchise in China with a March update featuring a level cap increase and third-awakening mechanics.
NEXON Co.Feb 2020
Cover of Nexon Q3 2019 Earnings Prepared Remarks
Financial report12 pages

Nexon Q3 2019 Earnings Prepared Remarks

Nexon’s third-quarter 2019 earnings report details a period of strategic transition characterized by strong performance in its Korean market, offset by underperformance in China and significant shifts in its global development pipeline.

  • Nexon reported Q3 2019 group revenues of 52.4 billion yen, representing a 24% year-over-year decline.
  • The company is pivoting toward high-quality online multiplayer games, resulting in the cancellation of numerous underperforming projects to focus resources on core franchises.
  • Korea served as the primary growth engine, with MapleStory achieving record quarterly revenue on both PC and mobile platforms and FIFA ONLINE 4 exceeding expectations.
NEXON Co.Nov 2019
Cover of NEXON FY2019 Q3 Earnings Conference Call: Q&A Summary
Financial report4 pages

NEXON FY2019 Q3 Earnings Conference Call: Q&A Summary

This earnings conference call summary outlines Nexon’s strategic pivot toward prioritizing high-quality, massively multiplayer online virtual worlds while addressing recent performance challenges in the Chinese market.

  • Nexon is shifting its strategic focus away from experimental projects to concentrate resources on a smaller pipeline of high-quality, scalable multiplayer virtual worlds.
  • The Dungeon&Fighter franchise in China suffered performance declines in Q2 and Q3 2019 due to unsuccessful content updates, with a recovery plan and major update scheduled for H1 2020.
  • The company is consolidating Embark Studios and has made a strategic investment in Wonder Holdings to secure advisory talent and development collaboration.
NEXON Co.Nov 2019
Cover of Nexon Q3 2019 Financial Results
Financial report4 pages

Nexon Q3 2019 Financial Results

Nexon’s third-quarter 2019 financial results reflect a strategic pivot toward streamlining operations to focus on high-impact intellectual property and immersive online virtual worlds.

  • Nexon reported Q3 2019 revenue of ¥52.4 billion, a 24% year-over-year decline, while operating income reached ¥24.4 billion due to cost-management and the consolidation of Embark Studios.
  • Net income for the quarter was ¥39.8 billion, significantly bolstered by a ¥15.4 billion foreign exchange gain.
  • The 16-year-old MapleStory franchise achieved record-breaking quarterly revenue, while FIFA ONLINE 4 delivered strong year-over-year growth across PC and mobile platforms.
NEXON Co.Nov 2019

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