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Dice

CompanyUnited Kingdom

26 documents in the library are about Dice, from writers such as Playtika, Deconstructor of Fun and Mobilegamer.biz. Each has a summary and key insights with the page they come from.

Documents
26
newest 21 Oct 2026
Steam revenue
$868.8M
estimate, its games

Connections

The documents about Dice on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$868.8M
11 games
Units sold
35.8M
as publisher or developer
Headquarters
United Kingdom

Dice’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Battlefield™ 2042Developer2021$340.5M9.8M
Battlefield™ VDeveloper2020$209.4M8.1M
Battlefield™ 1Developer2020$138.0M6.9M
STAR WARS™ Battlefront™ IIDeveloper2020$62.1M3.0M
Battlefield 4™Developer2020$49.6M2.5M
Battlefield: Bad Company™ 2Developer2010$25.6M2.2M
Mirror's EdgeDeveloper2009$22.4M1.9M
Battlefield 3™Developer2020$10.7M586K
Mirror's Edge™ CatalystDeveloper2020$5.4M514K
Battlefield™ HardlineDeveloper2020$3.2M164K

Documents about Dice

Cover of EA Closes BioWare, Cuts 400 Jobs
Article

EA Closes BioWare, Cuts 400 Jobs

Electronic Arts has announced a significant restructuring effort, resulting in the closure of the legendary studio BioWare and the termination of approximately 400 employees.

  • Electronic Arts has closed the legendary studio BioWare and cancelled its in-development Mass Effect project as part of a 3% workforce reduction affecting approximately 400 employees.
  • This latest round of layoffs continues a four-year trend of downsizing at EA, following cuts of 800 roles in 2023, 670 in 2024, and over 400 in 2025.
  • EA is shifting its strategy to focus on fewer large-scale action-adventure projects, citing the industry-wide challenge of managing soaring development costs.
Game FileOct 2026
Cover of As a Battlefield Studio, Is Criterion Games Really Still Criterion?
Article

As a Battlefield Studio, Is Criterion Games Really Still Criterion?

This analysis examines the evolution of Criterion Games, a prominent UK-based developer historically recognized for its work on the Burnout and Need for Speed franchises.

  • Criterion Games has transitioned from a lead developer of racing titles like Burnout and Need for Speed to a primary support studio for the Battlefield franchise, specifically contributing to Battlefield 6 alongside DICE, Motive, and Ripple Effect.
  • The studio underwent a significant leadership change in 2022, following the release of Need for Speed: Heat, which saw the departure of five key executives including Steve Cuss and Matt Webster.
  • Criterion leadership maintains that the studio retains creative autonomy and is not merely a support entity, operating under a 'one team, one game' model that coordinates development across four international studios.
The Game BusinessSep 2026
Cover of As a Battlefield studio, is Criterion Games really still Criterion?
39 min
The Game Business39 min

As a Battlefield studio, is Criterion Games really still Criterion?

Criterion Games has evolved from its origins as an independent developer of high-octane racing titles like Burnout and Need for Speed into a foundational pillar of the Battlefield franchise.

  • Criterion Games has transitioned from an independent racing developer into a core support studio for the Battlefield franchise, working alongside DICE, Ripple Effect, and Motive.
  • The studio maintains its creative identity by applying its historical expertise in high-octane, responsive gameplay mechanics to the Battlefield live-service model.
  • Nearly 25% of the studio's workforce has over a decade of tenure, providing the institutional knowledge necessary to preserve the studio's design culture during its integration into a larger ecosystem.
The Game BusinessSep 2026
Cover of Tencent, Playtika and SuperPlay shenanigans, further Google Play changes. Monopoly Go, MTG, more
17 min
Mobilegamer.biz17 min

Tencent, Playtika and SuperPlay shenanigans, further Google Play changes. Monopoly Go, MTG, more

The mobile games industry is currently navigating significant shifts in corporate ownership, platform accessibility, and market performance.

  • Google has dropped its requirement for a 'registered app stores' program, allowing third-party app stores like the Epic Games Store to operate directly within the Google Play Store as of late July 2024.
  • Tencent is reportedly in talks to acquire Superplay, the developer of Dice Dreams and Domino Dreams, for up to $1.5 billion following the studio's significant performance growth under Playtika.
  • MTG reported Q2 group revenue of $306 million with a 24% profit margin, driven by Raid: Shadow Legends, which earned $111 million, while direct-to-consumer revenue grew to 38% of total group income.
Mobilegamer.bizJul 2026
Cover of Playtika for sale, data nuggets, Ilkka's BAFTA, Netflix Playground, game writers on mobile, more
15 min
Mobilegamer.biz15 min

Playtika for sale, data nuggets, Ilkka's BAFTA, Netflix Playground, game writers on mobile, more

The mobile games industry is currently navigating a period of significant strategic shifts and market stabilization.

  • Playtika has initiated a strategic review to explore a potential sale, with an estimated enterprise value of $2.7 billion to $2.9 billion, following a 91% decline in market capitalization since January 2021.
  • Global mobile in-app purchase (IAP) earnings remained flat in Q1 2026 at approximately $20.5 billion, with China-based publishers leading the market while US-based publisher revenue declined 14% year-on-year.
  • Regional market performance in Q1 2026 showed significant growth in Singapore (up 22%) and Turkey (up 28%), while Japan’s market remained flat.
Mobilegamer.bizApr 2026
Cover of Maliyo Games Rides a Wave of Ludo Mania from Lagos to Lahore
Article

Maliyo Games Rides a Wave of Ludo Mania from Lagos to Lahore

Lagos-based studio Maliyo Games has experienced a notable surge in the popularity of its mobile title, Crazy Ludo: Classic Dice Game, between late December 2025 and late March 2026.

  • Maliyo Games' 'Crazy Ludo: Classic Dice Game' saw a 400% increase in downloads in Nigeria between late December 2025 and late March 2026.
  • Pakistan emerged as a primary growth driver for the title, contributing an 11.2% increase in total download volume during the same period.
  • The surge in Pakistan is fueled by a strong regional cultural trend where Ludo titles consistently rank among the top free games on both the Google Play Store and the App Store.
Games Industry AfricaMar 2026
Cover of What Happened to Coin Master After Monopoly Go! and What Happens Next
Article

What Happened to Coin Master After Monopoly Go! and What Happens Next

The mobile gaming industry’s "coin looter" sub-genre has evolved significantly following the 2023 launch of Scopely’s Monopoly Go!.

  • The launch of Monopoly Go! did not cannibalize Coin Master’s revenue, but instead expanded the total addressable market by attracting a distinct psychographic of board game players.
  • Monopoly Go! has achieved a 50% higher lifetime value (LTV) than Coin Master by combining globally recognized IP with high-revenue casino monetization models.
  • Revenue per download (RPD) in the coin looter category is facing downward pressure, declining from $29 in 2024 to $27 in the first half of 2025.
Deconstructor of FunJul 2025
Cover of Playtika Holding Corp. First Quarter 2025 Results
Financial report13 pages

Playtika Holding Corp. First Quarter 2025 Results

Playtika Holding Corp.’s first quarter 2025 financial results demonstrate a period of revenue growth alongside shifts in profitability metrics.

  • Playtika reported Q1 2025 revenue of $706.0 million, an 8.4% year-over-year increase, though GAAP net income fell 42.3% to $30.6 million.
  • Adjusted EBITDA declined 9.9% year-over-year to $167.3 million, resulting in a 23.7% margin for the quarter.
  • User monetization metrics improved significantly, with Average Daily Paying Users rising 26.2% year-over-year to 390,000 and Payer Conversion increasing to 4.3%.
PlaytikaMay 2025
Article

Playtika Holding Corp. Q1 2025 Financial Results

Playtika Holding Corp. reported record-breaking financial results for the first quarter of 2025, ending March 31, 2025.

  • Playtika reported record Q1 2025 revenue of $706.0 million, an 8.4% increase year-over-year, driven by its existing portfolio and the acquisition of SuperPlay.
  • GAAP net income fell 42.3% year-over-year to $30.6 million, while Adjusted EBITDA declined 9.9% to $167.3 million.
  • Average Daily Paying Users (DPUs) grew significantly by 26.2% year-over-year to 390,000, with average payer conversion rising to 4.3%.
PlaytikaMay 2025
Cover of Playtika Holding Corp. Fourth Quarter 2024 and Full Year 2024 Results
Financial report18 pages

Playtika Holding Corp. Fourth Quarter 2024 and Full Year 2024 Results

Playtika Holding Corp.’s 2024 fiscal year results reflect a period of strategic transition and operational adjustment within the mobile gaming sector.

  • Playtika reported 2024 annual revenue of $2.55 billion, a 0.7% year-over-year decline, with net income falling 31% to $162.2 million.
  • The company projects 2025 revenue between $2.8 billion and $2.85 billion, supported by $1.17 billion in liquidity and no immediate debt maturities.
  • Casual themed games now represent 58.9% of total revenue, reflecting a strategic shift in the company's product portfolio.
PlaytikaFeb 2025
Article

Playtika Holding Corp. Q4 2024 Prepared Remarks

Playtika Holding Corp.’s fourth-quarter 2024 earnings remarks outline a strategic pivot toward long-term revenue growth through portfolio diversification, aggressive studio acquisitions, and a transition away from legacy titles.

  • Playtika projects 2025 full-year revenue between $2.80 billion and $2.85 billion, with Adjusted EBITDA expected to range from $715 million to $740 million.
  • The company completed its largest acquisition to date, SuperPlay, which contributed $48 million in revenue but resulted in $10 million in Adjusted EBITDA losses during the partial quarter.
  • Full-year 2024 revenue was $2.549 billion, a 0.7% decline year-over-year, while Credit Adjusted EBITDA fell 9.0% to $757.7 million.
PlaytikaFeb 2025
Article

Playtika Holding Corp. Q3 2024 Prepared Remarks

Playtika Holding Corp.’s third quarter 2024 earnings remarks outline a strategic focus on portfolio expansion through mergers and acquisitions, specifically highlighting the pending acquisition of SuperPlay.

  • Playtika is acquiring SuperPlay to bolster its portfolio, utilizing a deal structure that includes an upfront payment and performance-based earn-outs to mitigate risk.
  • Q3 2024 revenue was $620.8 million, down 1.5% year-over-year, while Credit Adjusted EBITDA reached $197.2 million, a 4.1% year-over-year decline.
  • Slotomania performance fell short of expectations with revenue dropping 9.3% year-over-year, prompting a strategic pivot toward product feature updates and IGT-licensed IP like 'Cleopatra II'.
PlaytikaNov 2024