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Colossal Order

CompanyFinland · Founded 2009

Colossal Order is a Finnish video game development company known for its business simulation game series Cities in Motion and for its city builder Cities: Skylines. The company was founded in Tampere, Finland in 2009. Its publisher is Paradox Interactive.

Documents
5
newest 15 Sep 2026

Connections

Each row is a game or company named alongside Colossal Order, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
2009
Country
Finland

Company data from IGDB.com

Documents about Colossal Order

Cover of Colossal Order's Mariina Hallikainen on leaving Paradox and life after Cities: Skylines
14 min
PocketGamer.biz14 min

Colossal Order's Mariina Hallikainen on leaving Paradox and life after Cities: Skylines

Colossal Order CEO Mariina Hallikainen reflects on the studio’s 17-year history, its recent departure from long-term publisher Paradox Interactive in November 2025, and the company’s future trajectory.

  • Colossal Order ended its 15-year partnership with publisher Paradox Interactive in November 2025 after releasing four games, including the Cities: Skylines franchise.
  • The studio is now self-sufficient and no longer requires publisher funding, allowing them to explore self-publishing or alternative partnerships that prioritize trust and open communication.
  • Colossal Order is currently developing a new, unannounced simulation title, maintaining its long-standing focus on the PC simulation genre.
PocketGamer.bizSep 2026
Cover of Video Games Finance Cheat Sheet: Autumn 2025
Article

Video Games Finance Cheat Sheet: Autumn 2025

This autumn 2025 edition of a recurring newsletter feature digests the latest quarterly results from the largest publicly traded game companies, the first such roundup in roughly six months.

  • Nintendo’s net sales surged 110.1% to $7.1 billion in Q2 FY2026, fueled by the launch of the Switch 2 and strong performance from Mario Kart World.
  • Roblox grew its daily active users by 70% to 151.5 million and reached $1.92 billion in bookings, though the company still reported a net loss of $257.4 million.
  • Microsoft’s gaming division saw a 2% overall revenue decline, driven primarily by a 29% drop in Xbox hardware sales.
Video Games Industry MemoNov 2025
Cover of The Game Industry of Finland 2024
Report64 pages

The Game Industry of Finland 2024

The Finnish game industry serves as a resilient, export-driven pillar of the national economy, currently navigating a complex global market transition.

  • The Finnish game industry reached a record 270 active studios employing 4,300 professionals by the end of 2024.
  • Annual industry turnover contracted to €2.85 billion, with private investment slowing to €128 million.
  • Studios are diversifying away from a mobile-first model, with PC development now reaching parity and increased exploration of console and VR platforms.
Neogames FinlandSep 2025
Cover of AI Character in Games: Didimo's Journey with Veronica Orvalho | 343
56 min
Game Dev Unchained56 min

AI Character in Games: Didimo's Journey with Veronica Orvalho | 343

The gaming industry faces a persistent bottleneck in the labor-intensive production of high-quality, diverse digital characters.

  • Didimo has secured 17 million euros in funding to develop an AI-driven pipeline that automates 3D character creation for complex game genres like RPGs, MMOs, and simulators.
  • The company’s technology integrates directly into existing game engine workflows to streamline character reconstruction while maintaining technical precision and artistic control.
  • Didimo has established strategic partnerships with major industry entities, including Amazon, Sony, and Colossal Order, to validate its deep-tech solutions.
Game Dev UnchainedApr 2024
Cover of Building and Rebuilding the Anthropocene in Cities: Skylines
Article

Building and Rebuilding the Anthropocene in Cities: Skylines

This paper examines the city-building game Cities: Skylines (Colossal Order, 2015) through an ecocritical lens, arguing that the genre reveals the forms of power driving the climate crisis.

  • The paper argues that Cities: Skylines (Colossal Order, 2015) appears to offer omniscient control over city planning, but beneath this fantasy lies an ecological power in which growth and capitalist logics destabilise environments and ecosystems.
  • Drawing on Eugene Thacker's 'world-without-us' concept, the analysis shows the game's pristine opening landscapes invite players to turn an impersonal planet into a personalised 'world-for-us' through civic construction.
  • The central finding is that the game reproduces contemporary patterns of ecological power rather than offering alternatives, channelling players toward unsustainable and destructive engagements with nature.
DiGRAJun 2023