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Bytro Labs

Company

13 documents in the library are about Bytro Labs, from writers such as Gamecity Hamburg, Stillfront and InvestGame. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Bytro Labs, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

  • Strategic rewarded video integration can significantly boost performance, as evidenced by Bytro Labs increasing ARPDAU by 32.9% and Day-3 iOS retention by 6.1%.

    InvestGame, 2025 · Mobile Gaming by Genre: Midcore, p. 21

  • Call of War, developed by subsidiary Bytro Labs, was the main growth driver, with revenue rising from SEK 4.0 million in Q3 to SEK 10.1 million in Q4 2015.

    Stillfront, 2016 · Stillfront Group Year End Report 2015, p. 3

  • Founded in 2009, Bytro Labs reached its 10-year anniversary in 2019 with a portfolio exceeding 10 million registered players.

    Gamecity Hamburg · Bytro Labs Celebrates 10th Anniversary: Germany

  • Financial performance in 2015 was heavily concentrated, with the Bytro Labs title 'Call of War' accounting for 62% of total group revenue.

    Stillfront, 2015 · Company Description, p. 13

Documents about Bytro Labs

Cover of Mobile Gaming by Genre: Midcore
Report23 pages

Mobile Gaming by Genre: Midcore

The analysis demonstrates that midcore mobile games—those offering depth while remaining accessible on handheld devices—are experiencing a post-pandemic rebound, with Q1 2025 downloads and revenue surpassing 2024 levels.

  • Midcore mobile gaming is experiencing a post-pandemic rebound, with Q1 2025 revenue and download figures exceeding 2024 levels.
  • Strategic rewarded video integration can significantly boost performance, as evidenced by Bytro Labs increasing ARPDAU by 32.9% and Day-3 iOS retention by 6.1%.
  • Midcore titles achieve higher eCPMs than casual games, with Bytro Labs reaching eCPMs of 23 on iOS and 25 on Android through optimized ad placement.
InvestGameApr 2025
Cover of Q1 2016 Presentation: Stillfront Group
Financial report30 pages

Q1 2016 Presentation: Stillfront Group

Stillfront Group’s Q1 2016 presentation outlines a robust growth trajectory driven by a portfolio-based strategy known as PLEX, which emphasizes long-life cycle games, scalable engine technology, and cross-platform development.

  • Stillfront Group achieved 113% year-over-year net revenue growth in Q1 2016, supported by a 39.7% underlying EBITDA margin.
  • The company targets net revenue exceeding SEK 300 million by 2020 through a strategy of increasing annual game releases from two in 2016 to five or seven by 2020.
  • The title 'Call of War' was the primary revenue driver in Q1 2016, accounting for 46% of total group revenue.
StillfrontMay 2016
Cover of Stillfront Group Year End Report 2015
Financial report13 pages

Stillfront Group Year End Report 2015

The Stillfront Group 2015 year-end report details a period of significant expansion and financial improvement for the independent game developer and publisher.

  • Stillfront's 2015 net revenues reached SEK 57.1 million, up 96% year over year, while underlying EBITDA rose more than fivefold to SEK 12.9 million, a 22.6% margin.
  • Call of War, developed by subsidiary Bytro Labs, was the main growth driver, with revenue rising from SEK 4.0 million in Q3 to SEK 10.1 million in Q4 2015.
  • Stillfront listed on Nasdaq First North in December 2015 and completed a SEK 75 million share issue, lifting year-end cash to SEK 73.5 million.
StillfrontFeb 2016
Cover of Stillfront Group Company Presentation
Presentation27 pages

Stillfront Group Company Presentation

Stillfront Group operates as a diversified developer and publisher of independent games, with a strategic focus on long-lifecycle titles and scalable gaming engines.

  • Stillfront Group achieved a 63% increase in organic net revenue for the year-to-date period ending September 2015 compared to the previous year.
  • The company's underlying EBITDA margin expanded by 15 percentage points to reach 23% during the same period, driven by low marginal costs and free-to-play monetization.
  • Growth is primarily fueled by the successful launch of the strategy game Call of War and the strong market performance of the title Unravel.
StillfrontNov 2015
Cover of Company Description
Financial report87 pages

Company Description

Stillfront Group AB established this company description in December 2015 to facilitate its listing on Nasdaq First North, signaling its transition from a private conglomerate to a public entity.

  • Stillfront Group utilizes a 'PLEX' strategy to manage a portfolio of near-autonomous subsidiaries, focusing on long-lifecycle, cross-platform games to mitigate development risks.
  • The company reported 63% organic sales growth and a 23.1% underlying EBITDA margin in 2015, with a target to reach SEK 300 million in net revenue by 2020.
  • Financial performance in 2015 was heavily concentrated, with the Bytro Labs title 'Call of War' accounting for 62% of total group revenue.
StillfrontJan 2015
Cover of Stillfront Group Annual Report 2013
Financial report26 pages

Stillfront Group Annual Report 2013

Stillfront Group’s 2013 fiscal performance was defined by a strategic transition toward portfolio expansion within the European gaming market, despite facing a consolidated loss of approximately 18.5 million SEK.

  • Stillfront Group reported a consolidated loss of approximately 18.5 million SEK for the 2013 fiscal year, primarily driven by significant write-downs of historical balance sheet items.
  • The company executed a new share issue in 2013 to secure capital for increased marketing investments and to support both organic growth and future acquisitions.
  • Operational strategy focused on the consolidation of key subsidiaries, specifically Coldwood Interactive and Bytro Labs, to expand the company's footprint in the European gaming market.
StillfrontMay 2014
Cover of Bytro Labs Celebrates 10th Anniversary: Germany
Article

Bytro Labs Celebrates 10th Anniversary: Germany

Bytro Labs, a German game development studio, marked its tenth anniversary in 2019 by reflecting on its growth and strategic evolution within the industry.

  • Founded in 2009, Bytro Labs reached its 10-year anniversary in 2019 with a portfolio exceeding 10 million registered players.
  • The studio specializes in complex, real-time strategy games designed as long-form, persistent board games, anchored by the title Supremacy 1914.
  • Bytro Labs utilizes an HTML5 and WebGL-based technology stack to ensure cross-platform compatibility across mobile, web browsers, and Steam.
Gamecity Hamburg
Cover of Danish Delegation Visits Hamburg Games Companies: November 14, 2019
Article

Danish Delegation Visits Hamburg Games Companies: November 14, 2019

In November 2019, the industry organization gamecity:Hamburg hosted a delegation of representatives from Danish educational and industry institutions to foster cross-border collaboration and address talent recruitment needs.

  • In November 2019, gamecity:Hamburg hosted a delegation from Danish educational institutions to align Denmark’s game development training programs with the professional hiring requirements of the Hamburg games industry.
  • The two-day program facilitated direct collaboration between Danish educators from 3D College Denmark, Dania Academy, Viden Djurs, and Game Hub Denmark and major Hamburg-based studios.
  • Participating Hamburg-based companies included industry leaders InnoGames, Daedalic Entertainment, Bigpoint, and Bytro Labs.
Gamecity Hamburg
Cover of Gamecity Treff Meets Gamevention: A Successful Network Evening
Article

Gamecity Treff Meets Gamevention: A Successful Network Evening

The Gamecity Treff meets Gamevention event served as a strategic networking platform designed to bridge the gap between Hamburg’s established games industry and trade visitors attending the Gamevention Business Day.

  • The Gamecity Treff meets Gamevention event took place on November 25, 2019, to connect Hamburg’s local games industry with trade visitors from the Gamevention Business Day.
  • Industry leaders Hendrik Klindworth of InnoGames and Tobias Kringe of Bytro Labs participated in a panel discussion to evaluate the current state of the Hamburg games market.
  • The event featured a 'Pitch and Match' session that facilitated direct, structured networking between developers and industry stakeholders.
Gamecity Hamburg
Cover of Hamburg Games Conference 2020: How to Make Money with Games
Article

Hamburg Games Conference 2020: How to Make Money with Games

The Hamburg Games Conference 2020, held at the Zeise cinemas, focused on the evolving landscape of digital revenue models within the gaming industry.

  • The Hamburg Games Conference 2020 focused on evolving digital revenue models and strategies for sustaining profitability within a shifting global digital economy.
  • Industry experts from companies including Raw Fury, Thunderful, Wooga, Cornfox Brothers, Spil Games, and Daedalic provided insights on monetization strategies and platform integration.
  • The conference explored emerging market opportunities for developers, specifically highlighting the integration of subscription services like Apple Arcade, onboard entertainment, and live-streaming.
Gamecity Hamburg
Cover of Games Lift: Batch 1 Selected Projects
Article

Games Lift: Batch 1 Selected Projects

Gamecity Hamburg launched its inaugural Games Lift incubator program in 2020 to foster the growth of local game development talent.

  • Gamecity Hamburg launched the Games Lift incubator in 2020 to provide financial support, infrastructure, and professional mentorship to emerging local game developers.
  • Five projects were selected from 16 applicants: Alchymia, Crumbling, Leif's Adventure: Netherworld Hero, Luna Park, and Ninja Brigade.
  • Each of the five selected teams receives 15,000 euros in funding, access to a co-working space, and a three-month intensive workshop program.
Gamecity Hamburg
Cover of Bytro Labs Tests 4-Day Week: Interview with Tobias Kringe
Article

Bytro Labs Tests 4-Day Week: Interview with Tobias Kringe

Bytro Labs, a Hamburg-based game studio with over 70 employees, initiated a three-month trial of a four-day work week from October to December 2022.

  • Bytro Labs, a Hamburg-based studio with over 70 employees, conducted a three-month trial of a four-day work week from October to December 2022.
  • The primary goal of the trial was to evaluate whether reduced working hours could be offset by increased efficiency, higher work quality, and improved employee retention.
  • The studio utilized a decentralized, results-first management approach that required employees to minimize distractions, prioritize high-impact tasks, and limit meeting participation.
Gamecity Hamburg