Bloober Team
CompanyPoland
7 documents in the library are about Bloober Team, from writers such as The Game Business, Dungeon Investing and Game File. Each has a summary and key insights with the page they come from.
Connections
The documents about Bloober Team on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $61.5M
- 13 games
- Revenue as developer
- $120.3M
- 13 games
- Units sold
- 4.9M
- as publisher or developer
- Headquarters
- Poland
Bloober Team’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| SILENT HILL 2Developer | 2024 | $58.9M | 1.2M | |
| Layers of Fear (2016)Developer and Publisher | 2015 | $32.3M | 2.6M | |
| Cronos: The New DawnDeveloper and Publisher | 2025 | $10.2M | 235K | |
| Blair WitchDeveloper and Publisher | 2019 | $5.9M | 304K | |
| The MediumDeveloper and Publisher | 2021 | $4.7M | 147K | |
| ObserverDeveloper and Publisher | 2017 | $3.6M | 193K | |
| Observer: System ReduxDeveloper and Publisher | 2020 | $1.8M | 91K | |
| Layers of Fear 2Developer and Publisher | 2019 | $1.5M | 77K | |
| Layers of FearDeveloper and Publisher | 2023 | $1.1M | 53K | |
| Blair Witch VRDeveloper and Publisher | 2021 | $129K | 6,390 |
Documents about Bloober Team
Games Media Crisis Deepens, Bloober Hunts Weird Horror Titles, and New York Games Week Soft Launches
The video game industry is currently navigating a period of significant structural instability, characterized by widespread media layoffs and evolving event strategies.
- The games media industry is facing severe contraction, with recent layoffs at Future (Gamesradar/Techradar), Metro, and Popverse following earlier cuts at IGN and Restart, driven by declining search traffic and the rise of AI.
- Bloober Team is expanding its horror portfolio through its 'Broken Mirror' label, which currently has five projects in development, including the licensed title 'Saw: Genesis' and the Switch 2 exclusive 'Onyx: The Dark Grip'.
- New York Games Week is soft-launching on October 4, 2026, as a decentralized event series intended to test a new industry gathering model before a full-scale rollout in 2027.
Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week launches
The games media landscape is currently undergoing a period of profound instability, marked by widespread layoffs and a fundamental shift in audience acquisition as AI-driven search algorithms disrupt traditional traffic models.
- The games media sector is facing significant instability due to layoffs and AI-driven search algorithms disrupting traditional traffic models, leading to a shift toward niche publications and podcasts.
- Bloober Team is launching the 'Broken Mirror Games' label, led by Tymon Smektała, to expand into a global horror platform by managing two first-party and five second-party titles.
- New York Games Week is debuting as a decentralized event model that utilizes existing city infrastructure and coordinates with New York Comic-Con to replace traditional, rigid trade show formats.
There Are Plans for Bolder Star Trek Video Games
Paramount Games Group’s creative head, Shawn Kittelsen, outlines a strategic pivot toward larger-scale Star Trek titles after noting that recent releases have largely remained niche, PC-centric strategy or VR experiences.
- Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
- Bloober Team is developing the first flagship title, 'Star Trek Shadow Frontier,' a psychological survival-horror game featuring Ro Laren that is modeled after 'Dead Space' and 'Hellblade'.
- Paramount has designated Star Trek as one of its 'big four' franchises, alongside Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, and Spongebob Square Pants.
Bloober Team Semi-Annual Financial Results: January-June 2025
The financial performance of Bloober Team for the first half of 2025 highlights a significant shift in the studio’s global market reliance.
- Bloober Team's H1 2025 revenue reached 45.79 million zlotys ($12.63 million), a 6.4% decline compared to the same period in 2024.
- Asia has become the studio's primary market, accounting for 63.99% of total revenue following new distribution agreements in China, Hong Kong, Macau, and Taiwan.
- North American revenue share dropped significantly as sales in the region nearly halved, falling to 31.8% of total income.
LEGO Batman: Legacy of the Dark Knight was the biggest announcement of Gamescom 2025
Gamescom 2025 served as a critical barometer for the global gaming industry, reflecting a landscape defined by cautious optimism and a strategic pivot toward sustainable development.
- LEGO Batman: Legacy of the Dark Knight was the top commercial performer at Gamescom 2025, leading the event in new wishlists and media coverage.
- Hollow Knight: Silksong continues to exert significant market pressure, forcing smaller developers to reschedule releases to avoid direct competition with the title.
- Industry analysts are shifting focus from traditional metrics like wishlists toward deeper engagement indicators, such as community activity on platforms like Discord.
A Random Walk Through the Polish Videogame Sector (Part 2)
The Polish video game industry is currently defined by a stark dichotomy between aggressive, high-risk expansion and disciplined, capital-efficient operations.
- The Polish gaming sector is defined by a dichotomy between high-risk, overextended studios like Bloober Team, PCF Group, and CI Games, and disciplined, cash-rich developers like Creepy Jar.
- Large-scale studios frequently face systemic financial instability and persistent funding risks, often requiring external capital raises to maintain operations.
- Creepy Jar demonstrates the viability of a disciplined, single-project strategy, though its future valuation remains highly sensitive to the success of upcoming titles like StarRupture.
Silent Hill 2 Remake Impresses on Live Streaming
The Silent Hill 2 Remake has demonstrated significant commercial and cultural success on live-streaming platforms, effectively validating Konami’s strategy to modernize its classic horror catalog.
- The Silent Hill 2 Remake generated nearly 16 million hours watched and 404,000 peak concurrent viewers during its first week of release.
- The game achieved 315,000 hours of airtime, indicating broad interest across a wide range of creators rather than reliance on a few top-tier streamers.
- Silent Hill 2 Remake outperformed the Resident Evil 2 remake by approximately 1 million hours watched during its debut week.
