Skip to main content

Bloober Team

CompanyPoland

7 documents in the library are about Bloober Team, from writers such as The Game Business, Dungeon Investing and Game File. Each has a summary and key insights with the page they come from.

Documents
7
newest 1 Oct 2026
Steam revenue
$120.3M
estimate, its games

Connections

The documents about Bloober Team on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$61.5M
13 games
Revenue as developer
$120.3M
13 games
Units sold
4.9M
as publisher or developer
Headquarters
Poland

Bloober Team’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
SILENT HILL 2Developer2024$58.9M1.2M
Layers of Fear (2016)Developer and Publisher2015$32.3M2.6M
Cronos: The New DawnDeveloper and Publisher2025$10.2M235K
Blair WitchDeveloper and Publisher2019$5.9M304K
The MediumDeveloper and Publisher2021$4.7M147K
ObserverDeveloper and Publisher2017$3.6M193K
Observer: System ReduxDeveloper and Publisher2020$1.8M91K
Layers of Fear 2Developer and Publisher2019$1.5M77K
Layers of FearDeveloper and Publisher2023$1.1M53K
Blair Witch VRDeveloper and Publisher2021$129K6,390

Documents about Bloober Team

Cover of Games Media Crisis Deepens, Bloober Hunts Weird Horror Titles, and New York Games Week Soft Launches
Article

Games Media Crisis Deepens, Bloober Hunts Weird Horror Titles, and New York Games Week Soft Launches

The video game industry is currently navigating a period of significant structural instability, characterized by widespread media layoffs and evolving event strategies.

  • The games media industry is facing severe contraction, with recent layoffs at Future (Gamesradar/Techradar), Metro, and Popverse following earlier cuts at IGN and Restart, driven by declining search traffic and the rise of AI.
  • Bloober Team is expanding its horror portfolio through its 'Broken Mirror' label, which currently has five projects in development, including the licensed title 'Saw: Genesis' and the Switch 2 exclusive 'Onyx: The Dark Grip'.
  • New York Games Week is soft-launching on October 4, 2026, as a decentralized event series intended to test a new industry gathering model before a full-scale rollout in 2027.
The Game BusinessOct 2026
Cover of Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week launches
53 min
The Game Business53 min

Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week launches

The games media landscape is currently undergoing a period of profound instability, marked by widespread layoffs and a fundamental shift in audience acquisition as AI-driven search algorithms disrupt traditional traffic models.

  • The games media sector is facing significant instability due to layoffs and AI-driven search algorithms disrupting traditional traffic models, leading to a shift toward niche publications and podcasts.
  • Bloober Team is launching the 'Broken Mirror Games' label, led by Tymon Smektała, to expand into a global horror platform by managing two first-party and five second-party titles.
  • New York Games Week is debuting as a decentralized event model that utilizes existing city infrastructure and coordinates with New York Comic-Con to replace traditional, rigid trade show formats.
The Game BusinessOct 2026
Cover of There Are Plans for Bolder Star Trek Video Games
Article

There Are Plans for Bolder Star Trek Video Games

Paramount Games Group’s creative head, Shawn Kittelsen, outlines a strategic pivot toward larger-scale Star Trek titles after noting that recent releases have largely remained niche, PC-centric strategy or VR experiences.

  • Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
  • Bloober Team is developing the first flagship title, 'Star Trek Shadow Frontier,' a psychological survival-horror game featuring Ro Laren that is modeled after 'Dead Space' and 'Hellblade'.
  • Paramount has designated Star Trek as one of its 'big four' franchises, alongside Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, and Spongebob Square Pants.
Game FileJun 2026
Cover of Bloober Team Semi-Annual Financial Results: January-June 2025
Article

Bloober Team Semi-Annual Financial Results: January-June 2025

The financial performance of Bloober Team for the first half of 2025 highlights a significant shift in the studio’s global market reliance.

  • Bloober Team's H1 2025 revenue reached 45.79 million zlotys ($12.63 million), a 6.4% decline compared to the same period in 2024.
  • Asia has become the studio's primary market, accounting for 63.99% of total revenue following new distribution agreements in China, Hong Kong, Macau, and Taiwan.
  • North American revenue share dropped significantly as sales in the region nearly halved, falling to 31.8% of total income.
Game World ObserverSep 2025
Cover of LEGO Batman: Legacy of the Dark Knight was the biggest announcement of Gamescom 2025
53 min
The Game Business53 min

LEGO Batman: Legacy of the Dark Knight was the biggest announcement of Gamescom 2025

Gamescom 2025 served as a critical barometer for the global gaming industry, reflecting a landscape defined by cautious optimism and a strategic pivot toward sustainable development.

  • LEGO Batman: Legacy of the Dark Knight was the top commercial performer at Gamescom 2025, leading the event in new wishlists and media coverage.
  • Hollow Knight: Silksong continues to exert significant market pressure, forcing smaller developers to reschedule releases to avoid direct competition with the title.
  • Industry analysts are shifting focus from traditional metrics like wishlists toward deeper engagement indicators, such as community activity on platforms like Discord.
The Game BusinessAug 2025
Article

A Random Walk Through the Polish Videogame Sector (Part 2)

The Polish video game industry is currently defined by a stark dichotomy between aggressive, high-risk expansion and disciplined, capital-efficient operations.

  • The Polish gaming sector is defined by a dichotomy between high-risk, overextended studios like Bloober Team, PCF Group, and CI Games, and disciplined, cash-rich developers like Creepy Jar.
  • Large-scale studios frequently face systemic financial instability and persistent funding risks, often requiring external capital raises to maintain operations.
  • Creepy Jar demonstrates the viability of a disciplined, single-project strategy, though its future valuation remains highly sensitive to the success of upcoming titles like StarRupture.
Dungeon InvestingNov 2024
Cover of Silent Hill 2 Remake Impresses on Live Streaming
Article

Silent Hill 2 Remake Impresses on Live Streaming

The Silent Hill 2 Remake has demonstrated significant commercial and cultural success on live-streaming platforms, effectively validating Konami’s strategy to modernize its classic horror catalog.

  • The Silent Hill 2 Remake generated nearly 16 million hours watched and 404,000 peak concurrent viewers during its first week of release.
  • The game achieved 315,000 hours of airtime, indicating broad interest across a wide range of creators rather than reliance on a few top-tier streamers.
  • Silent Hill 2 Remake outperformed the Resident Evil 2 remake by approximately 1 million hours watched during its debut week.
Stream HatchetOct 2024