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Silent Hill

Game33 documents

33 documents in the library are about Silent Hill, from writers such as Extra Credits, Konami and Stream Hatchet, the newest from 2026. Each has a summary and key insights with the page they come from.

Silent Hill cover

Silent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.

Released
Feb 24, 1999
Developer
Team Silent
Publisher
Konami
Genres
Puzzle, Adventure
Platforms
PlayStation 3, PlayStation, PlayStation Portable

Game data from IGDB.com

Key figures

Documents about Silent Hill

Cover of Konami Group Annual Financial Report: Fiscal Year Ended March 31, 2026
Financial report77 pages

Konami Group Annual Financial Report: Fiscal Year Ended March 31, 2026

The Konami Group achieved record-high financial results for the fiscal year ended March 31, 2026, marking the third consecutive year of growth.

  • Konami Group reported strong fiscal year 2026 growth, with operating profit rising 33.3% to ¥135,891 million and profit attributable to owners of the parent increasing 33.9% to ¥100,013 million.
  • Total consolidated revenue for the fiscal year ended March 31, 2026, reached ¥493,677 million, with the Digital Entertainment segment serving as the primary driver at ¥370,225 million, representing 75% of total revenue.
  • The company underwent a structural reorganization on October 1, 2025, spinning off its arcade game business into a new entity, Konami Arcade Games Co., Ltd., which is now reported as a separate segment.
KonamiJul 2026
Cover of This Gen’s Top Remakes & Remasters by Copies Sold
Article

This Gen’s Top Remakes & Remasters by Copies Sold

The current gaming landscape is defined by a strategic pivot toward remakes and remasters, which serve as a critical risk-mitigation tool for AAA publishers facing bloated budgets and market volatility.

  • Remakes and remasters are a de-risked strategy for publishers due to proven demand and shorter, cheaper production cycles compared to new IPs, which can cost over $150M and take nearly a decade to develop.
  • Capcom's strategy of using reliable remake pipelines to fund innovative new titles is becoming an industry standard, with other major publishers like PlayStation, Xbox, Square Enix, Ubisoft, and Konami adopting similar approaches.
  • Steam often generates less revenue per copy for remakes/remasters due to higher sales volume in lower-priced regions and frequent discounting, with countries like China, Brazil, and Russia being top markets for titles like Resident Evil 4.
Alinea AnalyticsJul 2026
Cover of September's Packed Schedule
Article

September's Packed Schedule

September’s release calendar is densely packed, with a cluster of high-profile titles slated for mid-to-late September across multiple platforms.

  • The U.S. gaming market grew to 212.3 million players in 2026, an increase from 205.1 million the previous year.
  • September features a highly competitive release calendar, with major titles like Marvel’s Wolverine (Sept 15), Dune Awakening (Sept 22), and a cluster of releases on Sept 24, including Silent Hill Townfall and Dragon Quest XI S, strategically scheduled to avoid the November launch of Grand Theft Auto VI.
  • The Tokyo Game Show (Sept 17–22) is driving a surge in Japanese software releases, with multiple titles from publishers like Konami, Capcom, and Square Enix launching immediately following the event.
Game FileJun 2026
Cover of Konami Group FY2026 Financial Results
Financial report21 pages

Konami Group FY2026 Financial Results

Konami Group’s financial results for the fiscal year ending March 2026 demonstrate robust growth across its diversified business segments.

  • Konami Group achieved strong FY2026 financial growth, with revenue increasing 17.1% year-over-year to 493.7 billion JPY and operating profit rising 33.3% to 135.9 billion JPY.
  • The Digital Entertainment segment remains the primary driver of profitability, contributing 136.0 billion JPY in business profit, a 37.5% increase over the previous year.
  • The company declared an annual dividend of 221.50 JPY per share for FY2026, reflecting a 56.00 JPY increase and adherence to a payout ratio policy of at least 30%.
KonamiMay 2026
Article

Games and Numbers: March 12 - March 24, 2026

The bi-weekly industry update covering March 12 to March 24, 2026, provides a snapshot of performance milestones across the PC, console, and mobile gaming sectors.

  • Nintendo reduced its Switch 2 production target from 6 million to 4 million units for the current quarter following weaker-than-expected U.S. holiday sales.
  • Resident Evil Requiem sold over 6 million copies in under a month, while the Silent Hill 2 remake reached 5 million users through sales and subscriptions.
  • Crimson Desert generated $20 million in pre-order revenue and sold 3 million units within its first week of release.
GameDev ReportsMar 2026
Cover of The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming
Article

The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming

This year-end review reflects on the evolution of gaming journalism throughout 2025, emphasizing the importance of agile, independent reporting in an industry defined by cyclical release schedules.

  • CD Projekt Red successfully ported Cyberpunk 2077 to Apple silicon Macs, achieving high efficiency and lower power consumption after a two-year development cycle.
  • The three-year contract saga for Call of Duty workers reached a formal resolution in 2025.
  • Gaming journalism in 2025 shifted toward covering the intersection of gaming with fashion, beauty, and broader cultural trends.
Shannon LiaoDec 2025
Cover of GMTK Digest: November 2025
Article

GMTK Digest: November 2025

The November 2025 industry digest serves as a curated overview of significant developments, critical discourse, and labor issues within the global video game sector.

  • Rockstar Games faces accusations of union busting following the termination of staff prior to the completion of Grand Theft Auto 6, despite the company citing gross misconduct as the cause.
  • The release of Call of Duty: Black Ops 7 has become a focal point for industry-wide criticism regarding the integration of artificial intelligence in major titles.
  • Analysts suggest a shift in player expectations for major releases, noting that Hades 2 prioritizes repetitive maintenance over meaningful thematic narrative development.
Game Maker's ToolkitNov 2025
Cover of Konami Group Semi-annual Condensed Consolidated Financial Statements: Six Months Ended September 30, 2025
Financial report22 pages

Konami Group Semi-annual Condensed Consolidated Financial Statements: Six Months Ended September 30, 2025

Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its diversified business portfolio.

  • Konami Group reported strong growth for the six months ended September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% increase year-on-year.
  • Profit attributable to owners of the parent rose 27.7% to ¥46,486 million, resulting in basic earnings per share of ¥342.92 compared to ¥268.53 in the prior year period.
  • The Digital Entertainment segment remains the primary driver of growth, generating ¥168,777 million in revenue (up 28.2%) and ¥61,378 million in business profit (up 31.6%).
KonamiNov 2025
Cover of ALDORA Leaderboard: Horror and Sci-Fi Dominate Fall
Article

ALDORA Leaderboard: Horror and Sci-Fi Dominate Fall

The September 2025 entertainment landscape was defined by a significant consumer preference for dark, high-concept narratives, with horror and science fiction franchises emerging as the primary drivers of deep audience engagement.

  • In September 2025, entertainment-based properties reached over 200 million users, with Borderlands leading the leaderboard at 19.5 million, a 26% month-over-month increase driven by the launch of Borderlands 4.
  • Horror and sci-fi franchises, including Silent Hill (+14%) and Alien (+12%), are demonstrating recession-proof engagement by overindexing in 'play' and 'connect' behaviors despite smaller total reach compared to mass-market titles.
  • Nostalgia acts as a primary growth engine, with legacy titles like Silent Hill and Gears of War (+8%) successfully reactivating dormant fan bases through modern reboots and remasters.
AldoraOct 2025
Cover of Konami Group Corporation: Consolidated Financial Results for the Six Months Ended September 30, 2025
Financial report19 pages

Konami Group Corporation: Consolidated Financial Results for the Six Months Ended September 30, 2025

Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its core business operations.

  • Konami Group achieved record-high financial results for the first half of the fiscal year ending September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% year-on-year increase.
  • Profit attributable to owners of the parent rose 27.7% year-on-year to ¥46,486 million, marking the second consecutive fiscal year of record-high first-half profits.
  • The Digital Entertainment segment remains the primary growth driver, supported by the continued performance of key titles including eFootball™, which has surpassed 900 million cumulative downloads, and Yu-Gi-Oh! MASTER DUEL, which has exceeded 90 million downloads.
KonamiOct 2025
Cover of September’s Top PlayStation Games by Copies Sold: Horror and Sports Reign
Article

September’s Top PlayStation Games by Copies Sold: Horror and Sports Reign

September’s PlayStation sales performance highlights the continued dominance of major sports franchises alongside the enduring popularity of legacy titles and niche horror releases.

  • EA and 2K dominated September PlayStation sales, with NBA 2K26 selling just under 2 million copies and FC 26 continuing to outperform other licensed sports titles globally.
  • The free-to-play title Skate achieved a strong launch with over 15 million players across consoles, including 7.5 million on PlayStation, and generated approximately $3 million in cosmetic revenue on Steam.
  • Borderlands 4 moved nearly 800,000 units on PlayStation, while Team Cherry’s Silksong sold over 600,000 units in its first month of release.
Alinea AnalyticsOct 2025
Cover of Sonic Racing Crossworlds: Market Performance Analysis
Article

Sonic Racing Crossworlds: Market Performance Analysis

This analysis examines the European video game market performance for the week ending September 28, 2025, highlighting the commercial reception of major new releases and broader sales trends.

  • EA Sports FC 26 remains the No. 1 game in Europe for the week ending September 28, though early estimates suggest year-on-year sales are down by more than 20%.
  • The staggered launch of EA Sports FC 26, with the Ultimate Edition releasing a week before the Standard Edition, resulted in a 35% week-over-week revenue decline for the second week.
  • Konami’s Silent Hill F debuted at No. 2 on the European charts, with opening week sales approximately one-third lower than the previous year's series entry.
The Game BusinessOct 2025

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