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Bloober Team

CompanyPoland

Documents about Bloober Team

Cover of Games Media Crisis Deepens, Bloober Hunts Weird Horror Titles, and New York Games Week Soft Launches
Article

Games Media Crisis Deepens, Bloober Hunts Weird Horror Titles, and New York Games Week Soft Launches

The video game industry is currently navigating a period of significant structural instability, characterized by widespread media layoffs and evolving event strategies.

  • The games media industry is facing severe contraction, with recent layoffs at Future (Gamesradar/Techradar), Metro, and Popverse following earlier cuts at IGN and Restart, driven by declining search traffic and the rise of AI.
  • Bloober Team is expanding its horror portfolio through its 'Broken Mirror' label, which currently has five projects in development, including the licensed title 'Saw: Genesis' and the Switch 2 exclusive 'Onyx: The Dark Grip'.
  • New York Games Week is soft-launching on October 4, 2026, as a decentralized event series intended to test a new industry gathering model before a full-scale rollout in 2027.
The Game BusinessOct 2026
Cover of The New Paramount Games Isn’t Like the Old Paramount Games
Article

The New Paramount Games Isn’t Like the Old Paramount Games

Paramount Games is undergoing a strategic transformation, moving away from past failed attempts at gaming to establish a sustainable, long-term development and publishing operation.

  • Paramount Games is shifting its strategy toward 'cost-effective AAA' titles, explicitly avoiding the massive, high-risk budgets associated with industry-standard blockbusters like GTA.
  • The company aims to release multiple titles per year across its portfolio, leveraging established properties like SpongeBob and Nick Toons alongside new original IP to ensure consistent audience engagement.
  • Paramount has partnered with Platinum Games to develop 'Teenage Mutant Ninja Turtles: The Last Ronin,' signaling a move to prioritize development partners who demonstrate genuine passion for the source material.
The Game BusinessJun 2026
Cover of There Are Plans for Bolder Star Trek Video Games
Article

There Are Plans for Bolder Star Trek Video Games

Paramount Games Group’s creative head, Shawn Kittelsen, outlines a strategic pivot toward larger-scale Star Trek titles after noting that recent releases have largely remained niche, PC-centric strategy or VR experiences.

  • Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
  • Bloober Team is developing the first flagship title, 'Star Trek Shadow Frontier,' a psychological survival-horror game featuring Ro Laren that is modeled after 'Dead Space' and 'Hellblade'.
  • Paramount has designated Star Trek as one of its 'big four' franchises, alongside Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, and Spongebob Square Pants.
Game FileJun 2026
Cover of Bloober Team Semi-Annual Financial Results: January-June 2025
Article

Bloober Team Semi-Annual Financial Results: January-June 2025

The financial performance of Bloober Team for the first half of 2025 highlights a significant shift in the studio’s global market reliance.

  • Bloober Team's H1 2025 revenue reached 45.79 million zlotys ($12.63 million), a 6.4% decline compared to the same period in 2024.
  • Asia has become the studio's primary market, accounting for 63.99% of total revenue following new distribution agreements in China, Hong Kong, Macau, and Taiwan.
  • North American revenue share dropped significantly as sales in the region nearly halved, falling to 31.8% of total income.
Game World ObserverSep 2025
Article

A Random Walk Through the Polish Videogame Sector (Part 2)

The Polish video game industry is currently defined by a stark dichotomy between aggressive, high-risk expansion and disciplined, capital-efficient operations.

  • The Polish gaming sector is defined by a dichotomy between high-risk, overextended studios like Bloober Team, PCF Group, and CI Games, and disciplined, cash-rich developers like Creepy Jar.
  • Large-scale studios frequently face systemic financial instability and persistent funding risks, often requiring external capital raises to maintain operations.
  • Creepy Jar demonstrates the viability of a disciplined, single-project strategy, though its future valuation remains highly sensitive to the success of upcoming titles like StarRupture.
Dungeon InvestingNov 2024
Cover of Silent Hill 2 Remake Impresses on Live Streaming
Article

Silent Hill 2 Remake Impresses on Live Streaming

The Silent Hill 2 Remake has demonstrated significant commercial and cultural success on live-streaming platforms, effectively validating Konami’s strategy to modernize its classic horror catalog.

  • The Silent Hill 2 Remake generated nearly 16 million hours watched and 404,000 peak concurrent viewers during its first week of release.
  • The game achieved 315,000 hours of airtime, indicating broad interest across a wide range of creators rather than reliance on a few top-tier streamers.
  • Silent Hill 2 Remake outperformed the Resident Evil 2 remake by approximately 1 million hours watched during its debut week.
Stream HatchetOct 2024