Skip to main content

Adam

Company

Documents about Adam

Cover of Fireside Chat: In the Sandbox With Adam & Piyush, the Live at PGC One
21 min
PocketGamer.biz21 min

Fireside Chat: In the Sandbox With Adam & Piyush, the Live at PGC One

This discussion, held at Pocket Gamer Connects London 2023, explores the evolving landscape of mobile user acquisition (UA), supply-side mechanics, and the impact of privacy regulations on the gaming industry.

  • The supply-side ecosystem—comprising SSPs, ad exchanges, and mediation platforms—functions as a multi-layered auction system where the primary goal is to maximize yield by rendering the highest-paying ad impression for the publisher.
  • Publishers should determine their monetization model (IAA vs. IAP) based on game genre and the underlying economy of the title, rather than relying solely on Daily Active User (DAU) volume.
  • Privacy-centric changes like iOS 14's ATT framework have forced the industry to shift toward contextual targeting and audience segmentation as alternatives to user-level data for media buying.
PocketGamer.bizFeb 2023
Cover of G2 Esports Names Alban Dechelotte Permanent CEO
Article

G2 Esports Names Alban Dechelotte Permanent CEO

G2 Esports, a Berlin-based esports organization, has formalized its executive leadership team by appointing Alban Dechelotte as permanent chief executive officer.

  • G2 Esports has appointed Alban Dechelotte as permanent CEO, following his tenure as interim CEO since the September 2022 resignation of founder Carlos ‘Ocelote’ Rodriguez.
  • Sabrina Ratih has been appointed as the new Chief Operating Officer of G2 Esports, joining the organization after a seven-year executive tenure at Red Bull Media House.
  • Philippe Adam has been officially confirmed as the Chief Financial Officer of G2 Esports, a role he has held since joining the company in June 2022.
The Esports AdvocateJan 2023
Cover of eUnited Closed, Only CEO Remains
Article

eUnited Closed, Only CEO Remains

The Encino-based esports organization eUnited has effectively ceased operations, with all staff and competitive players departing by the end of 2022.

  • Esports organization eUnited has effectively ceased operations, with all staff and players released by the end of 2022.
  • Founder and CEO Adam Stein is the sole remaining individual associated with the company, as all other employees, including VP of esports Matthew “Burns” Potthoff, have departed.
  • The organization conducted a series of layoffs starting in late August 2022, with remaining roles left unfilled before the final staff departures in December.
The Esports AdvocateJan 2023
Cover of John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'
61 min
Game Developers Conference61 min

John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'

The development of Bugsnax represents a deliberate pivot from a systemic, arcade-style prototype toward a character-focused narrative experience.

  • The core narrative and mechanical theme of Bugsnax was built on the concept that the creatures are parasitic and harmful, despite the characters' desire to consume them.
  • The development team spent the first year of production on a version of the game that was on-rails and featured a strict separation between town-based management and creature hunting, which they ultimately scrapped to allow for free-roaming exploration.
  • Young Horses moved away from combat-based mechanics, instead focusing on a systemic approach where the player acts as a journalist and therapist helping Grumpuses resolve personal issues.
Game Developers ConferenceJan 2022
Cover of Curriculum Vitae: Bartosz Gras (PlayWay S.A.)
Regulatory notice1 page

Curriculum Vitae: Bartosz Gras (PlayWay S.A.)

Bartosz Graś is a prominent legal expert and entrepreneur deeply integrated into the Polish gaming and technology sectors.

  • Bartosz Graś is a key stakeholder in the PlayWay S.A. ecosystem, holding shares in over a dozen companies within the group.
  • He co-founded Games Incubator S.A. and PWay Sp. z o.o., focusing on the development of the PWay token and the blockchain-based platform Need for a Game Idea.
  • Graś has been active in the gaming industry since 1994 and contributed to the conceptualization of titles such as Car Detailing Simulator.
PlayWayMar 2021
Cover of GDC Plays Afterparty with game director Adam Hines
54 min
Game Developers Conference54 min

GDC Plays Afterparty with game director Adam Hines

Afterparty explores the intersection of comedy and adventure through the journey of two friends navigating Hell to outdrink Satan.

  • Night School Studio's Afterparty development process relied on an 1,800-page script, with game director Adam Hines writing 80% to 90% of the content.
  • The studio employs a rigorous iterative workflow, conducting two to three rounds of rewrites after initial implementation to ensure gameplay mechanics and dialogue timing function correctly.
  • Afterparty incorporates a drinking mechanic that serves as a puzzle-solving system, allowing players to manipulate character personality types to overcome obstacles like bypassing bouncers.
Game Developers ConferenceOct 2019
Cover of Math for Game Programmers: The Math of Deep Learning
26 min
Game Developers Conference26 min

Math for Game Programmers: The Math of Deep Learning

Deep learning functions as a specialized form of differentiable computing, where developers construct large, complex computational graphs to approximate functions that map inputs to outputs.

  • Deep learning functions as differentiable computing, utilizing massive computational graphs with billions of parameters to approximate complex functions that map inputs to outputs.
  • The primary utility of deep learning is its ability to process high-dimensional data, such as audio, video, and images, to identify complex decision surfaces that traditional rule-based systems cannot.
  • Training relies on gradient-based optimization and backpropagation, which use the chain rule to iteratively adjust weights despite the non-convex nature of the problem.
Game Developers ConferenceOct 2019
Cover of GDC Plays Overland with Finji co-founder Adam Saltsman
64 min
Game Developers Conference64 min

GDC Plays Overland with Finji co-founder Adam Saltsman

Overland serves as a case study in minimalist, turn-based strategy design, prioritizing emotional stakes and tactical vulnerability over the traditional power-fantasy tropes common in the post-apocalyptic genre.

  • Overland was designed to evoke player vulnerability and fear rather than the traditional power-fantasy loop found in many post-apocalyptic strategy games.
  • The development team prioritized 'proportional warning' for random events, ensuring that players receive a multi-turn heads-up before reinforcements or threats appear on the map.
  • Procedural generation in the game utilizes a system of placement masks and 'wild card' modifiers, which act as cascading overrides to determine level layout and resource distribution.
Game Developers ConferenceOct 2019
Cover of GDC Plays Creature in the Well with Adam Volker
52 min
Game Developers Conference52 min

GDC Plays Creature in the Well with Adam Volker

Creature in the Well represents a distinct fusion of genres, blending traditional dungeon crawling with pinball mechanics to create a unique "pinbrawler" experience.

  • Flight School Studio created a 'pinbrawler' genre fusion by replacing traditional combat mechanics with pinball-style energy ball launching to power a factory.
  • The development team utilized a 70/30 design rule, blending familiar genre tropes with novel mechanics to ensure the game remained intuitive while offering a fresh challenge.
  • To maintain mechanical depth and narrative cohesion, the studio rejected procedural generation in favor of a handcrafted, iterative design approach.
Game Developers ConferenceAug 2019
Cover of AFK Arena Game Deconstruction | Game Design Analysis with Jeff Witt & Adam Telfer
49 min
GameMakers49 min

AFK Arena Game Deconstruction | Game Design Analysis with Jeff Witt & Adam Telfer

AFK Arena represents a significant evolution in the mobile RPG landscape, successfully merging traditional collectible character mechanics with the low-friction accessibility of the idle genre.

  • AFK Arena achieved 8.7 million downloads and $40 million in net revenue following its late 2018 launch by merging collectible RPG mechanics with idle game accessibility.
  • The game utilizes a non-punitive progression system where every hero draw contributes to long-term growth, effectively eliminating the need for repetitive grinding.
  • Designers implemented a stat-check approach across modes like the Arcane Labyrinth and Peaks of Time to incentivize the cultivation of deep, specialized rosters across six distinct factions.
GameMakersJul 2019
Cover of 4 Qs With Adam Gal-Ed: Use Data to Define and Achieve KPIs for Your Game
Article

4 Qs With Adam Gal-Ed: Use Data to Define and Achieve KPIs for Your Game

The mobile gaming industry has reached a level of maturity where simple innovation is no longer sufficient to guarantee commercial success.

  • Analytics must extend beyond product improvement to encompass company-wide business KPIs, including financial planning, marketing, and CRM-driven retention strategies.
  • The mobile gaming market has matured to a point where simple innovation is no longer sufficient for success; developers must now utilize data to identify and strengthen weaknesses while capitalizing on specific market opportunities.
  • Internal analytics alone are insufficient; developers should leverage external market data to understand broader industry trends and competitive feature sets.
GameRefineryDec 2016
Cover of Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits
7 min
Extra Credits7 min

Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits

Deus Ex: Human Revolution serves as a compelling case study for how interactive media can explore complex philosophical and societal questions.

  • Deus Ex: Human Revolution uses its cyberpunk setting to examine the societal implications of transhumanism and the ethical costs of replacing biological evolution with technological augmentation.
  • The game functions as a parable for modern wealth inequality, highlighting the growing divide between those with access to life-altering technology and those left behind.
  • By mirroring real-world disparities in education and economic opportunity, the narrative forces players to confront the consequences of a future where technological access determines social status.
Extra CreditsMay 2012