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2015

Company

Documents about 2015

Cover of Ubisoft Full-Year 2016-17 Sales and Earnings Figures
Financial report14 pages

Ubisoft Full-Year 2016-17 Sales and Earnings Figures

Ubisoft’s fiscal year 2016-17 financial results demonstrate the successful execution of a strategic shift toward a more profitable, recurring business model.

  • Ubisoft achieved record-high non-IFRS operating income of €237.7 million, a 40.7% increase over the previous fiscal year, with a record operating margin of 16.3%.
  • Digital revenue grew to €729.3 million, accounting for 50% of total sales compared to 32% in the prior year.
  • Player recurring investment surged by 131.2% to €304 million, reflecting a successful shift toward a recurring business model.
UbisoftMay 2017
Cover of DeNA Q4 FY2016 Operating Results
Financial report23 pages

DeNA Q4 FY2016 Operating Results

DeNA’s operating results for the fiscal year 2016 demonstrate a period of financial growth and strategic transition.

  • DeNA reported an annual operating profit of 23.2 billion yen for FY2016, a 17% year-over-year increase, alongside total revenue of 143.8 billion yen.
  • Profit attributable to owners of the parent surged to 30.8 billion yen from 11.3 billion yen in FY2015, largely due to tax benefits and refunds related to international operations.
  • The core game business achieved a 9% increase in segment profit to 28.3 billion yen despite a 7% decline in total revenue, driven by efficiencies and collaborations with Nintendo on titles like Fire Emblem Heroes and Super Mario Run.
DeNA Co.May 2017
Cover of Gravity Co., Ltd. Form 20‑F: FY2016 Annual Report
Financial report1 page

Gravity Co., Ltd. Form 20‑F: FY2016 Annual Report

Gravity Co., Ltd. reported a decisive turnaround in fiscal 2016, with net revenue rising to KRW 51.4 billion (US$42.7 million) and operating profit turning positive at KRW 3.4 billion (US$179 k) after consecutive losses in 2014 and 2015.

  • Gravity Co., Ltd. achieved a financial turnaround in FY2016, reporting KRW 51.4 billion in net revenue and an operating profit of KRW 3.4 billion after consecutive losses in 2014 and 2015.
  • The flagship title Ragnarok Online drove the recovery, accounting for 57.3% of total sales and contributing to a significant gross margin expansion from 15.1% to 41.6%.
  • Revenue remains heavily concentrated in a single IP and its overseas licensees, with GungHo alone accounting for 21.1% of total sales.
Gravity Co.Apr 2017
Cover of Attachment to Current Report No. 19/2017
Regulatory notice1 page

Attachment to Current Report No. 19/2017

This financial disclosure provides a snapshot of consumer interest and market demand for key titles within a Polish game development and publishing portfolio as of April 5, 2017.

  • As of April 5, 2017, the unreleased title Agony shows high conversion potential with 92,000 active users on its wishlist out of 100,000 total historical additions.
  • Hard West maintains the largest reach in the portfolio with 181,000 active wishlist users remaining from a total of over 300,000 historical additions.
  • Car Mechanic Simulator 2015 shows significant user attrition, retaining only 111,000 active wishlist users from a total of 257,000 historical additions.
PlayWayApr 2017
Cover of CD Projekt Capital Group Results in 2016
Financial report31 pages

CD Projekt Capital Group Results in 2016

CD Projekt Capital Group’s 2016 financial results demonstrate a period of significant growth and operational expansion, driven primarily by the sustained commercial success of The Witcher franchise.

  • CD Projekt Capital Group achieved 583.9 million PLN in total sales revenue in 2016, marking a 73% increase over the previous year.
  • The company reported a net profit of 250.5 million PLN, resulting in a strong net profitability margin of 42.9%.
  • Revenue growth was driven by CD Projekt Red, which grew 66%, and the GOG.com digital distribution platform, which saw a 115% increase.
CD ProjektMar 2017
Cover of Separate Financial Statement of CD PROJEKT S.A. for 2016
Financial report70 pages

Separate Financial Statement of CD PROJEKT S.A. for 2016

The 2016 separate financial statement for CD PROJEKT S.A. provides a comprehensive overview of the company’s fiscal performance, accounting methodologies, and strategic corporate developments during a transitional period.

  • CD PROJEKT S.A. reported a year-over-year decline in net profit from 336.2 million PLN in 2015 to 249.7 million PLN in 2016, alongside a revenue contraction from 715.9 million PLN to 492.0 million PLN.
  • The company maintained a strong liquidity position at the end of 2016, reporting total assets of 828.5 million PLN and a cash balance of 520.4 million PLN.
  • The firm completed a legal merger with CD PROJEKT Brands S.A. in 2016 to consolidate licensing rights for The Witcher franchise.
CD ProjektMar 2017
Cover of Raport Bieżący Nr 16/2017
Regulatory notice1 page

Raport Bieżący Nr 16/2017

PlayWay S.A. has entered into a strategic cooperation agreement with Inter Cars S.A. to launch a nationwide training program and an integrated marketing campaign centered on the video game Car Mechanic Simulator 2015.

  • PlayWay S.A. and Inter Cars S.A. entered a strategic partnership in March 2017 to integrate Car Mechanic Simulator 2015 into professional automotive training programs in Poland.
  • The collaboration utilizes the game's diagnostic and repair mechanics as a digital tool for skill development among automotive students and industry professionals.
  • Inter Cars S.A. provides the industrial infrastructure and market reach, while PlayWay S.A. contributes the intellectual property and simulation software.
PlayWayMar 2017
Cover of Raport Bieżący Nr 15 /2017
Regulatory notice1 page

Raport Bieżący Nr 15 /2017

PlayWay S.A. outlines its strategic release schedule and commercial outlook for the second quarter of 2017, focusing primarily on the PC and mobile gaming segments.

  • PlayWay S.A. scheduled six specific titles for release by May 31, 2017, to maintain steady cash flow and mitigate market risk.
  • The PC release slate includes Bad Dream Coma, Train Mechanic Simulator 2017, Slice Dice and Rice, and Fit Club.
  • The company is expanding existing franchises with the Wheeler Dealers DLC for Car Mechanic Simulator 2015 and a mobile port of Farm Expert 2017 for Android and iOS.
PlayWayMar 2017
Cover of Raport Bieżący Nr 9/2017
Regulatory notice2 pages

Raport Bieżący Nr 9/2017

PlayWay S.A. has entered into a strategic licensing agreement with Discovery Licensing Inc. to develop and publish video games based on popular television franchises.

  • PlayWay S.A. has secured a strategic licensing agreement with Discovery Licensing Inc. to develop and publish video games based on the Wheeler Dealers, Gold Rush, and Diesel Brothers franchises.
  • The partnership includes a comprehensive marketing commitment from Discovery, featuring television advertising, social media promotion, and on-screen talent endorsements to drive game visibility.
  • The agreement covers a wide range of platforms, including PC, PlayStation 4, Xbox One, Nintendo Switch, handheld consoles, and mobile devices, with releases scheduled between 2017 and 2019.
PlayWayFeb 2017
Cover of Aiming Fiscal Year Ending December 2016 Financial Results Announcement
Financial report1 page

Aiming Fiscal Year Ending December 2016 Financial Results Announcement

Aiming’s financial performance for the fiscal year ending December 31, 2016, reflects a positive variance compared to the initial projections released in October 2016.

  • Aiming exceeded its financial projections for FY2016, reporting consolidated net sales of 9,689 million yen (4.1% above forecast) and narrowing its operating loss to 310 million yen (47.3% better than anticipated).
  • The flagship title, Logres of Swords and Sorcery: Goddess of Ancient, was the primary driver of improved results, boosted by new in-game features and IP collaborations.
  • Despite outperforming projections, Aiming's FY2016 financial performance significantly contracted compared to FY2015, with net sales down from 12,168 million yen and an operating loss versus a 2,883 million yen profit.
AimingFeb 2017
Cover of Aiming Fiscal Year 2016 Financial Results
Financial report34 pages

Aiming Fiscal Year 2016 Financial Results

The fiscal year 2016 financial results for Aiming highlight a transition period characterized by a full-year operating loss despite a return to profitability in the fourth quarter.

  • Aiming reported an annual operating loss of 310 million yen for fiscal year 2016, a significant decline from the 2,883 million yen profit recorded in 2015.
  • Annual sales fell to 9,689 million yen in 2016, down from 12,168 million yen in the previous fiscal year.
  • The company returned to profitability in the fourth quarter of 2016, achieving an operating profit of 126 million yen driven by IP collaborations and content updates.
AimingFeb 2017
Cover of Year-End Report 2016: Paradox Interactive
Financial report20 pages

Year-End Report 2016: Paradox Interactive

Paradox Interactive’s 2016 year-end report details a period of significant financial growth and operational expansion for the Swedish-based video game publisher and developer.

  • Paradox Interactive achieved full-year 2016 revenue of SEK 653.7 million, an 8% increase over the previous year, with operating profit rising 27% to SEK 308.0 million.
  • Fourth-quarter revenue reached SEK 198.4 million, representing a 56% increase compared to the same period in 2015, driven by the release of Tyranny and expansions for Cities: Skylines, Stellaris, and Hearts of Iron IV.
  • The company successfully executed a strategic partnership with Tencent to expand its presence into the Chinese market.
Paradox InteractiveFeb 2017