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DiGRA

Association428 reports · 90 articles

The Digital Games Research Association: the international association of academics and professionals who study digital games. Its Digital Library holds the proceedings of the DiGRA conferences since 2002.

Documents

Cover of Role-Playing Games: The State of Knowledge
Report5 pages

Role-Playing Games: The State of Knowledge

This panel document, presented at the DiGRA 2009 conference, offers a state-of-the-art overview of role-playing games (RPGs) research across tabletop, live-action, digital, and alternate reality formats.

DiGRAJan 2009
Cover of Design Guidelines for Learning Games: The Living Forest Game Design Case
Whitepaper9 pages

Design Guidelines for Learning Games: The Living Forest Game Design Case

The "Living Forest" design case presents a set of guidelines for building purpose-specific learning games, using a sustainable forest management game developed for a science museum as its worked example.

DiGRAJan 2009
Cover of The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games
Whitepaper8 pages

The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games

Hung's "The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games" examines how players collectively make sense of a game and pass that understanding to others.

DiGRAJan 2009
Cover of Contextually-Ambiguous Pervasive Games: An Exploratory Study
Whitepaper7 pages

Contextually-Ambiguous Pervasive Games: An Exploratory Study

This exploratory study examines "contextually-ambiguous" pervasive games, a category in which game rules are externally defined by the game system but internally validated by the player, meaning players interpret the rules according to their own everyday circumstances.

DiGRAJan 2009
Cover of A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall
Whitepaper6 pages

A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall

This academic paper, presented at the 2009 DiGRA conference, examines fan fiction written about three games representing different genres: the puzzle game Tetris, the real-time strategy game StarCraft, and the adventure game Dreamfall: The Longest Journey.

DiGRAJan 2009
Cover of Glitch Game Testers: African American Men Breaking Open the Console
Article

Glitch Game Testers: African American Men Breaking Open the Console

This paper presents preliminary findings from the Glitch Game Testers project, a research initiative that seeks to engage urban African American male high school students through paid game testing work and a contextualized computing curriculum.

DiGRAJan 2009
Cover of Emulation as a Strategy for the Preservation of Games: The KEEP Project
Whitepaper5 pages

Emulation as a Strategy for the Preservation of Games: The KEEP Project

The paper presents the KEEP project, a European initiative launched in January 2009 and funded through the Framework 7 program, aimed at building an open emulation access platform for preserving digital games.

DiGRAJan 2009
Cover of Player Perception of Context Information Utilization in Pervasive Mobile Games
Whitepaper8 pages

Player Perception of Context Information Utilization in Pervasive Mobile Games

This study examines how players perceive the use of context information, including environmental, spatio-temporal, proximity, and social context, in Mythical: the Mobile Awakening, a pervasive mobile multiplayer game.

DiGRAJan 2009
Cover of Towards Data-Driven Drama Management: Issues in Data Collection and Annotation
Whitepaper8 pages

Towards Data-Driven Drama Management: Issues in Data Collection and Annotation

This work argues for a data-driven approach to intelligent drama management, moving away from hand-authored top-down systems toward models learned from real human play.

DiGRAJan 2009
Cover of Beyond Adversarial: The Case for Game AI as Storytelling
Whitepaper10 pages

Beyond Adversarial: The Case for Game AI as Storytelling

The paper argues that game AI should move beyond the single goal of winning and instead aim to craft satisfying player experiences.

DiGRAJan 2009
Cover of Textual Analysis, Digital Games, Zombies
Whitepaper8 pages

Textual Analysis, Digital Games, Zombies

This paper argues that textual analysis is a valuable tool for digital game studies, because meaning in games emerges through situated play rather than residing fixed within the game itself.

DiGRAJan 2009
Cover of Experiential Narrative in Game Environments
Whitepaper8 pages

Experiential Narrative in Game Environments

Calleja's "Experiential Narrative in Game Environments" argues that the notion of narrative in games has been over-generalized, and that meaningful analysis requires distinguishing the specific forms games take rather than applying narratology developed for literature or film to every game, from chess to GTA IV.

DiGRAJan 2009