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Cover of Gdc 2015 show floor with Ctrl.alt.gdc and Tim Schafer and a one life left
3 min
How To Market A Game3 min

Gdc 2015 show floor with Ctrl.alt.gdc and Tim Schafer and a one life left

The 2015 Game Developers Conference (GDC) floor serves as a primary hub for showcasing experimental hardware and unconventional interactive experiences.

  • The 2015 GDC expo floor demonstrated a significant industry shift toward experimental, physical, and tactile gameplay mechanics that bypass traditional controller-based inputs.
  • Innovative hardware prototypes showcased at the event included a mechanical, dial-operated tank simulation and 'Line Wobbler,' which utilizes a bungee cord interface for movement and combat.
  • The conference serves as a critical networking bridge, facilitating direct interaction between emerging graduate students and industry veterans such as Ron Gilbert.
How To Market A GameMar 2015
Cover of Packing for gdc
2 min
How To Market A Game2 min

Packing for gdc

Navigating the Game Developers Conference requires a strategic approach to physical preparation, focusing on networking tools, logistical necessities, and personal comfort.

  • Prioritize high-quality, visually distinct business cards and custom app stickers to serve as essential physical touchpoints for networking in crowded environments.
  • Carry small-denomination cash to ensure seamless transactions at venue bars and social gatherings where digital payment systems may not be accepted.
  • Maintain constant device connectivity by bringing robust portable power solutions to combat rapid battery depletion caused by heavy usage during the conference.
How To Market A GameMar 2015
Cover of Casual Games Sector Report 2015: World's Top Games Markets
Report8 pages

Casual Games Sector Report 2015: World's Top Games Markets

The 2015 Casual Games Sector Report provides a comprehensive analysis of the global games market, focusing on the shifting dominance between the United States and China.

  • As of 2015, China surpassed the United States as the world's largest games market, with the two nations projected to account for 50% of global revenue by 2018.
  • China’s games market reached $22.2 billion in 2015, marking a 23% year-on-year increase driven by a 50% growth rate in the smartphone gaming segment.
  • The US market generated $22.0 billion in 2015, with 45% of its total revenue derived from TV, console, and VR platforms.
NewzooJan 2015
Cover of Net Neutrality - What a Closed Internet Means - Extra Credits
6 min
Extra Credits6 min

Net Neutrality - What a Closed Internet Means - Extra Credits

Net neutrality serves as a critical foundation for the modern internet, ensuring that internet service providers (ISPs) cannot discriminate in how they allocate bandwidth to various websites and services.

  • Net neutrality prevents internet service providers (ISPs) from discriminating in bandwidth allocation, ensuring that all websites and services remain equally accessible to consumers.
  • The January 2014 DC Circuit Court ruling stripped the FCC of its authority to enforce net neutrality, creating a legal vacuum that allows ISPs to explore bandwidth discrimination technologies.
  • The absence of net neutrality protections threatens the gaming industry by potentially allowing ISPs to throttle competitor services or charge premiums for high-speed data access.
Extra CreditsApr 2014
Cover of Game Connection's Pierre Mirlit on how the event is changing
2 min
PocketGamer.biz2 min

Game Connection's Pierre Mirlit on how the event is changing

Game Connection is strategically evolving its event model to mirror the shifting dynamics of the global video game industry.

  • Game Connection has secured a five-year commitment to manage the Montreal International Game Show, expanding its operational footprint alongside existing conferences in Europe and the United States.
  • The event model is shifting to include a dedicated focus on marketing services, broadening its scope beyond traditional developer and publisher networking.
  • The console market is projected to undergo a substantial resurgence over the next two to three years, providing a period of stability for industry stakeholders.
PocketGamer.bizJan 2014
Cover of Incentive Systems and Politics III - Breaking the Gridlock in US Government - Extra Credits
8 min
Extra Credits8 min

Incentive Systems and Politics III - Breaking the Gridlock in US Government - Extra Credits

The American political system suffers from structural flaws that mirror poorly designed game mechanics, specifically regarding gerrymandering and the filibuster.

  • The American political system is suffering from systemic failure due to misaligned incentive structures that prioritize short-term tactical gains over long-term legislative functionality.
  • Gerrymandering has shifted the focus of elections from the general electorate to ideological primaries, forcing candidates to adopt radical positions to avoid primary challenges.
  • The filibuster has transitioned from a high-cost, rare 'super move' used for critical opposition into a low-effort, routine tool that facilitates pervasive legislative gridlock.
Extra CreditsDec 2013
Cover of Incentive Systems and Politics I - Making Congress Responsible for Their Decisions - Extra Credits
6 min
Extra Credits6 min

Incentive Systems and Politics I - Making Congress Responsible for Their Decisions - Extra Credits

The American political system suffers from fundamental flaws in its incentive structures, mirroring poorly designed game mechanics that fail to align the behavior of lawmakers with the well-being of the citizenry.

  • The American political system functions poorly because its incentive structures insulate lawmakers from the consequences of their decisions, prioritizing brinksmanship over public well-being.
  • Congressional salaries should be tied directly to the median income of the American workforce to create a financial incentive for legislators to foster national economic growth.
  • Mandating that members of Congress utilize the same healthcare options as the general public would eliminate the disconnect between legislative voting records and personal coverage benefits.
Extra CreditsDec 2013
Cover of Monetizer: Tank Nation
15 min
PocketGamer.biz15 min

Monetizer: Tank Nation

Tank Nation, a debut title from US-based startup Wormhole Games, is a turn-based artillery game that blends traditional trajectory-based mechanics with a free-to-play resource management economy.

  • Tank Nation by startup Wormhole Games utilizes a hybrid model that combines skill-based artillery combat with free-to-play resource management.
  • The game employs a dual-currency system featuring 'Bolts' for soft-currency component upgrades and 'Gems' as the hard currency for real-money purchases.
  • Developers implemented a tiered pricing model for Gems, offering better value ratios to incentivize larger real-world financial transactions.
PocketGamer.bizNov 2013
Cover of Monetizer: GREE's Dragon Realms
16 min
PocketGamer.biz16 min

Monetizer: GREE's Dragon Realms

Dragon Realms, a city-building card-based RPG developed by GREE for Western markets, serves as a case study for analyzing free-to-play monetization strategies and user experience.

  • GREE’s Dragon Realms utilizes a hybrid genre approach by combining Western-style city-building mechanics with Asian-market card-based combat systems.
  • The monetization model employs a dual-currency system where gold manages resource progression and gems facilitate premium actions like speed-ups and summons.
  • To drive revenue, the game utilizes transaction bands ranging from $2 to $100, incorporating a discount currency ratio to incentivize larger real-money purchases.
PocketGamer.bizOct 2013
Cover of Industrial Toys talks about the Morning Star graphic novel
6 min
PocketGamer.biz6 min

Industrial Toys talks about the Morning Star graphic novel

Industrial Toys is developing a mobile-first ecosystem centered on the sci-fi shooter Morning Star, which integrates a companion interactive graphic novel to deepen narrative engagement.

  • Industrial Toys is building a mobile-first ecosystem for the sci-fi shooter 'Morning Star' that integrates an interactive graphic novel to deepen narrative engagement.
  • The graphic novel is released approximately one month before the game to establish a cohesive universe and build player investment.
  • Cloud-based synchronization allows player choices, item collection, and interactions within the graphic novel to automatically influence the main shooter game.
PocketGamer.bizJun 2013
Cover of Gifting tech company co-founder Trevor Blum explains Mesh
4 min
PocketGamer.biz4 min

Gifting tech company co-founder Trevor Blum explains Mesh

Mesh functions as an integrated gifting service designed to facilitate the purchase of in-game subscriptions and virtual goods within web and browser-based gaming environments.

  • Mesh is an integrated gifting platform that enables users to purchase in-game subscriptions and virtual goods directly for others, replacing physical gift cards with automated digital delivery.
  • The platform allows players to curate and share wish lists, specifically targeting non-gaming gift-givers to facilitate easier transactions within the gaming ecosystem.
  • The company is prioritizing browser-based and PC gaming platforms for its initial rollout to avoid the restrictive platform policies currently present in the mobile market.
PocketGamer.bizMay 2013
Cover of Press Start CEO Luis Ernesto Parra on its YetiZen learnings
4 min
PocketGamer.biz4 min

Press Start CEO Luis Ernesto Parra on its YetiZen learnings

Press Start Studios, a mobile game developer with operations in both Colombia and San Francisco, focuses on bridging the gap between hardcore gaming experiences and the accessibility of free-to-play mobile titles.

  • Press Start Studios utilizes a dual-location model, combining Colombian talent and government support with a San Francisco presence to maintain 24-hour development cycles.
  • The studio’s 2013 participation in the three-month YetiZen incubator program served as a primary catalyst for refining their investment strategies, corporate scalability, and product design.
  • The company’s core business strategy focuses on bridging the gap between hardcore action-adventure gaming and the high-retention, free-to-play mobile market.
PocketGamer.bizMay 2013

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