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Player Demographics reports and market data

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Cover of Motivations and Demographics Snapshot Report: The Motivations Driving Top Mobile Games, February 2022
Report31 pages

Motivations and Demographics Snapshot Report: The Motivations Driving Top Mobile Games, February 2022

The mobile gaming landscape in the United States is defined by a complex interplay between player demographics and a diverse set of motivational drivers.

  • Gender and age are primary indicators of genre preference, with women comprising 63% of the audience for Match3 and Hidden Object games, while men make up 76% to 84% of the audience in 4X strategy and synchronous PvP titles.
  • Every top-grossing casual game released between 2020 and 2022 has integrated renovation and customization elements to increase player expression and broaden market appeal.
  • Motivational drivers are demographic-specific; younger males prefer high-sensomotoric challenges like Battle Royales, while players aged 45 and older seek similar thrills through low-sensomotoric experiences like Slots.
GameRefineryFeb 2022
Cover of Motivations and Demographics Snapshot Report
Report31 pages

Motivations and Demographics Snapshot Report

The mobile gaming landscape in the United States is defined by a complex interplay between game mechanics and player psychology, categorized through a framework of twelve distinct motivational drivers.

  • Renovation and customization mechanics are now a fundamental requirement for casual gaming, appearing in 100% of the top-100 grossing casual titles released in the last two years.
  • Motivational drivers for US mobile gaming are highly demographic-specific, with younger males prioritizing mastery and competition in PvP, while players aged 45 and older favor social slots.
  • The 'Expression' driver, centered on customization and decoration, is a primary engagement factor particularly among female players who show a strong preference for tycoon and creative titles.
GameRefineryFeb 2022
Cover of Advanced Audience Understanding with Joe Schaeppi, CEO of Solsten
70 min
Deconstructor of Fun70 min

Advanced Audience Understanding with Joe Schaeppi, CEO of Solsten

The gaming industry is undergoing a fundamental shift toward sustainable, player-centric design, moving away from short-term monetization tactics in favor of long-term retention and engagement.

  • The gaming industry is shifting from short-term monetization tactics toward sustainable, player-centric design models that prioritize long-term retention and engagement.
  • Developers can move beyond behavioral data by integrating psychological profiling and market-wide audience analysis to identify the core values and motivations driving player behavior.
  • Predictive analytics can replace traditional A/B testing by evaluating visual stimuli and creative assets against psychographic databases prior to launch.
Deconstructor of FunJan 2022
Cover of Geena Davis and Mitu Khandaker on Masculinity in Video Games and the Gaming Community
52 min
Game Developers Conference52 min

Geena Davis and Mitu Khandaker on Masculinity in Video Games and the Gaming Community

Popular video games and streaming platforms currently reinforce a rigid framework of hyper-masculinity, often referred to as the man box, which prioritizes aggression, violence, and self-sufficiency.

  • Popular video games exhibit significant representation gaps, with male characters outnumbering female characters 4:1 and white characters outnumbering characters of color 3:1.
  • White male characters in video games are twice as likely to carry weapons compared to male characters of color and are statistically more likely to be depicted as violent.
  • LGBTQ+, disabled, and large body-type characters remain nearly non-existent in popular gaming content.
Game Developers ConferenceJan 2022
Cover of Video Game Players: Video Games in Romania 2022
Report1 page

Video Game Players: Video Games in Romania 2022

The Romanian video game landscape in 2022 comprises 7.8 million players aged 15 to 64, representing a balanced demographic split of 51% men and 49% women.

  • Romania has 7.8 million gamers aged 15 to 64, with a nearly equal gender split of 51% men and 49% women.
  • Mobile gaming is the dominant platform, utilized by 70% of the gaming population, while men show a stronger preference for PC and console hardware.
  • Financial engagement is high, with 62% of players spending money on games or upgrades at least once per month.
RGDA – Romanian Game Developers AssociationJan 2022
Cover of For the Game
Report42 pages

For the Game

The global gaming industry has matured into a primary cultural and entertainment hub, projected to reach 3.5 billion players and $225 billion in revenue by 2025.

  • The global gaming industry is projected to reach 3.5 billion players and $225 billion in revenue by 2025.
  • 40% of U.S. consumers participate in gaming primarily to foster a sense of belonging, shifting the industry from simple leisure to a community-driven ecosystem.
  • Brands must abandon traditional, interruptive advertising in favor of motivation-based segmentation models that utilize data-fusion methodologies across 21 global markets.
DentsuJan 2022
Cover of Gamer Segmentation: 2022 Overview
Report22 pages

Gamer Segmentation: 2022 Overview

The 2022 Gamer Segmentation overview provides a comprehensive framework for understanding the modern gaming audience, moving beyond traditional labels like casual or core to reflect a more nuanced, culture-driven landscape.

  • 77% of gamers engage with the medium beyond just playing, emphasizing the critical role of viewing and social interaction in modern gaming identity.
  • The gaming audience is now defined by nine distinct personas based on motivations and behaviors rather than traditional 'casual' or 'core' labels.
  • The 2022 segmentation analysis is derived from a dataset of 75,930 respondents across 36 global markets collected between February and April 2022.
NewzooJan 2022
Cover of Consumer Insights: Games and Esports 2022
Report18 pages

Consumer Insights: Games and Esports 2022

The Consumer Insights: Games and Esports 2022 report provides a comprehensive analysis of global gaming behaviors, motivations, and market engagement.

  • The research is based on a global dataset of over 75,000 consumers across 36 international markets, covering North America, Europe, Latin America, the Middle East, and the Asia-Pacific region.
  • Consumer spending is primarily driven by three factors: price sensitivity, the desire for exclusive content, and the need for social connectivity.
  • Gaming engagement is categorized into distinct personas, with 'Time Fillers' and 'Mainstream Gamers' identified as the most prevalent segments.
NewzooJan 2022
Cover of Annual Report of the German Games Industry 2022
Report31 pages

Annual Report of the German Games Industry 2022

The German games industry solidified its position as the largest market in Europe and the fifth-largest globally throughout 2021, achieving a total revenue of 9.8 billion euros.

  • The German games market grew by 19% in 2021, reaching €5.448 billion, following strong growth in 2020. In-game and in-app purchases were major growth drivers, increasing by 30% to €4.239 billion.
  • 59% of Germans play computer and video games, a 6% increase since 2019, with 48% of players being women and 52% men. This indicates sustained engagement even after the pandemic-related surge in 2020.
  • The German games industry is experiencing an upward trend, with increases in both companies and employees in 2021 and 2022. This growth is partly attributed to increased games-related study programs at universities.
Game – Verband der deutschen Games-Branche e.V.Jan 2022
Cover of Southeast Asia’s Games Market
Report4 pages

Southeast Asia’s Games Market

Southeast Asia represents one of the world’s fastest-growing video game markets, characterized by a young population, improving infrastructure, and a rapidly expanding digital economy.

  • The Southeast Asian games market across six major countries generates approximately $5 billion in revenue from 270 million gamers and is projected to grow at a compound annual rate of 8.6% through 2025.
  • Esports is a primary market driver, with over 200 million viewers and 60% of the regional gaming population expressing a strong interest in competitive play.
  • Female gamers represent 40% of the total gaming population, with growth in this demographic outpacing the general market and reaching nearly 50% in Indonesia and Singapore.
Niko PartnersJan 2022
Cover of Key Insights Into German Gamers
Report18 pages

Key Insights Into German Gamers

Germany represents a significant pillar of the global gaming industry, ranking as the largest games market in the European Union and the fifth largest worldwide by revenue.

  • Germany is the largest gaming market in the EU and the fifth largest globally, with 71% of the online population aged 10 to 65 identifying as game enthusiasts as of 2022.
  • Mobile gaming has the highest market reach at 43%, though PC and console players demonstrate higher engagement with average weekly play times exceeding five hours.
  • The German gaming demographic is nearly gender-balanced at 52% male and 48% female, with the 21-35 age bracket serving as the largest segment at 31%.
NewzooJan 2022
Cover of Newzoo’s Global Gamer Study 2022
Report21 pages

Newzoo’s Global Gamer Study 2022

Gaming has evolved into a multi-dimensional entertainment ecosystem that extends far beyond traditional play, encompassing viewing, socializing, and content creation.

  • Gaming has become a primary entertainment ecosystem for 79% of the global online population, with Gen Alpha prioritizing gaming over social media and streaming.
  • The gaming sector reached a projected consumer spend exceeding $200 billion in 2023, with approximately 50% of Millennials, Gen Z, and Gen Alpha actively spending money on games.
  • Gaming is increasingly used as a social platform, as 75% of players engage in game worlds for social interaction rather than playing the primary game mechanics.
NewzooJan 2022

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