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Cover of Embracer Group Acquires 4A Games
Presentation9 pages

Embracer Group Acquires 4A Games

Embracer Group has acquired 4A Games, the developer behind the critically acclaimed Metro franchise, to integrate the studio into its Saber Interactive operative group.

  • Embracer Group acquired 4A Games for an enterprise value of $36 million, consisting of $20 million in shares, $9 million in cash, and a potential $35 million earnout over five years.
  • 4A Games will operate under the Saber Interactive group, retaining its independence while contributing its proprietary FPS engine to support Embracer’s broader internal development capabilities.
  • The studio is projected to generate €20 million in revenue and €12 million in EBIT for the 2020 calendar year.
Embracer GroupAug 2020
Cover of Embracer Group Acquires New World Interactive
Presentation7 pages

Embracer Group Acquires New World Interactive

Embracer Group has acquired New World Interactive to bolster its portfolio of first-person shooter (FPS) specialists and leverage the studio’s potential for AAA-level market performance.

  • Embracer Group has acquired New World Interactive, integrating the studio into its Saber Interactive operative group to bolster its first-person shooter portfolio.
  • The deal is structured to recoup the total investment within approximately three years, relying on existing proprietary titles and new, undisclosed intellectual properties.
  • New World Interactive brings a portfolio of three titles that have generated over $50 million in collective revenue and a dedicated user base exceeding 10 million players.
Embracer GroupAug 2020
Cover of Embracer Group Acquires Rare Earth Games
Presentation5 pages

Embracer Group Acquires Rare Earth Games

Embracer Group, through its subsidiary Amplifier, has finalized the acquisition of Vienna-based developer Rare Earth Games.

  • Embracer Group, through its subsidiary Amplifier, has acquired Vienna-based developer Rare Earth Games to bolster its creative portfolio.
  • The deal includes an initial payment of €0.3 million in cash and Embracer B shares, with an additional €3 million in performance-based earnouts tied to net contribution milestones over five and ten years.
  • Rare Earth Games is currently developing an online multiplayer co-op game that incorporates roguelike elements and team-based strategy.
Embracer GroupAug 2020
Cover of Embracer Group Acquires Palindrome Interactive
Presentation4 pages

Embracer Group Acquires Palindrome Interactive

Embracer Group has finalized the full acquisition of Palindrome Interactive, a Skövde-based strategy game developer, through its wholly-owned subsidiary, Amplifier.

  • Embracer Group has acquired the remaining 50 percent stake in Skövde-based developer Palindrome Interactive through its subsidiary, Amplifier.
  • The transaction includes an upfront payment of 21.5 million SEK in cash and Embracer B shares, plus 20 million SEK in performance-based earnouts tied to net contribution targets over the next decade.
  • Palindrome Interactive is a 14-person studio specializing in single-player strategy, empire management, and turn-based combat.
Embracer GroupAug 2020
Cover of Embracer Group Acquires Pow Wow Entertainment
Presentation5 pages

Embracer Group Acquires Pow Wow Entertainment

Embracer Group has finalized the acquisition of Vienna-based Pow Wow Entertainment, integrating the studio into its THQ Nordic subsidiary.

  • Embracer Group has acquired Vienna-based Pow Wow Entertainment, integrating the 20-person studio into its THQ Nordic subsidiary.
  • Pow Wow Entertainment will retain operational independence and creative autonomy while continuing to self-publish its titles.
  • The studio’s current development pipeline includes an original roguelike multiplayer platformer and a project utilizing an existing THQ Nordic intellectual property.
Embracer GroupAug 2020
Cover of GDC Summer Dev Speedrun - Skyrim With Jonah Lobe
74 min
Game Developers Conference74 min

GDC Summer Dev Speedrun - Skyrim With Jonah Lobe

The development of The Elder Scrolls V: Skyrim represents a unique intersection between ambitious open-world design and the unintended technical exploits discovered by the speedrunning community.

  • Bethesda’s reliance on system-driven gameplay created an environment where technical quirks like load warping and quick-save exploits—persistent since Fallout 3—enabled the speedrunning community to manipulate game states.
  • The development of creatures like the Spriggan and Alduin required a pipeline spanning several months per asset, balancing artistic iteration with the technical requirements of performance optimization.
  • The art department utilized ZBrush and Marmoset to prioritize a 'lived-in' aesthetic through high-resolution normal maps, focusing on realistic weight and foundational shapes rather than rigid technical metrics.
Game Developers ConferenceAug 2020
Cover of Artists...go into the Light!: Fundamentals of Lighting in Videogames PG Connects Digital #2
44 min
PocketGamer.biz44 min

Artists...go into the Light!: Fundamentals of Lighting in Videogames PG Connects Digital #2

Effective game lighting functions primarily as a narrative and emotional instrument rather than a purely technical exercise.

  • Prioritize artistic intent and emotional resonance over strict physical realism to create immersive environments that effectively serve the narrative.
  • Use lighting as a strategic tool to guide player attention by highlighting critical gameplay elements while obscuring less important areas through shadow management.
  • Apply principles from historical art movements, such as Baroque-style contrast and Impressionist color theory, to establish specific moods and atmospheric continuity.
PocketGamer.bizAug 2020
Cover of Superstar Session: MicroProse Then & Now PG Connects Digital #2
39 min
PocketGamer.biz39 min

Superstar Session: MicroProse Then & Now PG Connects Digital #2

MicroProse is undergoing a strategic revitalization aimed at reclaiming its historical status as a leader in military and strategy simulations.

  • MicroProse is undergoing a strategic revitalization to reclaim its market position as a leader in military and strategy simulations by blending its legacy design philosophy with modern technology.
  • The studio is modernizing its classic intellectual properties while simultaneously building a pipeline of new titles, including Sea Power, Second Front, and Task Force Admiral.
  • Development efforts prioritize deep immersion through the integration of sophisticated physics engines and dynamic artificial intelligence.
PocketGamer.bizAug 2020
Cover of Licencing & Business Development at Paradox PG Connects Digital #2
30 min
PocketGamer.biz30 min

Licencing & Business Development at Paradox PG Connects Digital #2

The licensing and business development strategy at Paradox Interactive focuses on expanding the company’s core video game brands into diverse media segments, including tabletop role-playing games (TTRPGs), comics, fiction, board games, and card games.

  • Paradox Interactive utilizes a transmedia licensing strategy to extend core video game brands like World of Darkness, Cities: Skylines, and Europa Universalis into tabletop games, comics, fiction, and card games.
  • The World of Darkness franchise operates as a shared meta-plot where narrative developments in video games are synchronized across physical products and novels to create a cohesive brand ecosystem.
  • Licensing serves as a strategic bridge that allows Paradox to explore niche categories and new technologies, such as virtual reality, without diverting internal resources from core grand strategy and management game development.
PocketGamer.bizAug 2020
Cover of Working with Independent Developers: Lessons Learned Over the Years PG Connects Digital #2
31 min
PocketGamer.biz31 min

Working with Independent Developers: Lessons Learned Over the Years PG Connects Digital #2

The independent game development landscape is characterized by a high barrier to commercial viability, where only approximately one percent of projects successfully recoup their initial investments.

  • Only approximately one percent of independent game projects successfully recoup their initial investments, highlighting the extreme difficulty of achieving commercial viability.
  • Success requires a shift away from legacy marketing tactics like traditional media and physical trade shows toward direct community engagement and platform-specific visibility.
  • Developers must prioritize rigorous project planning, specifically through the creation of comprehensive game design documents, to avoid failure caused by unrealistic expectations.
PocketGamer.bizAug 2020
Cover of Extreme SIMD: Optimized Collision Detection in Titanfall
57 min
Game Developers Conference57 min

Extreme SIMD: Optimized Collision Detection in Titanfall

Optimizing collision detection for Titanfall requires a fundamental shift toward data-oriented design, specifically through the implementation of a four-way Axis-Aligned Bounding Box tree structure.

  • Titanfall's collision detection was optimized by implementing a four-way Axis-Aligned Bounding Box (AABB) tree structure, which replaced traditional binary trees to improve traversal efficiency.
  • The team utilized SSE3 SIMD instructions to perform four-way collision tests in parallel, significantly reducing the computational overhead of ray-box intersection checks.
  • By leveraging IEEE 754 floating-point properties, the engine treats plus/minus zero and infinity as limits, allowing the collision code to naturally handle edge cases without explicit branching.
Game Developers ConferenceAug 2020
Cover of The Evolution of Dynasty Games PG Connects Digital #2
30 min
PocketGamer.biz30 min

The Evolution of Dynasty Games PG Connects Digital #2

Toplitz Productions is redefining the simulation genre by integrating deep narrative and life-management mechanics into traditional functional gameplay.

  • Toplitz Productions is evolving the simulation genre by blending traditional functional tasks like farming and logging with deep narrative, social interaction, and decision-tree mechanics.
  • The 'Dynasty' series, specifically 'Medieval Dynasty' built on the Unreal 4 engine, serves as the primary example of combining open-world sandbox structures with survival and village-building progression.
  • The studio utilizes an incremental development philosophy, breaking complex projects into manageable layers to refine foundational mechanics based on direct community feedback.
PocketGamer.bizAug 2020

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