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Cover of The Games Business During and After the COVID-19 Crisis PG Connects Digital #2
30 min
PocketGamer.biz30 min

The Games Business During and After the COVID-19 Crisis PG Connects Digital #2

The games industry demonstrates significant resilience during socio-economic crises, largely due to the accessibility, cost-effectiveness, and social utility of gaming.

  • The games industry is historically more influenced by internal market forces, such as hardware cycles and business model shifts, than by broader macroeconomic recessions.
  • The COVID-19 pandemic is projected to drive an additional two to three percent in annual revenue growth for the mobile gaming sector.
  • Monetization of the pandemic-driven influx of new users remains a challenge, as these players prioritize free content and are often unfamiliar with in-app purchase models, causing download spikes to outpace revenue growth.
PocketGamer.bizAug 2020
Cover of Capturing Great Footage for Game Trailers
60 min
Game Developers Conference60 min

Capturing Great Footage for Game Trailers

Game trailers serve as the primary vehicle for audience engagement, necessitating a shift from standard gameplay recording to a deliberate, filmmaking-oriented approach.

  • Effective game capture requires tailoring the performance to the game's intent: character-driven games should be played to reflect the protagonist's personality, while competitive games should showcase the player's actual inputs and skill.
  • To ensure high-quality, professional-looking footage, developers should provide debug tools such as free-roaming cameras, toggles for HUDs and music, time-of-day controls, and the ability to disable head-bob in first-person titles.
  • Maintain consistent and aesthetically pleasing shot composition by using the rule of thirds, which can be easily implemented by placing a 3x3 grid overlay on your monitor using tape or digital guides.
Game Developers ConferenceAug 2020
Cover of The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps
27 min
Game Developers Conference27 min

The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps

The design of multiplayer maps requires balancing the distinct needs of casual and competitive players, a challenge often referred to as the pursuit of a "holy grail" map.

  • Successful multiplayer map design requires balancing the needs of casual players, who seek recreational play, with competitive esports players who prioritize strategic depth and tournament viability.
  • Designers should categorize player skill progression into layers: basic mechanical movement and shooting, map-specific tactical knowledge, and high-level meta-game strategy such as character bans and team compositions.
  • Casual-friendly maps often rely on 'single-scan' layouts that allow players to process the entire environment quickly, whereas competitive maps require complex, multi-option layouts that prevent stale gameplay.
Game Developers ConferenceJul 2020
Cover of 3 Out of Control Developers Making a Game (In 48 Hours)
17 min
Jonas Tyroller17 min

3 Out of Control Developers Making a Game (In 48 Hours)

The development of the game Nursery Curse, created for the 2020 Game Maker’s Toolkit (GMTK) game jam, serves as a case study in collaborative rapid prototyping and the challenges of scope management.

  • The 'Nursery Curse' project, developed for the 2020 GMTK game jam, ranked 377th out of approximately 5,000 entries, demonstrating the viability of rapid prototyping under a 48-hour deadline.
  • Effective scope management is critical in short-term development, as the team identified a lack of a refined core gameplay loop as their primary challenge due to feature creep.
  • The team utilized Unity and the A Pathfinding Project to handle complex character movement, while Miro served as the central hub for brainstorming and feature prioritization.
Jonas TyrollerJul 2020
Cover of Let's Play YOUR GAMES from a Dev's Perspective
17 min
Thomas Brush17 min

Let's Play YOUR GAMES from a Dev's Perspective

This analysis evaluates the indie arcade title #Funtime from a professional game development perspective.

  • The indie arcade title #Funtime received an 8/10 rating for its polished technical execution, specifically its effective use of Unity-based post-processing, particle systems, and grid-based movement.
  • The game successfully employs an economical design strategy by extending a single color-matching mechanic into diverse, challenging scenarios to maximize depth with limited resources.
  • A critical friction point exists in user onboarding, where the absence of persistent on-screen control prompts for movement and color-cycling leads to player frustration and potential abandonment.
Thomas BrushJul 2020
Cover of Expanding Animation and Design Capabilities in Post-Launch Battlefield 1
58 min
Game Developers Conference58 min

Expanding Animation and Design Capabilities in Post-Launch Battlefield 1

The post-launch development of Battlefield 1 demonstrates how animation teams can significantly enhance gameplay depth and historical authenticity by leveraging flexible, data-driven tools.

  • To overcome the limitations of rigid legacy animation systems in Battlefield 1, the DICE LA team developed flexible, logic-based reload systems that allowed for weapon-specific behaviors like ejecting partial magazines or reeling in cloth ammunition belts.
  • By decoupling reload logic from fixed animation loops, the team enabled complex interactions such as the Perino M1908's ability to top off ammunition at various stages, which required managing 120 rounds through a hybrid of manual and additive animation layers.
  • The team successfully scaled their post-launch content production by building reusable systems; initial development efforts for the first six weapons in the 'In the Name of the Tsar' expansion paved the way for an expanded list of 11 guns that utilized the same underlying animation logic.
Game Developers ConferenceJul 2020
Cover of Panel: Best Practices for Keeping Your PC Game Relevant PG Connects Digital #2
54 min
PocketGamer.biz54 min

Panel: Best Practices for Keeping Your PC Game Relevant PG Connects Digital #2

Sustaining relevance in the PC gaming market requires a fundamental shift toward treating live operations as a long-term commitment rather than a secondary post-launch consideration.

  • Treat live operations as a core, long-term commitment integrated into the initial design phase rather than a secondary post-launch activity.
  • Secure six to twelve months of dedicated post-launch funding to ensure operational stability and the ability to maintain consistent content updates.
  • Implement data-driven monetization strategies that allow for flexible transitions between business models, such as free-to-play or tiered subscriptions, to match evolving player spending habits.
PocketGamer.bizJul 2020
Cover of Panel: How Lockdown has Unlocked the Games Industry PG Connects Digital #2
46 min
PocketGamer.biz46 min

Panel: How Lockdown has Unlocked the Games Industry PG Connects Digital #2

The global games industry experienced a profound period of accelerated growth and mainstream validation during the COVID-19 lockdown, characterized by a surge in player engagement, download volumes, and advertiser interest.

  • The COVID-19 lockdown triggered an industry-wide surge in player engagement and downloads, though data teams struggled to recalibrate lifetime value models due to the volatility of these unprecedented behavioral shifts.
  • Operational models have permanently shifted toward hybrid work, as companies balance high remote productivity with the need to restore collaborative creative output lost in virtual environments.
  • Business development strategies are moving toward a digital-first approach, with a projected long-term reduction in reliance on expensive, in-person industry conferences.
PocketGamer.bizJul 2020
Cover of Investing in Game Startups | Venture Capital ft. London Venture Partners, Konvoy, and Transcend
82 min
GameMakers82 min

Investing in Game Startups | Venture Capital ft. London Venture Partners, Konvoy, and Transcend

Investment strategies in the gaming sector have shifted toward prioritizing experienced founding teams and sustainable community-building over speculative trends like the metaverse.

  • Investment strategies have shifted away from speculative trends like the metaverse toward prioritizing experienced founding teams and sustainable community-building.
  • Seed and Series A valuations in the gaming sector have declined by approximately 20% as founders prioritize deal certainty over aggressive growth.
  • Industry success is now defined by long-term player retention and the creation of persistent, economy-driven digital spaces rather than traditional hits-driven models.
GameMakersJul 2020
Cover of My 10 year dream project just launched on Nintendo Switch!!!
12 min
Thomas Brush12 min

My 10 year dream project just launched on Nintendo Switch!!!

The launch of the game Neversong across Nintendo Switch, PlayStation 4, Xbox, and Apple Arcade serves as a case study for the viability of the solo developer model in the modern gaming industry.

  • Solo developers can achieve multi-platform scale by outsourcing technical porting to specialized firms like Dū Games and leveraging the marketing infrastructure of publishers such as Serenity Forge.
  • The 'solo developer' model is effectively a network-based business, as sustainable growth requires delegating administrative, technical, and promotional tasks to contractors rather than managing full-time employees.
  • Strategic platform-led promotion is a critical driver of visibility, evidenced by the PlayStation 4 trailer for Neversong generating over 134,000 views and 5,600 likes.
Thomas BrushJul 2020
Cover of Designing for Non-Linear Story Discovery in Tacoma
56 min
Game Developers Conference56 min

Designing for Non-Linear Story Discovery in Tacoma

The evolution of narrative design in Tacoma represents a significant departure from traditional linear storytelling, moving away from the static audio diaries popularized by earlier titles toward a dynamic, non-linear experience inspired by immersive theater.

  • To support non-linear narrative discovery, the development team utilized a 'hub and spoke' level design, where a central room (like a dining area) allows players to observe multiple concurrent character interactions and choose which threads to follow.
  • The team abandoned traditional 'key and lock' progression systems during playtesting because players prioritized finding keys in desktops, causing them to fast-forward through narrative content rather than engaging with the story.
  • Level layouts were locked down in 'gray block' format before writing the script, as the physical placement of rooms and furniture dictated the characters' movements and interactions within the AR scenes.
Game Developers ConferenceJul 2020
Cover of Overwolf + TRN | How to be an In Game Creator?
51 min
GameMakers51 min

Overwolf + TRN | How to be an In Game Creator?

The modern gaming landscape is increasingly defined by a robust creator economy where third-party developers build essential in-game applications and mods.

  • Top in-game creators are now generating annual revenues exceeding $1.2 million by leveraging integrated monetization models like programmatic advertising and subscriptions.
  • The ecosystem for third-party in-game applications supports over 5.5 million monthly active users and sees billions of annual mod downloads.
  • Developers can build compliant, high-engagement in-game tools using Chromium-based frameworks that support standard web technologies like HTML and JavaScript.
GameMakersJul 2020

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