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Cover of Creative Director Fired over Pro Russian Comments | Games ReCAP
7 min
Game Dev Unchained7 min

Creative Director Fired over Pro Russian Comments | Games ReCAP

Wargaming, the developer behind the prominent military-themed franchise World of Tanks, terminated its creative director, Sergey Burkatovskiy, following his public endorsement of the Russian invasion of Ukraine.

  • Wargaming terminated its creative director, Sergey Burkatovskiy, after he publicly endorsed the Russian invasion of Ukraine on social media.
  • The company prioritized the safety of its 550 Ukraine-based employees by providing relocation assistance, early salary payments, and alternative housing.
  • Wargaming committed a $1 million donation to the Ukrainian Red Cross to support humanitarian aid and medical needs for displaced citizens.
Game Dev UnchainedMar 2022
Cover of Essential Video Game News: French Market Report 2021
Report34 pages

Essential Video Game News: French Market Report 2021

The French video game market demonstrated sustained resilience and expansion throughout 2021, achieving a record turnover of 5.6 billion euros.

  • The French video game market reached a record turnover of 5.6 billion euros in 2021, marking a 1.6% year-over-year increase and 13.5% growth over two years.
  • Hardware sales were the primary growth driver, surging 22% overall, with PC hardware specifically climbing 26% to reach 971 million euros.
  • The market maintains high penetration with 38.29 million players, representing 73% of the French population, 76% of whom play on a daily or near-daily basis.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsMar 2022
Cover of After ONE YEAR of game dev, $140,000! (Conversation with Chris Stair)
58 min
Thomas Brush58 min

After ONE YEAR of game dev, $140,000! (Conversation with Chris Stair)

The development and crowdfunding success of the metroidvania title Bō: Path of the Teal Lotus demonstrates that significant financial backing is achievable for independent creators through disciplined community building and high-quality visual presentation.

  • The metroidvania title Bō: Path of the Teal Lotus secured over $140,000 in Kickstarter funding after two years of development.
  • Success was driven by a year-long, full-time commitment to organic social media engagement rather than paid advertising.
  • Developers should prioritize high-quality key art and professional graphic design to establish immediate credibility and trust with potential backers.
Thomas BrushFeb 2022
Cover of 4 Years of Game Development | Making of Will You Snail?
25 min
Jonas Tyroller25 min

4 Years of Game Development | Making of Will You Snail?

The development of the indie platformer Will You Snail? spans a four-year journey, chronicling the transition of a side project into a fully realized commercial title.

  • The development of Will You Snail? spanned four years, evolving from a side project into a multi-platform commercial title released on PC, Nintendo Switch, PlayStation, and Xbox.
  • The core gameplay mechanic utilizes an artificial intelligence that predicts player movement to dynamically place obstacles, specifically designed to increase watchability for streamers and content creators.
  • Managing the production of over 1,500 voice lines proved to be a significant logistical challenge, with the actual time required for recording and editing far exceeding the initial two-day estimate.
Jonas TyrollerFeb 2022
Cover of Making Games COMPLETELY Alone in A SHED (Conversation with Tomas Sala)
93 min
Thomas Brush93 min

Making Games COMPLETELY Alone in A SHED (Conversation with Tomas Sala)

The independent game development landscape remains a viable career path for those who treat their craft as a professional business rather than a hobby.

  • Achieve financial sustainability by avoiding debt and maintaining a personal runway, which reduces reliance on external funding and predatory contracts.
  • Prioritize artistic authenticity over market-driven metrics like wishlists or awards to foster a deeper, more resilient connection with the target audience.
  • Utilize self-imposed technical constraints, such as custom shaders and procedural noise, to establish a distinct visual identity while simultaneously streamlining production workflows.
Thomas BrushFeb 2022
Cover of Why You SHOULD Make Indie Games Solo
5 min
Thomas Brush5 min

Why You SHOULD Make Indie Games Solo

Solo game development serves as a foundational career path for aspiring developers, offering a practical pathway to professional growth despite the common perception that large teams are a prerequisite for success.

  • Solo development functions as a strategic career investment that provides the technical versatility and professional validation necessary for long-term industry sustainability.
  • Managing every aspect of a project—including coding, art, music, and design—provides a holistic understanding of the development pipeline that is essential for future leadership roles.
  • Creating and releasing early, imperfect projects in isolation builds professional resilience and provides critical learning experiences that are difficult to replicate in large teams.
Thomas BrushFeb 2022
Cover of 'Genshin Impact': Crafting an Anime-Style Open World
27 min
Game Developers Conference27 min

'Genshin Impact': Crafting an Anime-Style Open World

Genshin Impact represents a strategic evolution in open-world game design, focusing on the creation of an immersive, anime-styled universe that prioritizes cultural diversity and character-driven narratives.

  • Genshin Impact utilizes a character-centric design philosophy where the world and storytelling revolve around its 33 playable characters, a model inherited from Japanese card games that proved successful across both Eastern and Western markets.
  • To maintain a consistent anime aesthetic, the game employs two independent rendering pipelines: a deferred rendering pipeline for environments that supports dynamic weather and 24-hour lighting cycles, and a specialized shading pipeline for characters.
  • The development team uses dynamic light maps for character faces, allowing artists to manually control shadow shapes regardless of the light source direction to ensure characters remain visually appealing from any angle.
Game Developers ConferenceFeb 2022
Cover of Adding Blood Splatter To My Game
6 min
Thomas Brush6 min

Adding Blood Splatter To My Game

Implementing blood splatter effects in 3D game development requires a systematic approach to decal projection within the Universal Render Pipeline (URP).

  • Implement blood splatter in URP by using a decal projector component oriented downward to project textures directly onto floor geometry.
  • Configure the decal projector to a 5x5 unit area to achieve an appropriate visual footprint for blood pools.
  • Optimize performance and prevent memory bloat by implementing a cleanup mechanism that automatically destroys decal objects after 120 seconds.
Thomas BrushFeb 2022
Cover of "Solo Game Dev Sucks" (Chat With Indie Game Developer Jonas Tyroller)
64 min
Thomas Brush64 min

"Solo Game Dev Sucks" (Chat With Indie Game Developer Jonas Tyroller)

Solo game development presents a complex paradox where the freedom of creative expression is frequently offset by significant operational inefficiencies and psychological strain.

  • Solo development often leads to operational inefficiencies and compromised quality due to the burden of mastering disparate disciplines like programming, art, and marketing.
  • Transitioning to small, specialized partnerships using revenue-sharing models is a more sustainable strategy for mitigating financial risk and distributing workloads.
  • Developers must adopt an entrepreneurial mindset by using social media platforms as alpha testing environments to validate core game hooks before full-scale production.
Thomas BrushFeb 2022
Cover of The VFX Process Behind 'Battleborn'
25 min
Game Developers Conference25 min

The VFX Process Behind 'Battleborn'

The visual effects strategy for the first-person shooter Battleborn focused on integrating hand-drawn, 2D-style animation into a 3D environment to create a unique, cohesive, and highly stylized aesthetic.

  • The development team produced over 30,000 frames of hand-drawn animation and 3,600 individual particle effects to establish a unique, stylized aesthetic that distinguishes the game from realistic competitors.
  • Artists applied traditional animation principles—such as anticipation, exaggeration, and secondary action—to 2D assets, which were mapped onto 3D meshes to provide volume and prevent a flat, billboard-like appearance.
  • To manage visual coherence across 30 characters and five distinct factions, the team enforced a strict style guide that utilized limited color palettes and gray-packing techniques to optimize texture space.
Game Developers ConferenceFeb 2022
Cover of Lessons Learned in the Trenches: Developing Games as a Service
71 min
Game Developers Conference71 min

Lessons Learned in the Trenches: Developing Games as a Service

Games as a Service development demands a fundamental shift from viewing software as a finite product to treating it as a continuous, evolving utility.

  • A successful Games-as-a-Service (GaaS) launch is a singular event; failing to capture the audience at 'opening night' results in a permanent loss of potential that cannot be recovered later.
  • Development teams must prioritize a disciplined 'heartbeat' for content updates, utilizing a cadence of weekly bug fixes, monthly feature additions, and quarterly seasonal content drops that take no longer than 6 to 8 months to produce.
  • Pre-production is critical; teams should avoid rushing foundations and instead focus on perfecting core gameplay loops before expanding into meta-systems or broad content.
Game Developers ConferenceFeb 2022
Cover of Make A Gorgeous 3D Game w/ NO MODELS OR TEXTURES (FAST!)
15 min
Thomas Brush15 min

Make A Gorgeous 3D Game w/ NO MODELS OR TEXTURES (FAST!)

This tutorial outlines a streamlined workflow for developing a 3D narrative game in Unity without the need for external 3D modeling software or complex texture assets.

  • Developers can create professional-looking 3D narrative prototypes in under one hour by utilizing Unity’s native primitive shapes instead of external 3D models.
  • Atmospheric cohesion is achieved by prioritizing lighting, fog, and consistent color palettes over high-fidelity textures or complex assets.
  • Unity’s built-in terrain tools, cylinders, and spheres serve as effective stand-ins for environmental assets like trees and rocks.
Thomas BrushFeb 2022

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