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Cover of 100 Days of Game Dev | Making of Thronefall (Devlog)
12 min
Jonas Tyroller12 min

100 Days of Game Dev | Making of Thronefall (Devlog)

The development of Thronefall, a minimalist medieval base defense game, reached its 100-day milestone through an iterative process focused on balancing core mechanics, level design, and player feedback.

  • The 100-day development milestone focused on transitioning from a conceptual prototype to a playable build by integrating core systems like save-load functionality, navigation meshes, and tutorials.
  • Developers prioritized gameplay clarity by removing ambient elements like wandering villagers, concluding that visual clutter detracted from the core base-building and defense loop.
  • The introduction of weapon-specific active abilities and a unit command system was implemented to address combat depth limitations and improve player control over troops.
Jonas TyrollerApr 2023
Cover of 30 Days To Make A $100,000 Indie Game
6 min
Thomas Brush6 min

30 Days To Make A $100,000 Indie Game

The pursuit of a six-figure indie game valuation centers on the strategic transformation of a prototype into a publisher-ready vertical slice within a 30-day timeframe.

  • A 30-day development cycle focused on transforming a prototype into a polished vertical slice can successfully secure publisher funding exceeding $100,000.
  • The pitch package must include a high-quality trailer, a playable demo, and a recorded playthrough to ensure accessibility and professional presentation for potential partners.
  • Marketability is driven by procedural mechanics, such as shuffling room layouts and animated environmental platforms, which increase replayability and player engagement.
Thomas BrushApr 2023
Cover of The Rise of UGC: Uri Marchand, Founder of Overwolf
45 min
Gaming Founders Podcast45 min

The Rise of UGC: Uri Marchand, Founder of Overwolf

The gaming industry is undergoing a fundamental shift as user-generated content (UGC) transitions from a peripheral hobby to a core pillar of sustainable game development.

  • User-generated content (UGC) is shifting from a peripheral hobby to a core pillar of sustainable game development, allowing studios to offload content updates to third-party creators.
  • Overwolf has scaled its platform to support 98,000 creators and 33 million monthly active users across more than 1,000 game titles.
  • The integration of legacy modding communities, such as CurseForge, combined with custom programmatic advertising for desktop overlays, serves as a proven model for monetizing creator ecosystems.
Gaming Founders PodcastApr 2023
Cover of From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
62 min
Game Developers Conference62 min

From Box Products to Live Service: How 'Destiny 2' Transformed Bungie

The transition of Destiny 2 from a traditional box product to a sustainable live service model serves as a blueprint for modern game development, emphasizing long-term player engagement over initial launch performance.

  • In February 2018, Destiny 2 faced a critical retention crisis where projections indicated the entire player population would be exhausted within five weeks, forcing Bungie to shift from a box-product mindset to a live-service model.
  • Success in live services is defined by velocity—the speed at which a studio can iterate based on community feedback—rather than the game's position or state at launch.
  • Bungie transitioned from a 'heroic' development culture, which relied on final-push crunches to ship polished products, to a rigorous, sustainable cadence that treats development as a continuous train station where new content must be ready before the previous release departs.
Game Developers ConferenceApr 2023
Cover of Our Minimalist Base Defense Game is Taking Shape! (Devlog)
12 min
Jonas Tyroller12 min

Our Minimalist Base Defense Game is Taking Shape! (Devlog)

Thronefall is a minimalist medieval base defense game currently in development, focusing on a cyclical gameplay loop where players manage castle construction and economic upgrades during the day and defend against enemy waves at night.

  • Thronefall utilizes a cyclical gameplay loop where players manage economic and castle upgrades during the day and defend against enemy waves at night.
  • The developers removed manual building repairs by implementing automatic respawn mechanics for structures and units to eliminate common genre frustrations.
  • A custom mesh generator tool was developed within Unity to streamline level design, including path creation, river rendering, and boundary establishment.
Jonas TyrollerApr 2023
Cover of Staying Inside Conference Preview
3 min
How To Market A Game3 min

Staying Inside Conference Preview

Independent game developers frequently struggle with counterintuitive marketing dynamics on the Steam platform, often committing avoidable errors that jeopardize long-term commercial success.

  • Launching into Steam Early Access prematurely is an irreversible error because Steam treats it as a full launch, exhausting the game's peak visibility and revenue potential.
  • Games with an active Steam page for at least six months significantly outperform the median title, making long-term presence a requirement for success.
  • Developers should avoid using Early Access for product refinement and instead utilize in-person playtests, remote beta testing, or free demos on platforms like itch.io.
How To Market A GameApr 2023
Cover of How Extraction Looters Could Save a Genre
11 min
Extra Credits11 min

How Extraction Looters Could Save a Genre

The extraction looter genre, characterized by short-session gameplay, risk-based progression, and permadeath, represents a potential evolutionary path for the declining MMORPG market.

  • Extraction looters offer a viable evolutionary path for the declining MMORPG market by replacing cumbersome, time-intensive persistent worlds with high-stakes, session-based gameplay.
  • The genre successfully bridges the gap between the intensity of battle royales and the long-term character investment typical of survival games.
  • To scale effectively, the genre must pivot away from military-themed, PvP-centric designs toward more diverse, imaginative world-building and complex PvE environments.
Extra CreditsMar 2023
Cover of Unbeatable AI Ruins My Game
16 min
Jonas Tyroller16 min

Unbeatable AI Ruins My Game

This analysis examines the development of a competitive, physics-based billiard-style game and the subsequent challenges of integrating artificial intelligence to serve as a sparring partner.

  • An unbeatable AI can serve as a diagnostic tool to expose critical game design flaws, such as a lack of comeback potential or an over-reliance on opening-match performance.
  • Hard-coded AI logic often outperforms neural evolution in simple physics-based games, as manual programming forces a deeper analysis of core mechanics.
  • Neural evolution failed to produce a competent opponent in this project, likely because the game's complexity exceeded the capacity of the simple neural network employed.
Jonas TyrollerMar 2023
Cover of Playing Will You Snail Mods (Anniversary Stream)
132 min
Jonas Tyroller132 min

Playing Will You Snail Mods (Anniversary Stream)

The indie platformer Will You Snail maintains a vibrant post-launch lifecycle through a robust community-driven modding scene.

  • The developer is prioritizing the integration of Steam Workshop support for the level editor to streamline content distribution and improve accessibility for community-created mods.
  • Community modders are utilizing the Undertale Modding Tool to manipulate the GameMaker architecture of Will You Snail, enabling significant gameplay overhauls like physics-based ball mechanics and time-dilation systems.
  • The game has transitioned into a maintenance phase as the developer shifts focus toward new projects such as Thronefall, while still evaluating strategies to support the existing modding ecosystem.
Jonas TyrollerMar 2023
Cover of Finding Harmony in Anime Style and Physically Based Rendering
30 min
Game Developers Conference30 min

Finding Harmony in Anime Style and Physically Based Rendering

The development of Extraordinary Ones: Mirage demonstrates a sophisticated approach to reconciling stylized anime aesthetics with the technical requirements of physically based rendering.

  • NetEase Games developed a custom rendering pipeline in their in-house 'Messiah' engine to integrate anime-style aesthetics with physically based rendering (PBR) for a multi-character RPG featuring nearly 100 playable characters.
  • To maintain performance on mobile devices with Mali GPUs, the team utilized a minimal G-buffer layout capped at 128 bits to comply with a four-attachment maximum for GLES-based rendering.
  • The engine employs a hybrid deferred rendering approach where anime-style shading models are pre-calculated during the G-buffer pass, using stencil masks to bypass standard lighting calculations and reduce branch instructions.
Game Developers ConferenceMar 2023
Cover of How Great Key Art Can Lead to Doubling Marketing Numbers
39 min
Game Developers Conference39 min

How Great Key Art Can Lead to Doubling Marketing Numbers

High-quality key art serves as the primary visual anchor for video games, functioning as a digital billboard that dictates store visibility, click-through rates, and overall conversion success.

  • High-quality key art acts as a primary conversion catalyst, with case studies showing that updating store assets can lead to a doubling of visitor and wishlist numbers.
  • Trailers using custom key art thumbnails can achieve significantly higher engagement, as evidenced by a specific trailer that garnered nearly 500,000 views—three times the volume of a version using a generic thumbnail.
  • Effective key art should maintain a clear focal point, limit graphical elements to two or three, and ensure the logo is legible and not locked to a single position to allow for easier resizing across different store formats.
Game Developers ConferenceMar 2023
Cover of Game Designer to Player Advocate: Trent Oster of Beamdog
63 min
Gaming Founders Podcast63 min

Game Designer to Player Advocate: Trent Oster of Beamdog

The evolution of the gaming industry from the shareware era to the modern live-service landscape is best understood through the career trajectory of Trent Oster, a co-founder of BioWare and current leader of Beamdog.

  • Modern game development efficiency is best achieved by adopting standardized engines like Unreal rather than building proprietary technology from scratch.
  • Scaling a studio to approximately 70 employees requires a transition from micromanagement to strategic advocacy, specifically focusing on protecting staff from unsustainable labor practices.
  • Studios can maintain creative independence from corporate publishers by using the revitalization of legacy titles to generate the cash flow necessary to fund original intellectual property like MythForce.
Gaming Founders PodcastFeb 2023

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