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Monetization reports and market data

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Cover of Holistic LTV: A Unified View to Drive Growth & Efficiency
25 min
PocketGamer.biz25 min

Holistic LTV: A Unified View to Drive Growth & Efficiency

Maximizing user lifetime value (LTV) requires moving beyond fragmented, siloed data to a unified, holistic approach that integrates user acquisition, monetization, and product development.

  • Transitioning from siloed metrics like ARPDAU and eCPM to a holistic LTV model is necessary to capture the total revenue generated by a user across their entire lifecycle.
  • Fragmented data and reliance on waterfall-based ad reporting obscure true revenue performance, whereas programmatic bidding provides the granular, impression-level data required for accurate LTV calculations.
  • Organizational silos between user acquisition, product, and monetization teams often lead to conflicting goals, such as increasing ad load to boost short-term revenue at the expense of long-term retention.
PocketGamer.bizMar 2020
Cover of It’s 2020, Time to Change Your Ad Monetisation Strategies!
20 min
PocketGamer.biz20 min

It’s 2020, Time to Change Your Ad Monetisation Strategies!

The mobile game advertising industry is undergoing a significant shift in 2020, moving away from traditional, inefficient waterfall monetization models toward real-time bidding (RTB) and unified auctions.

  • The mobile game industry is shifting from inefficient, legacy waterfall monetization models to real-time bidding (RTB) and unified auctions to better capture the true market value of individual impressions.
  • Unified auctions utilize first-price auction mechanics to provide developers with increased pricing transparency and more dynamic competition among ad networks, DSPs, and brands.
  • Approximately 35% of surveyed companies have already tested in-app bidding, with an additional 35% planning to implement the technology within the next year.
PocketGamer.bizMar 2020
Cover of How a Well Designed UX can Improve Monetisation, UA and Retention and Keep Users Satisfied.
20 min
PocketGamer.biz20 min

How a Well Designed UX can Improve Monetisation, UA and Retention and Keep Users Satisfied.

User experience (UX) design serves as a critical driver for monetization, user acquisition, and retention in mobile gaming.

  • Approximately 30% of users abandon mobile games during the initial onboarding process, highlighting the critical need for optimized tutorial design.
  • UX research and testing should be integrated early in the production cycle, ideally before coding begins, to validate design assumptions and identify friction points.
  • To reduce tutorial drop-off, developers should use a 'chunking' strategy that delivers essential mechanics in small, action-oriented segments rather than overwhelming players with full system information.
PocketGamer.bizMar 2020
Cover of The End of Game Ownership – How the Subscription Model is Disrupting Mobile Games
22 min
PocketGamer.biz22 min

The End of Game Ownership – How the Subscription Model is Disrupting Mobile Games

The mobile gaming industry is currently undergoing a significant shift as subscription models emerge to challenge the dominance of the free-to-play (F2P) paradigm.

  • The mobile gaming market is bifurcating into two distinct models: casino-style free-to-play (F2P) entertainment and subscription-based home entertainment.
  • Subscription models prioritize user experience by eliminating intrusive advertisements and in-app purchases, shifting the monetization focus from individual game transactions to network-wide retention.
  • Subscription services like GameClub, Xbox Game Pass, and Nintendo Switch Online drive higher content discovery, with data showing that subscribers engage with a broader variety of genres than under traditional purchase models.
PocketGamer.bizFeb 2020
Cover of Stop Believing Benchmark Metrics for Your Game
14 min
PocketGamer.biz14 min

Stop Believing Benchmark Metrics for Your Game

Standard industry benchmarks for mobile game performance—such as the widely cited 40/20/10 retention model for days 1, 7, and 28—are often misleading and should not be used as universal indicators of success.

  • Generic industry benchmarks, such as the 40/20/10 retention model for days 1, 7, and 28, are misleading and should not be used as universal indicators of project viability.
  • Developers should replace external averages with custom models that integrate daily installs, retention duration, and net ARPDAU to determine actual product sustainability.
  • A game with lower retention can remain highly profitable if it maintains high organic install volumes or superior monetization efficiency compared to titles that meet standard benchmarks.
PocketGamer.bizFeb 2020
Cover of Bringing a Desktop Subscription Model to Mobile
19 min
PocketGamer.biz19 min

Bringing a Desktop Subscription Model to Mobile

Jagex successfully expanded its desktop MMORPG, Old School RuneScape, to mobile platforms by prioritizing a seamless, cross-platform experience that allows players to maintain progress across PC and mobile devices.

  • Jagex generated 25 million in gross revenue and 8.6 million installs by expanding Old School RuneScape to mobile, proving the viability of a cross-platform subscription model.
  • To maintain a unified view of user value across PC and mobile, the company integrated internal data with mobile measurement partners, enabling more effective scaling of advertising spend.
  • The mobile launch strategy utilized pre-order campaigns on the Apple App Store and Google Play, which drove the game to the top of free-to-play charts in the US and UK within 24 to 72 hours.
PocketGamer.bizFeb 2020
Cover of What we Have Learnt from 100 Million Hypercasual Downloads
20 min
PocketGamer.biz20 min

What we Have Learnt from 100 Million Hypercasual Downloads

The hypercasual gaming sector is currently undergoing a significant evolution, transitioning from simple, high-volume mechanics toward more complex, hybrid models that prioritize long-term value over raw download counts.

  • The hypercasual market is shifting toward hybrid-casual and idle models to improve lifetime value (LTV) and session duration, moving away from the traditional focus on raw download volume.
  • Retention benchmarks for arcade-style titles show a significant gap, with top-tier games achieving 15% day-seven retention compared to just 8% for average titles.
  • Publishers are utilizing impression-level data to implement personalized bidding and ad strategies, allowing for the segmentation of players based on their preference for in-app purchases versus ad-supported experiences.
PocketGamer.bizFeb 2020
Cover of Can Showing Fewer Ads in Your App Lead to More Money?
33 min
PocketGamer.biz33 min

Can Showing Fewer Ads in Your App Lead to More Money?

Maximizing revenue in the hypercasual gaming sector requires shifting focus from short-term ad frequency to long-term user lifetime value.

  • Aggressive ad frequency in hypercasual games frequently triggers user attrition, which undermines total lifetime value (LTV) and long-term financial health.
  • Developers should shift focus from maximizing short-term per-user ad income to finding an equilibrium between user experience and monetization.
  • Data-driven monitoring of eCPM decay curves allows developers to identify the specific impression threshold where additional ads yield diminishing returns.
PocketGamer.bizFeb 2020
Cover of Monetisation Trends & Tips for 2020
21 min
PocketGamer.biz21 min

Monetisation Trends & Tips for 2020

Mobile ad monetization serves as a critical revenue pillar for the modern gaming industry, particularly as global mobile ad spend continues to rise.

  • Global mobile ad spend is projected to increase by 26% in 2020, with industry forecasts suggesting ad revenue may surpass in-app purchase (IAP) revenue for the first time.
  • Approximately 94% of free-to-play mobile games now incorporate in-game advertising, with a growing year-over-year trend of developers generating between 40% and 100% of their total revenue from ads.
  • Rewarded ad placements are a critical strategy for monetizing the non-paying user base ('the fish') while simultaneously boosting retention and IAP performance for 'whales'.
PocketGamer.bizFeb 2020
Cover of Privacy First! Mobile Engagement in the Fast Emerging New World
17 min
PocketGamer.biz17 min

Privacy First! Mobile Engagement in the Fast Emerging New World

Mobile engagement strategies are currently undergoing a significant shift, moving away from traditional server-side push notifications toward on-device, edge-computing models.

  • On-device edge computing solves data privacy compliance issues for GDPR, GDPR-K, and COPPA by keeping user data and unique identifiers on the device rather than transmitting them to the cloud.
  • Push notifications should be treated as a core component of user experience, as 68% of user journeys for apps like Twitter begin with a notification.
  • Moving notification logic to the device allows for real-time, context-aware delivery based on user behavior—such as device unlock patterns or charging status—rather than relying on server-side scheduling.
PocketGamer.bizFeb 2020
Cover of Panel: Tactics for Low CPI and High User Quality
40 min
PocketGamer.biz40 min

Panel: Tactics for Low CPI and High User Quality

Modern user acquisition strategies in the mobile gaming industry have shifted from prioritizing raw install volume to focusing on long-term Return on Ad Spend and high-quality user retention.

  • User acquisition strategies have shifted from prioritizing raw install volume to focusing on long-term Return on Ad Spend (ROAS) and high-quality user retention.
  • Creative assets must accurately reflect core gameplay to attract users likely to monetize, rather than relying on high-volume ads that generate low-intent clicks.
  • Developers are reducing reliance on the Facebook and Google duopoly by diversifying into platforms like TikTok, Snapchat, and Reddit to achieve more precise targeting and lower costs per install.
PocketGamer.bizFeb 2020
Cover of There's a New Ad Format in Town
21 min
PocketGamer.biz21 min

There's a New Ad Format in Town

The emergence of seamless in-game advertising represents a strategic shift in mobile and digital game monetization, moving away from intrusive, disruptive formats toward contextual, non-obstructive brand integration.

  • Seamless in-game advertising allows for monetization of 100% of gameplay time by embedding non-intrusive ads directly into virtual environments like billboards.
  • Testing across 40 million ad impressions in a AAA mobile title confirmed that this integration has no negative impact on user retention, daily active users, or app store ratings.
  • There is a significant market disconnect where 70% of major brands' target audiences are reachable via gaming, yet only 5% of total ad spend is currently allocated to the channel.
PocketGamer.bizFeb 2020

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