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Cover of Always Be Composing: The Flexible Music System of Plants vs. Zombies Heroes
61 min
Game Developers Conference61 min

Always Be Composing: The Flexible Music System of Plants vs. Zombies Heroes

The musical architecture of Plants vs. Zombies Heroes centers on a highly interactive, flexible system designed to mirror gameplay progression while maintaining distinct character identities.

  • The music system maintains a cohesive sonic identity by utilizing a fixed tempo of 125 BPM and shared key centers across all hero-specific themes and combat sequences.
  • Engineers achieved a complex, adaptive audio experience within a strict 60MB asset footprint by using a hybrid MIDI and wave-based framework managed through Wwise.
  • The audio team optimized memory usage by developing a custom 24-instrument sample library and implementing shared reverb and strategic compression techniques.
Game Developers ConferenceAug 2019
Cover of Disney Sorcerers Arena Mobile Game by Glu Mobile | Soft Launch Review
40 min
GameMakers40 min

Disney Sorcerers Arena Mobile Game by Glu Mobile | Soft Launch Review

Disney Sorcerer’s Arena faces significant viability challenges as it navigates its soft launch phase, primarily due to a fundamental misalignment between its intellectual property and core gameplay mechanics.

  • Disney Sorcerer’s Arena faces a critical demographic mismatch, as its complex, mid-core RPG mechanics fail to align with the casual, female-skewing audience typically associated with the Disney brand.
  • The game is currently underperforming during its soft launch phase, characterized by low install volumes and poor revenue per download.
  • Ineffective price anchoring and confusing monetization strategies serve as significant barriers to the game's commercial viability.
GameMakersAug 2019
Cover of Rogue Games | Publishing 57 Game Titles!
11 min
GameMakers11 min

Rogue Games | Publishing 57 Game Titles!

Rogue Games, a mobile game publisher founded by industry veteran Mike DeLaet, has established a significant market presence by managing a pipeline of 57 game titles with a lean team of ten employees.

  • Rogue Games manages a portfolio of 57 titles with a lean team of only ten employees, focusing on a licensing model rather than high-risk upfront development.
  • The company utilizes a data-driven methodology that prioritizes iterative improvements, including rigorous critiques of first-time user experience, retention, and monetization before committing to worldwide marketing.
  • By leveraging soft launches to gather analytics, the firm avoids the financial risks of large-scale, rigid marketing commitments common in traditional publishing.
GameMakersAug 2019
Cover of GameMakers Preview | What's Coming Up by Paul Leydon
2 min
GameMakers2 min

GameMakers Preview | What's Coming Up by Paul Leydon

The primary objective of this project is to demonstrate the practical application of free-to-play mobile game design through a rigorous, iterative development process.

  • The project utilizes a rapid, one-week production cycle to demonstrate the end-to-end development process of a free-to-play mobile idle game.
  • Successful mobile game design requires the creation of mechanics that function in strict harmony with a cohesive, overarching project vision.
  • The initiative serves as a transparent case study for navigating the competitive mobile landscape by documenting specific creative and technical workflows.
GameMakersAug 2019
Cover of Selling Out: What a Year of F2P Taught an Art-House Indie
65 min
Game Developers Conference65 min

Selling Out: What a Year of F2P Taught an Art-House Indie

The transition from experimental, art-house independent development to the commercial free-to-play sector represents a shift from high-friction, survival-based financial models to a data-driven, iterative environment.

  • Transitioning from indie development to commercial free-to-play (F2P) does not fundamentally change the core design process, as solving complex logic puzzles and iterating with engineers remains the primary daily activity.
  • Commercial F2P environments require designers to reconcile creative decisions with daily financial metrics and analytics, where every design choice is evaluated for its specific impact on revenue and player retention.
  • Working in a commercial studio allows for the incubation of cultural projects, such as the 'Contemporary Magic' tarot card collaboration, which leveraged the studio's scale to drive half a million visitors to the ACLU donation page.
Game Developers ConferenceJul 2019
Cover of AFK Arena Game Deconstruction | Game Design Analysis with Jeff Witt & Adam Telfer
49 min
GameMakers49 min

AFK Arena Game Deconstruction | Game Design Analysis with Jeff Witt & Adam Telfer

AFK Arena represents a significant evolution in the mobile RPG landscape, successfully merging traditional collectible character mechanics with the low-friction accessibility of the idle genre.

  • AFK Arena achieved 8.7 million downloads and $40 million in net revenue following its late 2018 launch by merging collectible RPG mechanics with idle game accessibility.
  • The game utilizes a non-punitive progression system where every hero draw contributes to long-term growth, effectively eliminating the need for repetitive grinding.
  • Designers implemented a stat-check approach across modes like the Arcane Labyrinth and Peaks of Time to incentivize the cultivation of deep, specialized rosters across six distinct factions.
GameMakersJul 2019
Cover of Touch and Play? Investigating the Value of Touchscreens for Gamer Experience
Whitepaper36 pages

Touch and Play? Investigating the Value of Touchscreens for Gamer Experience

Touchscreen gaming success relies on the deliberate alignment of game mechanics with platform-specific affordances rather than the simple porting of existing titles.

  • Control usability is the primary driver of player satisfaction, as it directly dictates the ability to complete tasks within a game.
  • Touchscreen interfaces achieve parity with PC and console platforms only when developers implement intuitive, naturalistic control schemes rather than porting existing titles.
  • Puzzle games exhibit the highest compatibility with touch interfaces due to the inherent synergy between touch gestures and core game mechanics.
ElsevierJul 2019
Cover of Letting Go: A Florence Postmortem
33 min
Game Developers Conference33 min

Letting Go: A Florence Postmortem

The development of the mobile title Florence represents a deliberate shift toward prioritizing emotional resonance and authentic character-driven storytelling over traditional gameplay mechanics.

  • Florence achieved commercial success in the premium mobile market by prioritizing emotional resonance and character-driven storytelling over traditional gameplay mechanics.
  • The game’s revenue was heavily concentrated on iOS, which accounted for 88 percent of total sales, with China serving as the primary market at over 40 percent of total revenue.
  • The 22-month development cycle relied on a philosophy of rigorous iteration, which included discarding unsuccessful prototypes to maintain a concise, high-quality experience.
Game Developers ConferenceJul 2019
Cover of Embracing complexity and compliance in modern user acquisition
37 min
PocketGamer.biz37 min

Embracing complexity and compliance in modern user acquisition

Modern user acquisition in the mobile gaming industry is defined by a fundamental paradox: developers possess unprecedented access to sophisticated automation and targeting tools, yet they must navigate an increasingly volatile landscape characterized by intense competition, sophisticated ad fraud, and stringent regulatory…

  • Sustainable user acquisition requires balancing aggressive scaling with the operational friction of GDPR compliance and the need for high-quality traffic.
  • Google and Facebook remain the primary drivers of scale, while smaller networks and demand-side platforms are essential for specialized targeting and personalized service.
  • Developers should prioritize partners offering proprietary inventory and demonstrate high responsiveness while maintaining skepticism toward traffic sources that promise unrealistic results.
PocketGamer.bizJul 2019
Cover of Mobile Ad Monetization with Fyber ft. Nishant Ghaiy | Mobile Advertising and Ad Mediation
25 min
GameMakers25 min

Mobile Ad Monetization with Fyber ft. Nishant Ghaiy | Mobile Advertising and Ad Mediation

Fyber operates as a comprehensive publisher platform designed to assist mobile app developers and game studios in managing ad monetization and user acquisition.

  • Fyber’s FairBid technology replaces traditional sequential waterfall mediation with programmatic, real-time auctions that allow all demand sources to compete simultaneously for ad inventory.
  • The platform functions as an outsourced sales team and marketplace, connecting mobile app publishers with advertisers to maximize revenue through real-time bidding.
  • Industry performance is currently driven by high-engagement ad formats, specifically rewarded video, interstitial ads, and playable ads, which outperform traditional banner advertising.
GameMakersJul 2019
Cover of Designing Two Tasty Cores Three Times Over: The Case of Brawl Stars
66 min
Game Developers Conference66 min

Designing Two Tasty Cores Three Times Over: The Case of Brawl Stars

The development of Brawl Stars serves as a definitive case study in the necessity of iterative design and the strategic value of extended soft launches.

  • Supercell transitioned Brawl Stars from portrait to landscape orientation to accommodate a dual-joystick control scheme, which provided better ergonomics and more precise combat feedback than the original single-joystick portrait design.
  • The development team iterated through multiple progression systems during the beta phase, eventually replacing an elixir-based model that caused player confusion with a 'Power Points' system similar to Clash Royale to improve clarity and satisfaction.
  • Internal playtesting at Supercell involves a wide cross-section of company employees—from finance to legal—to gather diverse feedback before testing with real players.
Game Developers ConferenceJul 2019
Cover of Global trends in hyper-casual games
15 min
PocketGamer.biz15 min

Global trends in hyper-casual games

This analysis of the hyper-casual gaming sector, based on data collected between Q2 2018 and Q1 2019, examines industry benchmarks, player behavior, and retention strategies.

  • The hyper-casual market is highly volatile and hit-driven, with a small percentage of titles capturing the majority of total market share.
  • Top-performing arcade games achieve a day-one retention rate of 42%, but long-term retention is poor, with only 2% to 5% of players remaining by day 28.
  • Arcade games remain the primary driver of the hyper-casual sector with an average of 4.5 sessions per day, though the segment experienced a 20% decline between Q2 2018 and Q1 2019.
PocketGamer.bizJun 2019

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