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Cover of TikTok and Shorts Are Insane for Indie Devs
87 min
Jonas Tyroller87 min

TikTok and Shorts Are Insane for Indie Devs

The indie game development landscape is currently undergoing a shift where long-term, ambitious projects are finding significant commercial success through strategic short-form content marketing.

  • Indie developers can effectively market games by posting one YouTube Short or TikTok per week, focusing on sharing small, interesting stories or unique bugs from their development process.
  • Content platforms like YouTube and TikTok are not strictly momentum-based; high-quality, standalone videos can achieve viral success even on dormant channels without needing a large existing subscriber base.
  • Social media content for games should prioritize authentic storytelling over traditional marketing, as this approach is less labor-intensive and avoids the perception of being 'slimy' to potential players.
Jonas TyrollerAug 2025
Cover of Why do apps with in-app advertising (IAA) love Tenjin?
21 min
Tenjin21 min

Why do apps with in-app advertising (IAA) love Tenjin?

Tenjin provides mobile app developers with a dual-method approach to measuring in-app advertising (IAA) revenue, offering both ad mediation revenue and ad revenue sourced from monetization channel APIs.

  • Tenjin provides a dual-method approach to IAA measurement by integrating ad mediation SDK data with ad revenue sourced from monetization channel APIs.
  • Ad mediation revenue is captured at the impression level to facilitate real-time optimization and automated ROAS-based bidding.
  • Ad revenue via channel APIs is pulled on an aggregate, country-specific basis and proportionally allocated to user acquisition campaigns based on session volume.
TenjinAug 2025
Cover of Final Summer Q&A session
42 min
How To Market A Game42 min

Final Summer Q&A session

Successful game marketing hinges on clear genre communication and product quality rather than abstract concepts like momentum.

  • Game success is driven by core design, trailer quality, and market fit rather than promotional reach or momentum; paid advertising cannot compensate for a product that lacks organic appeal.
  • Developers must prioritize aligning capsule art, store pages, and game titles with specific genre expectations to ensure visibility and audience resonance.
  • Steam remains the most viable platform for independent creators, provided they track performance through concrete metrics like wishlist growth and strategic marketing beats.
How To Market A GameAug 2025
Cover of Segmentation Is Over. Long Live Personalization!
52 min
Deconstructor of Fun52 min

Segmentation Is Over. Long Live Personalization!

Traditional manual segmentation has become an obsolete framework for modern game development, failing to address the complexities of global scale and evolving privacy regulations.

  • Manual segmentation is being replaced by machine learning-driven personalization, which uses contextual multi-armed bandits to create thousands of unique, real-time player journeys.
  • Automated personalization systems typically increase player lifetime value by 8% to 15%.
  • These automated growth strategies are most effective for titles that have reached a threshold of 25,000 to 30,000 daily active users.
Deconstructor of FunAug 2025
Cover of Tiles Survive Breakdown: FunPlus goes full Century Games
42 min
Two & a Half Gamers42 min

Tiles Survive Breakdown: FunPlus goes full Century Games

FunPlus has initiated a strategic pivot toward a proven, high-efficiency development model, moving away from experimental intellectual property in favor of the simplified, scalable frameworks popularized by Century Games.

  • FunPlus's 'Tile Survive' is currently scaling at approximately $50,000 in daily revenue with roughly 60,000 daily downloads since its launch in March.
  • The game utilizes a simplified version of the 'Dark War' 4X playbook, focusing on streamlined onboarding, events, and gacha mechanics rather than complex systems.
  • Unlike its predecessors, 'Tile Survive' integrates scripted road-collection encounters directly into the core progression, effectively gating player advancement behind specific exploration levels.
Two & a Half GamersAug 2025
Cover of Oops 1 MORE Hour Answering Questions about Steam (Watch only after 1 hour of solid dev time)
58 min
How To Market A Game58 min

Oops 1 MORE Hour Answering Questions about Steam (Watch only after 1 hour of solid dev time)

Indie game success on Steam is primarily driven by aggressive outreach and strategic visibility management rather than passive marketing or perfectionism.

  • Steam success is driven by aggressive, direct outreach to journalists and content creators rather than passive marketing or product perfectionism.
  • Marketing expenditures like PR agencies and paid ads only act as multipliers for games that have already established organic momentum; they cannot compensate for a lack of foundational wishlists.
  • Developers should prioritize Steam’s built-in playtest functionality to refine titles and build wishlists before releasing a full demo.
How To Market A GameAug 2025
Cover of What Makes a Winning Growth Marketing Team in Today?
9 min
Deconstructor of Fun9 min

What Makes a Winning Growth Marketing Team in Today?

Modern growth marketing organizations are undergoing a fundamental structural shift driven by the rise of automated machine learning platforms and the necessity of operating within an efficiency-focused economy.

  • Creative output is now the primary lever for growth, requiring teams to build high-velocity machines that generate and test diverse concepts at scale.
  • Growth marketing teams must shift their focus from manual campaign management and spreadsheet maintenance to creative pipeline management and cross-functional strategy.
  • Organizations should eliminate redundant business intelligence and manual reporting roles, as these functions are now effectively handled by AI and automated software.
Deconstructor of FunAug 2025
Cover of 2 Hours of answering Steam Questions (Please don't watch this you have games to work on)
130 min
How To Market A Game130 min

2 Hours of answering Steam Questions (Please don't watch this you have games to work on)

Achieving commercial success on Steam requires a strategic shift from passive development to active, data-driven market engagement.

  • Steam's algorithm promotes games by testing them with small audiences; if early performance metrics are strong, the platform automatically expands the game's reach, but if initial engagement is low, the algorithm stops showing the game to new users.
  • A Steam demo launch is a 'one-shot' opportunity to leverage the 'Trending Free' section and the single email blast allowed to all wishlisters, so developers must coordinate these efforts to maximize concurrent player counts.
  • Developers should avoid live-streaming their own development process on platforms like YouTube or Twitch, as it distracts from core production and rarely yields meaningful marketing results compared to focused development time.
How To Market A GameJul 2025
Cover of Battlefield 6, Finally a Real Challenger to Call of Duty?
14 min
Deconstructor of Fun14 min

Battlefield 6, Finally a Real Challenger to Call of Duty?

The upcoming release of Battlefield 6 represents a high-stakes strategic effort by Electronic Arts to reclaim market share from the Call of Duty franchise.

  • Electronic Arts is positioning Battlefield 6 as a direct competitor to Call of Duty by leveraging significant capital investment and consolidating multiple studios to address past technical and trust issues.
  • The release strategy targets an October launch to capture market share before the rumored November release of the next Call of Duty title.
  • The game will feature a multi-tiered revenue model, starting with a premium-priced standard release and a 'Phantom Edition' deluxe version, with potential transitions to free-to-play or promotional pricing during the holiday season.
Deconstructor of FunJul 2025
Cover of Why Demos are so critical with Tomas Sala
66 min
How To Market A Game66 min

Why Demos are so critical with Tomas Sala

The evolving demo strategy serves as a cornerstone for independent game development, offering a transparent and iterative approach to product validation.

  • Maintaining a long-term, iterative demo allows developers to validate product mechanics and gather player behavior data, such as median playtime, to accurately forecast commercial potential.
  • Using a controlled demo environment mitigates the risk of permanent reputational damage from negative reviews often associated with premature Early Access releases.
  • Consistent updates to a demo create a predictable cadence of interest on platforms like Steam, which is more sustainable for long-term growth than relying on ephemeral viral marketing spikes.
How To Market A GameJul 2025
Cover of Google Ads for Mobile Games: Best Practices for Apps with Hybrid Monetization
35 min
Tenjin35 min

Google Ads for Mobile Games: Best Practices for Apps with Hybrid Monetization

Hybrid mobile game studios must align their bidding strategies with the specific lifecycle stage of their applications to achieve sustainable growth.

  • Hybrid monetization success requires integrating ad revenue data with in-app purchase signals to enable accurate value-based bidding for Google’s algorithms.
  • Studios must transition bidding strategies from volume-focused install campaigns during launch to action-based or ROAS-focused bidding as the application matures.
  • Campaigns require a daily budget of $50 to $100 to successfully exit the algorithm's learning phase and avoid premature scaling issues.
TenjinJul 2025
Cover of Why Data Is The New Superpower In Gaming!
76 min
GameMakers76 min

Why Data Is The New Superpower In Gaming!

The mobile gaming industry has entered a complex era where traditional tracking identifiers are no longer sufficient for growth.

  • Prioritize ATT (App Tracking Transparency) consent as the primary growth strategy, as effective pre-prompt messaging can increase opt-in rates from 10–15% to as high as 40–50%.
  • Adopt a holistic measurement stack by combining SKAN 4.0, web-to-app flows, and Marketing Mix Modeling (MMM) rather than relying on any single attribution method.
  • Implement Conversions API (CAPI) to send server-side signals like hashed emails and phone numbers to ad platforms, which improves matching rates and targeting efficiency, particularly for PC and console games moving to mobile.
GameMakersJul 2025

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