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Cover of Session: D2C Monetisation: A Cost-Saving Shift Or Something More? - Liam Wiltshire, Tebex
18 min
PocketGamer.biz18 min

Session: D2C Monetisation: A Cost-Saving Shift Or Something More? - Liam Wiltshire, Tebex

Direct-to-consumer (D2C) monetization in the gaming industry has evolved from a simple cost-saving measure into a strategic necessity for long-term growth.

  • D2C monetization is shifting from a platform-fee avoidance strategy to a core growth engine focused on enhancing player lifetime value (LTV) and direct engagement.
  • In many global regions, up to 70% of transactions are conducted via local wallets or alternative payment methods rather than traditional credit cards, necessitating localized payment strategies.
  • Successful D2C implementation requires treating payments as a specialized product function to manage the complexities of global tax compliance, fraud detection, and chargeback mitigation.
PocketGamer.bizFeb 2026
Cover of Panel: David vs Goliath: How Can Smaller Studios Compete With Big Studios In The UA Space?
41 min
PocketGamer.biz41 min

Panel: David vs Goliath: How Can Smaller Studios Compete With Big Studios In The UA Space?

The current user acquisition landscape has shifted away from the pursuit of unsustainable scale toward a model defined by precision, accuracy, and rigorous fundamentals.

  • Smaller studios should prioritize precision and controlled spending over high-volume capital expenditure to avoid the inefficiencies inherent in large-scale, automated acquisition strategies.
  • High-quality, human-centric creative and founder-led storytelling consistently outperform mass-produced, automated assets in driving meaningful user engagement and conversion.
  • Developers should validate product-market fit through early community feedback and data literacy before committing to paid acquisition to prevent premature creative burnout.
PocketGamer.bizFeb 2026
Cover of Session: How To Get To 30% DTC Revenue Share - Omer Torok-Arlosoroff, Appcharge.
21 min
PocketGamer.biz21 min

Session: How To Get To 30% DTC Revenue Share - Omer Torok-Arlosoroff, Appcharge.

Direct-to-consumer (DTC) revenue strategies have transitioned from optional experiments to mandatory components for mobile game studios.

  • Direct-to-consumer (DTC) web stores are now considered a mandatory strategy for mobile game studios, with top performers achieving 30% to 40% of their total revenue share through these channels.
  • Achieving three repeat purchases on a web store creates a high retention threshold, with an 84% probability that the user will continue to conduct the majority of their future transactions there.
  • Web store offers should prioritize adding 15% to 25% more value to a purchase rather than offering simple discounts, as this approach is more effective at driving both first-time deposits and higher average revenue per user.
PocketGamer.bizFeb 2026
Cover of Overwatch Drops the 2, Baldur’s Gate on HBO & Discord’s Face Scan Plan | Games For Breakfast
105 min
Extra Credits105 min

Overwatch Drops the 2, Baldur’s Gate on HBO & Discord’s Face Scan Plan | Games For Breakfast

The gaming industry is currently navigating a period of significant strategic pivots and ethical challenges, characterized by attempts to reclaim brand identity and the contentious implementation of new technologies.

  • Overwatch 2 is undergoing a strategic course correction, moving away from its previous branding and structure to return to a more traditional hero-shooter model.
  • Discord is implementing new age-verification measures that may utilize existing user data, such as linked Steam account information, to infer if a user is at least 18 years old.
  • The Magic: The Gathering community successfully raised $600,000 for the Trans Lifeline through a recent social media fundraising campaign.
Extra CreditsFeb 2026
Cover of What do game developers really think of Project Genie? | Week in Mobile Games podcast
36 min
PocketGamer.biz36 min

What do game developers really think of Project Genie? | Week in Mobile Games podcast

Google’s introduction of Project Genie, an AI-driven tool capable of generating playable environments from text prompts, has sparked significant market volatility, notably impacting the stock valuations of established platforms like Unity and Roblox.

  • Google’s Project Genie has caused market volatility for Unity and Roblox, but industry professionals view the tool as an experimental prototype that currently lacks the mechanical depth and narrative sophistication required for professional game production.
  • Nintendo is approaching a milestone of one billion total console sales, reflecting a successful recovery from the Wii U era and the sustained strength of its current hardware ecosystem.
  • Arz Interactive secured $70 million in Series A funding to target specific genre gaps within the sports gaming market.
PocketGamer.bizFeb 2026
Cover of Fireside Chat: The State of DTC In Mobile Games - Maor Sason & Harri Manninen.
20 min
PocketGamer.biz20 min

Fireside Chat: The State of DTC In Mobile Games - Maor Sason & Harri Manninen.

The mobile gaming industry is undergoing a fundamental shift toward direct-to-consumer (D2C) monetization strategies, moving away from total reliance on platform-controlled payment ecosystems.

  • Direct-to-consumer (D2C) monetization has transitioned from an experimental tactic to a core strategic pillar, with early adopters in social casino and casual gaming sectors now generating 30% to 40% of their total revenue through these channels.
  • Successful D2C implementation requires a dedicated operational stack that integrates community building, personalized player interactions, and automated engagement rather than simple payment processing.
  • Developers are segmenting their D2C strategies by player value, utilizing human-touch experiences for high-spenders and AI-driven automation with real-time data analysis for broader player bases.
PocketGamer.bizFeb 2026
Cover of Session: Unlocking MENA Gaming Growth Through Local Payment Methods - Faisal Al Bitar, Tamatem.
17 min
PocketGamer.biz17 min

Session: Unlocking MENA Gaming Growth Through Local Payment Methods - Faisal Al Bitar, Tamatem.

The Middle East and North Africa (MENA) gaming market represents a significant growth opportunity, currently valued at over $7 billion.

  • The MENA gaming market is valued at over $7 billion with a young demographic of 500 million people, 67% of whom are under age 35.
  • Developers can increase ARPU by 100% and improve checkout conversion rates by 30% by implementing localized payment solutions that cater to the region's high unbanked population.
  • Adopting a direct-to-consumer (DTC) strategy allows developers to reduce transaction fees from the standard 30% down to as low as 5%.
PocketGamer.bizFeb 2026
Cover of Panel: Getting Real Success, Keeping Afloat & Comebacks.
36 min
PocketGamer.biz36 min

Panel: Getting Real Success, Keeping Afloat & Comebacks.

Long-term viability in the contemporary gaming industry requires a strategic synthesis of high-performing internal culture, operational flexibility, and a globalized business outlook.

  • Long-term studio viability depends on a strategic synthesis of high-performing internal culture, operational flexibility, and a globalized business outlook to withstand market volatility.
  • Studios must aggressively pursue international expansion and strategic partnerships to ensure financial sustainability, as the domestic Canadian market represents only a narrow segment of total demand.
  • Adopting remote and flexible work models allows studios to transcend geographic limitations, access a more diverse global talent pool, and improve responsiveness for live operations.
PocketGamer.bizFeb 2026
Cover of Session: Bring Your Games To China—Unity China Publish Service - Wang Wei, Unity.
14 min
PocketGamer.biz14 min

Session: Bring Your Games To China—Unity China Publish Service - Wang Wei, Unity.

The Chinese gaming market represents approximately one-quarter of the global industry, with a player base of nearly 700 million people.

  • The Chinese gaming market represents approximately 25% of the global industry, with mobile games accounting for 70% of total revenue.
  • Mini-games—playable directly within apps like WeChat and TikTok without downloads—are a major growth driver, with the sector expected to reach $10 billion annually by 2025.
  • Entering the Chinese market requires navigating a fragmented ecosystem of local app stores (e.g., Huawei, Xiaomi, TapTap) and obtaining a government-issued ISBN number, which is mandatory for legal monetization.
PocketGamer.bizFeb 2026
Cover of Fireside Chat: A Life in Mobile: From Games to Music to Apps – 15 Years of Wins, Losses and Learns.
25 min
PocketGamer.biz25 min

Fireside Chat: A Life in Mobile: From Games to Music to Apps – 15 Years of Wins, Losses and Learns.

This discussion explores the evolution of mobile development through the career of Simon Hade, a veteran entrepreneur who transitioned from founding the mobile studio Space Ape to his current role as Head of New Subjects at Duolingo.

  • Duolingo is actively recruiting game developers to transition from traditional gaming to app-based product development, focusing on making core user experiences inherently fun rather than relying solely on gamification or paywall-focused product management.
  • The shift in the mobile industry has moved from the early era of 'aping' successful titles like Clash of Clans to a current landscape where success requires deep product differentiation and specialized studio expertise.
  • Modern studio fundraising now requires a complete, experienced team and a clear ambition to build a game that can self-fund the studio, as investors are less likely to fund concepts without proven execution capabilities.
PocketGamer.bizFeb 2026
Cover of Session: State of the Gaming Industry - Chirag Ambwani, Sensor Tower
24 min
PocketGamer.biz24 min

Session: State of the Gaming Industry - Chirag Ambwani, Sensor Tower

The global gaming industry demonstrated significant resilience and growth in 2025, marking a record-breaking year across mobile, PC, and console platforms.

  • The mobile gaming market is shifting toward a live-service model, evidenced by a decline in new game launches from nearly 100,000 in 2022 to under 70,000 in 2025 as publishers prioritize existing titles.
  • Mobile revenue remains resilient at $82 billion, despite a 15% decline in downloads, with the UK market showing notable strength through 10% year-over-year revenue growth.
  • Competition in the mobile space is increasingly dominated by Eastern publishers, who now hold five of the top nine spots in the Western market with titles like 'Whiteout Survival' and 'Last War: Survival' grossing over $1 billion within a year of launch.
PocketGamer.bizFeb 2026
Cover of Welcome to PocketGamer Connects London 2026 - Chris James, Steel Media.
21 min
PocketGamer.biz21 min

Welcome to PocketGamer Connects London 2026 - Chris James, Steel Media.

PocketGamer Connects London 2026 serves as a milestone event for Steel Media, marking the company’s 20th anniversary.

  • The global games industry saw a record year for M&A activity in 2024, with a total deal flow of $161 billion across acquisitions and investments.
  • While early-stage investment in new companies declined to $509 million, the overall market remains active with over 150 investors attending the event to seek new opportunities.
  • Despite high-profile struggles in the AAA sector, smaller projects and indie titles continue to achieve significant commercial success and industry recognition.
PocketGamer.bizFeb 2026

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