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Live Ops reports and market data

455 documents·27 writers·596 charts and tables

Documents

Cover of How FIFA Delivers Live Content to Users Fast
32 min
Game Developers Conference32 min

How FIFA Delivers Live Content to Users Fast

Transitioning to a Games-as-a-Service model requires decoupling live content delivery from core server and game updates.

  • Decoupling live content delivery from core game updates allows developers to bypass lengthy certification processes and push continuous, high-volume updates to users.
  • A centralized, browser-based portal enables a small team of producers to deploy localized content across 11 platforms in under an hour without requiring engineering intervention.
  • The system is designed for rapid reaction to real-world sporting events, enabling the delivery of timely, value-driven promotions within minutes of an event occurring.
Game Developers ConferenceJan 2018
Cover of 5 things Next Games learned from The Walking Dead: No Man’s Land
19 min
PocketGamer.biz19 min

5 things Next Games learned from The Walking Dead: No Man’s Land

Next Games, a mobile developer specializing in licensed entertainment franchises, identifies five core strategic pillars for successfully translating global intellectual property into engaging mobile experiences, based on the development and operation of The Walking Dead: No Man’s Land.

  • Synchronize game updates, marketing, and community management with the source material's broadcast schedule to maximize user acquisition and retention.
  • Integrate IP owners as core partners rather than external entities to gain access to exclusive content and ensure authentic brand representation.
  • Conduct deep audience research to identify specific demographics, such as younger fans prone to FOMO, and tailor game mechanics to their behavioral tendencies.
PocketGamer.bizDec 2017
Cover of Agile live services – The secret sauce to building a long lasting mobile game product
22 min
PocketGamer.biz22 min

Agile live services – The secret sauce to building a long lasting mobile game product

The primary objective of live service management in mobile gaming is to extend a product's lifecycle by transitioning from initial qualitative design assumptions to data-driven, quantitative iterations.

  • Live service management shifts mobile game development from initial design assumptions to quantitative, data-driven iterations that treat the launch as the beginning of the product lifecycle.
  • Long-term success in free-to-play titles is exemplified by SimCity BuildIt, which has maintained sustained growth in both engagement and revenue since its 2014 launch.
  • A/B testing serves as the primary methodology for optimizing monetization and gameplay, allowing developers to refine pricing and mechanics based on actual player behavior.
PocketGamer.bizDec 2017
Cover of Legendary: GoH 5 Lessons from 12 Months of LiveOps Growth
34 min
Game Developers Conference34 min

Legendary: GoH 5 Lessons from 12 Months of LiveOps Growth

Legendary: Game of Heroes demonstrates that sustained growth in the mobile free-to-play sector relies on a disciplined, data-driven approach to LiveOps.

  • Legendary: Game of Heroes achieved a 652% increase in average revenue per daily active user and a 136% rise in daily engagement time over a 16-month period through disciplined LiveOps.
  • A compact, cross-functional team of approximately 16 people drove growth by prioritizing high-impact features such as competitive leaderboards, guild systems, and time-sensitive events.
  • Long-term success requires a rigorous, data-driven approach that aligns development capacity with measurable business outcomes rather than relying on accidental discovery.
Game Developers ConferenceDec 2017
Cover of Care and Feeding of Wild Fansites
64 min
Game Developers Conference64 min

Care and Feeding of Wild Fansites

The modern gaming industry has transitioned from an adversarial stance toward fan-led platforms to a strategic, cooperative model that treats independent sites as essential extensions of the development team.

  • Studios should treat independent fansites as strategic extensions of the development team, leveraging community expertise to produce complex wikis and guides that internal teams lack the bandwidth to create.
  • Partnerships with fansites serve as a cost-effective mechanism for user acquisition and retention by utilizing community leaders to drive long-term engagement.
  • Community managers must synthesize qualitative sentiment into data-driven reports to quantify the return on investment of fan engagement for executive leadership.
Game Developers ConferenceNov 2017
Cover of Ice Age Adventures: UX Diagnosis for a Live-Ops Game
27 min
Game Developers Conference27 min

Ice Age Adventures: UX Diagnosis for a Live-Ops Game

The presentation outlines a UX-driven diagnostic and redesign process for the live-ops game Ice Age Adventures.

  • Streamlining the event interface from three drill-down menus to a single view, combined with proactive launch triggers, increased event participation from 20% to 80%.
  • The UX redesign resulted in a 300% increase in total event participation for Ice Age Adventures, a mobile title with 5 million daily active users.
  • Heuristic diagnosis identified that excessive cognitive load and poor discoverability were the primary drivers behind stagnant event engagement.
Game Developers ConferenceOct 2017
Cover of Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise
57 min
Game Developers Conference57 min

Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise

The development of Deus Ex: Breach represents a strategic effort to expand the scope of a AAA franchise through agile, small-team innovation.

  • The Deus Ex: Breach mode was developed by Eidos-Montreal's 'Live Team' to expand the franchise universe and experiment with non-traditional gameplay while the core team focused exclusively on the main Deus Ex: Mankind Divided campaign.
  • Approximately 30% of Deus Ex: Mankind Divided players engaged with the Breach game mode, which was designed to teach core mechanics through challenge maps and competitive leaderboards.
  • The development team operated with significant autonomy during the first month of the project in 2014, allowing them to iterate quickly and deliver a playable prototype within three months of the initial concept.
Game Developers ConferenceSep 2017
Cover of Overcoming Community Negativity: An Exercise in Sanity
25 min
Game Developers Conference25 min

Overcoming Community Negativity: An Exercise in Sanity

Managing community negativity is a critical, albeit emotionally taxing, responsibility for game studios, particularly for live-ops titles where development cycles have slowed.

  • Empowering high-engagement players to act as 'community champions' can effectively dilute toxicity and drive growth, as evidenced by a player-run tournament initiative at Uken Games that resulted in a 200% revenue increase.
  • Direct and honest engagement during periods of high friction, such as developers spending an afternoon addressing forum concerns, can lead to significant financial gains, including a 54% revenue spike following a controversial item nerf.
  • Community negativity is typically driven by a vocal minority representing less than 1% of the total player base, requiring studios to avoid defensive reactions to harassment or boycotts.
Game Developers ConferenceSep 2017
Cover of Crisis and Opportunity: Communities in Good Times and Bad
53 min
Game Developers Conference53 min

Crisis and Opportunity: Communities in Good Times and Bad

Community crises in the gaming industry are fundamentally rooted in a loss of trust, typically triggered by technical failures or unmet player expectations.

  • Community managers must prioritize building trust through transparency, as players are inherently skeptical of authority and will only cooperate if they respect the person behind the platform.
  • To de-escalate conflicts, managers should avoid personalizing criticism and allow reasonable negative feedback rather than resorting to censorship, which often fuels power struggles and toxic behavior.
  • When a crisis occurs, rebuild trust by clearly communicating a specific plan of action, executing that plan, and reporting back to the community to prove reliability.
Game Developers ConferenceSep 2017
Cover of The Story of Transformice: An Indie Game with 70 Million Players
34 min
Game Developers Conference34 min

The Story of Transformice: An Indie Game with 70 Million Players

Transformice emerged from a brief three-week prototype to become a global phenomenon, ultimately attracting 70 million players through viral growth, extensive localization, and consistent seasonal engagement.

  • Transformice grew from a three-week prototype to a global title with 70 million players, primarily through viral growth and extensive localization.
  • A sudden Google AdSense ban forced a pivot to a free-to-play, cosmetic-focused monetization model, which generated over $1 million in microtransactions within six months.
  • The studio remains a 'one-game studio' with 99% of its total revenue derived from Transformice, as subsequent releases have failed to replicate its initial success.
Game Developers ConferenceAug 2017
Cover of Mobile eSports competition – Keys to producing a successful event
23 min
PocketGamer.biz23 min

Mobile eSports competition – Keys to producing a successful event

The mobile esports industry is experiencing rapid growth, driven by the increasing viability of mobile titles as competitive platforms.

  • Production quality and competitive integrity are the primary drivers of event credibility, requiring rigorous rule-setting to prevent technical or regulatory oversights.
  • Authenticity is critical for audience retention, necessitating the use of community-embedded influencers like streamers and subreddit moderators rather than generic celebrities.
  • Driving concurrent viewership is most effectively achieved through in-game incentives, such as random item drops or interactive 'choose-a-champion' contests.
PocketGamer.bizJul 2017
Cover of Secrets to optimising your mobile game live ops
22 min
PocketGamer.biz22 min

Secrets to optimising your mobile game live ops

Effective live operations for free-to-play mobile games require a balanced approach across three core pillars: acquisition, retention, and monetization.

  • Limited-time events can drive massive revenue spikes; for example, introducing a limited-time event in the puzzle game 'Inside Out Thought Bubbles' resulted in a 200% revenue increase over its first weekend.
  • Live ops success relies on balancing three core pillars: acquisition, retention, and monetization; failing to optimize any one of these will prevent a service from reaching its full potential.
  • Introducing new gameplay mechanics in every update—rather than recycling existing ones—keeps the user experience fresh and encourages long-term player retention.
PocketGamer.bizJul 2017

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