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Cover of Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast
42 min
PocketGamer.biz42 min

Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast

The mobile gaming intelligence sector is undergoing significant consolidation following Sensor Tower’s acquisition of its rival, AppMagic.

  • Sensor Tower has acquired its rival AppMagic, positioning itself as the dominant player in the mobile market data industry following its previous acquisition of Data.ai.
  • eBay has officially rejected a $5.5 billion acquisition proposal from GameStop, which had been criticized for lacking clear financial details regarding how the deal would be funded.
  • Sega is moving forward with a transmedia strategy for the Rovio-owned Angry Birds IP, including the release of Angry Birds 2 in mainland China and a third film scheduled for December.
PocketGamer.bizMay 2026
Cover of The D&D company is spending $1bn making video games, and none of them are games-as-a-service
23 min
The Game Business23 min

The D&D company is spending $1bn making video games, and none of them are games-as-a-service

Hasbro is currently executing a decade-long, $1 billion investment strategy to expand its footprint in the video game industry.

  • Hasbro is executing a $1 billion, decade-long investment strategy to expand its video game footprint, explicitly rejecting the games-as-a-service (GaaS) model in favor of premium, single-player experiences.
  • The company is prioritizing high-quality, 40-to-50-hour traditional PC and console titles to avoid the high volatility and low success rates associated with GaaS.
  • Hasbro’s portfolio strategy divides development between internal studios for core brands like Dungeons & Dragons and Magic: The Gathering, and external partnerships for casual or mobile properties like Monopoly Go.
The Game BusinessMay 2026
Cover of Corporate Shenanigans | Design Club
87 min
Extra Credits87 min

Corporate Shenanigans | Design Club

The gaming industry is currently navigating a period of significant volatility characterized by aggressive pricing strategies, corporate malfeasance, and shifting platform dynamics.

  • GameStop's attempt to acquire eBay for $55.5 billion was met with skepticism due to the CEO's inability to explain the financing structure, which relied on a mix of cash and common stock.
  • Unknown Worlds successfully released a new Subnautica title to critical acclaim, achieving an 85% positive rating on Steam and 443,993 concurrent players despite ongoing legal disputes with Krafton regarding contract payments.
  • Financial analysts, including those at Bank of America, have publicly suggested that premium titles like Grand Theft Auto 6 could be priced at $80, a significant increase from the $60 industry standard that has persisted for nearly 20 years.
Extra CreditsMay 2026
Cover of Long development cycles are putting off video game investors
67 min
The Game Business67 min

Long development cycles are putting off video game investors

The video game industry is currently undergoing a painful financial correction following a period of post-pandemic over-investment that fostered unsustainable budgets and unrealistic growth expectations.

  • The gaming industry is facing a financial correction due to a misalignment between traditional venture capital models and long, multi-year production cycles that lack early-stage performance indicators.
  • Investors are increasingly deterred by the industry's reliance on legacy titles, as 92 percent of current sector revenue is generated by games older than six years.
  • To mitigate high-risk, massive-budget development, major publishers are adopting agile strategies and leveraging artificial intelligence to optimize workflows and reduce prototyping costs.
The Game BusinessMay 2026
Cover of From Mobile Games to Apps: Inside Play Ventures' $500M Fund
54 min
Deconstructor of Fun54 min

From Mobile Games to Apps: Inside Play Ventures' $500M Fund

Play Ventures has evolved its investment strategy from a mobile gaming focus to a broader mandate encompassing consumer applications.

  • Play Ventures has expanded its $500M fund mandate from a mobile gaming-only focus to include broader consumer applications, leveraging shared expertise in user acquisition and subscription monetization.
  • The firm mandates two-year vesting cliffs and utilizes behavioral assessments during due diligence to mitigate the risk of co-founder conflict, which they identify as a primary determinant of early-stage failure.
  • Investment decisions are made through a non-hierarchical structure where any team member can challenge a deal and only a minority of partnership votes are required to proceed.
Deconstructor of FunMay 2026
Cover of TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC
64 min
Deconstructor of Fun64 min

TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC

The gaming industry is undergoing a fundamental structural transition, moving away from the high-growth, venture-backed models of the past decade toward a landscape defined by operational efficiency, asset-focused management, and lean production cycles.

  • The gaming industry is shifting from high-growth, venture-backed models to a focus on operational efficiency, fiscal discipline, and long-term cash flow optimization.
  • Venture capital investment in gaming has plummeted due to compressed valuation multiples and a shrinking pool of potential acquirers, signaling the end of the mobile free-to-play era's explosive growth.
  • Studios are increasingly adopting a 'band model' that utilizes small core teams supplemented by freelancers, outsourcing, and AI to mitigate the rising costs of traditional development.
Deconstructor of FunMay 2026
Cover of The Essential UA Financing Guide: 2026
Report7 pages

The Essential UA Financing Guide: 2026

The guide outlines a non-dilutive financing model designed to fund mobile studios’ user acquisition (UA) campaigns by leveraging cohort performance data.

  • Global mobile user acquisition (UA) spend reached $78 billion in 2025, representing a 13% year-on-year increase.
  • Studios can access non-dilutive financing to cover up to 80% of monthly UA spend per cohort, avoiding equity dilution while scaling growth.
  • Repayment is tied directly to cohort performance, with the schedule beginning only once the return on ad spend (ROAS) reaches the 100% breakeven point.
InvestGameApr 2026
Cover of The state of the UK games industry with UKIE CEO Nick Poole
48 min
PocketGamer.biz48 min

The state of the UK games industry with UKIE CEO Nick Poole

The United Kingdom games industry stands as a global creative powerhouse, yet its long-term stability is currently hindered by a lack of coordinated political advocacy and structural support comparable to the film and television sectors.

  • The UK games industry contributes approximately £6 billion in Gross Value Added (GVA) to the economy and generates an additional £1.3 billion for other sectors through game technology.
  • UK tax relief for games is currently 5 percentage points lower than the rates provided to the film and TV industries, creating a competitive disadvantage for domestic studios.
  • The UK risks becoming an 'incubator economy' where talent and innovation are developed but not retained, necessitating a shift toward building sustainable, long-term companies rather than just individual games.
PocketGamer.bizApr 2026
Cover of Left VC to Become a Founder Again. Here's What They Don't Tell You About Running a Fund
66 min
Deconstructor of Fun66 min

Left VC to Become a Founder Again. Here's What They Don't Tell You About Running a Fund

The venture capital landscape has undergone a significant shift, rendering the fundraising environment for micro-funds increasingly difficult in a post-pandemic economy.

  • The current fundraising environment for micro-funds is increasingly difficult, forcing managers to spend over 50% of their time on capital acquisition rather than portfolio support.
  • Industry clout and operational experience are insufficient substitutes for direct, high-level institutional relationships when attempting to secure fund backing.
  • The micro-VC model is currently a low-margin, grueling endeavor that often requires independent wealth or a long-term bootstrapping mindset to remain sustainable.
Deconstructor of FunApr 2026
Cover of Global Gaming Report Q1 2026
Report20 pages

Global Gaming Report Q1 2026

The global gaming industry experienced a period of significant structural realignment during the first quarter of 2026, characterized by a surge in high-value consolidation alongside a cooling of public market sentiment.

  • Q1 2026 saw 106 private placement deals totaling $785 million, a significant decrease from Q1 2025's $5.0 billion across 149 deals, indicating a cooling investment landscape.
  • Project financing is now the primary funding path for studios due to headwinds in studio equity, with dedicated User Acquisition (UA) funds emerging as a new lifeline for mid-stage mobile studios.
  • Key strategics to watch include PIF/Scopely, KRAFTON, NCSoft, Tencent, MTG, Take-Two, Netflix, everplay, and Keywords Studios, while Private Equity is expected to drive take-private transactions of publicly listed gaming firms.
Drake Star PartnersApr 2026
Cover of Video Game Market Update: Q1 2026
Report45 pages

Video Game Market Update: Q1 2026

The global video game industry experienced a period of significant divergence during the first quarter of 2026, characterized by record-breaking consumer engagement alongside a tightening capital environment.

  • The console market reached a record $21.7 billion in Q1 2026, primarily driven by the Nintendo Switch 2's first holiday season, while Sony and Microsoft experienced year-over-year revenue declines.
  • Mobile gaming's in-app purchase (IAP) revenue has plateaued, with Q1 2026 gross IAP revenue at $20.6 billion, while install volumes hit multi-year lows, indicating a shift towards monetization efficiency.
  • Mergers and Acquisitions (M&A) activity in Q1 2026 saw a high quarterly deal value of $7.7 billion across 52 deals, with mobile studios accounting for the majority of headline acquisitions.
Aream & CoApr 2026
Cover of The Blood of the Dawnwalker developer: Everyone we spoke to wanted to invest
38 min
The Game Business38 min

The Blood of the Dawnwalker developer: Everyone we spoke to wanted to invest

Rebel Wolves operates on the principle that high-quality, AAA dark fantasy role-playing games are best produced within smaller, boutique environments that prioritize team culture and creative ownership.

  • Rebel Wolves maintains a boutique studio model of approximately 160 employees to minimize bureaucratic inefficiency and ensure leadership remains directly involved in creative production.
  • The studio secured major financial and operational backing through partnerships with NetEase for funding and Bandai Namco for global publishing.
  • Development of the upcoming title, The Blood of the Dawnwalker, utilizes AI-generated voice placeholders to iterate on complex narrative branches before committing to final production costs.
The Game BusinessApr 2026

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