Investment & M&A·Updated Apr 30, 2026 by Drake Star Partners
Report · April 15, 2026
Published by Drake Star Partners
LOS ANGELES | SAN FRANCISCO | NEW YORK | LONDON | PARIS | MUNICH | BERLIN | DUBAI PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY MICHAEL METZGER JULIAN RIEDLBAUER Linkedin - Free social media icons MOHIT PAREEK Linkedin - Free social media icons MICHAEL METZGER JULIAN RIEDLBAUER ...
Ctn AN 7 GLOBAL GAMING REPORT Q1 2026 | LOS ANGELES | SAN FRANCISCO | NEW YORK | LONDON | | --- | --- | --- | --- | | PARIS | MUNICH | BERLIN | DUBAI | www.drakestar.com
PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY MICHAEL METZGER JULIAN RIEDLBAUER Linkedin - Free social media icons MOHIT PAREEK Linkedin - Free social media icons MICHAEL METZGER JULIAN RIEDLBAUER MOHIT PAREEK Managing Partner Partner Partner Los Angeles Berlin Los Angeles [email protected] [email protected] [email protected] SINGULARITY GAME ultraleap tastypill nWay spiketrap ECHTRA ME CIRCUS Power Rangers WILDWORKS COINDOZERHERGE MAYFAIR SALE TO Power Rangers SALE TO SALE TO SALE TO SALE TO SALE TO ZOO SALE TO AZUR SALE TO NETFLIX GAMES animca reddit Nazara zynga GLODAL AL MONUMENTAL olI*SIM RANDS AAA Game Developer Gaming Audience AI Mobile / Console Games / Analytics * * * O astragon Videndum FreshPlanet elgato InnoGames chillingo FIREFLY BLAST ENTERTAINMENT SALE TO DIRT GRIO LIGHTSTREAM EQUITY SALE SALE TO everplay RAINapAKER api.stream CORSAIR MO EA VEKSTFONDEN GAMELOFT CREANDUM SLIGHTLYMAD Xsolla 3 Video Game / Content Streaming MAKI.VC DRE HEARSTCorporatiON O0 * * anm mca LIGHTSTREAM SALE TO photon OUYA SALE TO GAMES JUMPSTART BANDS GAME AD NET SALE TO SALE TO EQUITY SALE SALE TO SALE TO Gamepot EQUITY SALE CS VITE RAZER Asset Managers STROER CREATIVE SOLUTIONS Game Review and Advertising Mobile Games Mobile / Online Gaming SONY NetDragon Hedge Funds Topgole Mobile / Online Gaming
O photon OUYA SALE TO GAMES JUMPSTART BANDS GAME AD NET SALE TO SALE TO EQUITY SALE SALE TO SALE TO Gamepot EQUITY SALE CS VITE RAZER Asset Managers STROER CREATIVE SOLUTIONS Game Review and Advertising Mobile Games Mobile / Online Gaming SONY NetDragon Hedge Funds Topgole Mobile / Online Gaming www.drakestar.com 2 * Transactions executed by current Drake Star Partners employees while employed at other firms www.drakestar.com
DEAL ACTIVITY IN GAMING & ESPORTS AND MARKET OUTLOOK Q1 DEAL COUNT Q1 2026 Summary WARNER BROS. • Q1’26 gaming M&A hit a 15-month high with 51 deals and over $100B in disclosed value. Mobile led the activity, while the total valuation DISCOVERY Paramount 17 was driven by Paramount’s massive Warner Bros. Discovery deal, including Warner Bros. Games, and Savvy Games’ $6B acquisition of SAVVY Moonton. 51 • Other notable deals included majority stake acquisitions by Scopely (Loom Games, valued at 1B+) and NCSOFT (JustPlay, 202M). MOONTON GAMES GROUP Furthermore, Nazara acquired a controlling stake in Bluetile Games, Mattel bought out NetEase’s share in Mattel163, and Haveli agreed loom SAVVY to acquire Budge Studios. GAMESGRDUP • In private financings, Q1'26 saw 106 deals with disclosed deal value totaling $785M. The 3 largest deals were in the AR / XR hardware SSOOPELY In private financings, Q1’26 saw 106 deals with disclosed deal value totaling $785M. The 3 largest deals were in the AR / XR hardware JustPlay nc category with RayNeo (143M), Xreal (100M), and VITURE (100M). Other notable rounds in include Ares Interactive (70M), VAST (50M), and ZBD (40M). 106 • Over the last 12 months, Griffin Gaming, Play Ventures, and Arcadia topped large-fund activity, while Impact46, Merak, and ForsVC led at bluetile Nazara • the seed stage. Tencent, Sony, and KRAFTON dominated strategic deals, with Arbitrum, Animoca, and TBV leading in blockchain. MN MATTEL Public deals were headlined by massive refinancings from Light & Wonder (2.13B) and Playtika (500M). Hasbro added to the MATTEL163
ForsVC led at bluetile Nazara • the seed stage. Tencent, Sony, and KRAFTON dominated strategic deals, with Arbitrum, Animoca, and TBV leading in blockchain. MN MATTEL Public deals were headlined by massive refinancings from Light & Wonder (2.13B) and Playtika (500M). Hasbro added to the MATTEL163 Q1 DEAL VALUE momentum by pricing 400M in new notes, while LY Corp. doubled down on Kakao Games with a 201M stake through equity and $3.7B convertible debt BUDGE HAVELI $0.8B • The Drake Star Gaming Index rose significantly through mid-2025 before giving back those gains, ending about flat since the start of last year. Gaming stocks rallied in Q2/Q3’25, followed by a correction in Q4’25 and additional pressure from the broader market / software sell- RayNeo XREAL off in Q1’26. PC and console companies, along with Asian publishers, significantly outperformed their mobile-focused and Western peers. Pearl Abyss led with a 149% gain, fueled by a strong Q1 2026 and the success of Crimson Desert. Outlook VITURE ARES • We expect a robust M&A market with a healthy amount of mid-market deals and some big ticket deals for the rest of the year. We are VAST ZBD hopeful that excitement about gaming equities will accelerate as we near the launch of GTA 6, likely the biggest game release ever, now $117.6B targeted for Nov’26. Other highly anticipated games include Marvel’s Wolverine from Insomniac Games and 007 First Light from IO LIGHT & Playtika Interactive. WONDER. • Key strategics to watch include PIF/Scopely, KRAFTON, NCSoft, Tencent, MTG, Take-Two, Netflix, everplay, and Keywords Studios.
7.6B targeted for Nov’26. Other highly anticipated games include Marvel’s Wolverine from Insomniac Games and 007 First Light from IO LIGHT & Playtika Interactive. WONDER. • Key strategics to watch include PIF/Scopely, KRAFTON, NCSoft, Tencent, MTG, Take-Two, Netflix, everplay, and Keywords Studios. We expect Private Equity to remain a major market catalyst, particularly as more publicly listed gaming firms become attractive targets for Hasbro kakaogames take-private transactions. M&A PP Public Markets • AI, UGC, and tech platforms will stay at the forefront of investment, likely joined by a surge in AR activity. With studio equity still facing headwinds, project financing has become the primary path forward. Meanwhile, the rise of dedicated UA funds offers a new lifeline for GRIFFIN impact46 ets GAMING mid-stage mobile studios looking to accelerate growth. PARTNERS • All eyes are on the IPO pipeline as Discord and PlaySimple gear up for potential public offerings. Tencent Arbitrum All eyes are on the IPO pipeline as Discord and PlaySimple gear up for potential public offerings. www.drakestar.com Gaming Ventures Source: CapIQ, Pitchbook & DSP Research
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The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.
The third quarter of 2025 underscores the continued premium placed on hardware and platform players within the global gaming ecosystem, as investors assign a wide spectrum of valuation multiples that reflect divergent growth narratives and market positioning. Enterprise‑valued firms such as Dell and HP trade near a 1‑times EV/EBITDA ratio, indicating modest expectations for earnings expansion, while high‑growth entities like Nvidia and AppLovin command multiples exceeding 25‑times, with the latter reaching 42.8‑times, highlighting the market’s appetite for cutting‑edge processing power and mobile advertising integration. Across the board, most companies in the segment posted double‑digit year‑over‑year revenue increases, confirming robust demand for both traditional PC hardware and emerging cloud‑based gaming services. Equity performance further illustrates the split between established hardware manufacturers and platform‑centric developers. Roblox delivered the strongest year‑to‑date appreciation at 136.9%, driven by expanding user engagement and monetization initiatives, while Unity recorded a 77‑percent gain, reflecting its pivotal role in cross‑platform development tools and the growing adoption of real‑time 3D content. These returns contrast sharply with the more muted trajectories of hardware‑only firms, suggesting that investors are rewarding firms that blend hardware capabilities with scalable software ecosystems. Overall, the data portray a gaming market in which valuation is increasingly tied to the ability to integrate hardware performance with platform services, and where growth‑oriented companies enjoy markedly higher multiples and stock appreciation. The findings span a global landscape, covering major North American, European, and Asian players, and focus on the quarter ending September 2025, offering a snapshot of valuation dynamics and performance trends that are likely to shape strategic investment decisions throughout the remainder of the year.
The second quarter of 2025 highlights a strategic shift in the video game industry’s mergers and acquisitions landscape, characterized by a rise in rescue-style investments often referred to as white knight acquisitions. These transactions involve established global entities stepping in to acquire studios or media outlets that might otherwise face closure or significant downsizing. Notable examples include KRAFTON’s acquisition of Tango Gameworks, Behaviour Interactive’s absorption of Antimatter, and Gunzilla Games’ involvement with Game Informer. These moves suggest that despite broader economic volatility and a contraction in traditional venture capital, high-quality creative talent and established intellectual properties remain highly valuable assets for diversified gaming conglomerates. The current market environment reflects a transition where strategic preservation is prioritized over speculative growth. Large-scale publishers are increasingly focused on securing proven development teams to bolster their long-term pipelines, viewing these acquisitions as opportunities to integrate specialized expertise at a time when independent sustainability is difficult. This trend underscores a broader industry sentiment that while the capital market remains challenging, the underlying value of experienced human capital continues to drive significant deal flow. These developments indicate that the industry is moving toward a more consolidated but stable structure, where the survival of key creative hubs is facilitated by the strategic interests of larger market players.