Skip to main content

Global reports and market data

8,852 documents·288 writers·28,548 charts and tables

Documents

Cover of 🚨📢 BREAKING NEWS: Google's Antitrust Blow, AppLovin's Hidden Strength & Smash Fest's Copycat Army
9 min
Two & a Half Gamers9 min

🚨📢 BREAKING NEWS: Google's Antitrust Blow, AppLovin's Hidden Strength & Smash Fest's Copycat Army

The mobile gaming industry is currently navigating a period of significant regulatory and competitive shifts, characterized by the ongoing erosion of the 30% app store commission model and the rapid proliferation of copycat development strategies.

  • The European Commission has fined Google €890 million for Digital Markets Act violations, mandating that developers be allowed to promote alternative payment methods outside the Google Play Store.
  • Google faces a 60-day compliance window to reform its payment policies, with potential ongoing penalties reaching up to 5% of its total worldwide turnover.
  • AppLovin maintains a structural advantage in mobile app discovery and monetization through its AppLovin Max mediation platform, despite recent stock volatility and market pressure.
Two & a Half GamersAug 2026
Cover of 260 Hours of MoCap: Baldur's Gate 3's Karlach Actor on Game Performance | GDC Side Quest
29 min
Game Developers Conference29 min

260 Hours of MoCap: Baldur's Gate 3's Karlach Actor on Game Performance | GDC Side Quest

The production of modern narrative-driven video games requires a fundamental shift in how studios engage with performers, moving away from treating actors as mere technical assets toward fostering deep, collaborative partnerships.

  • Samantha Béart performed 260 hours of motion capture work for the character Karlach in Baldur's Gate 3, requiring the recording of multiple thematic variations for scenes to account for various player-driven narrative outcomes.
  • Game studios should integrate actors earlier in the development process by utilizing traditional theatrical practices like table readings and chemistry tests to improve performance quality and character consistency.
  • Actors can improve their performance in abstract or green-screen environments by applying theatrical techniques, such as Peter Brook’s 'magic space,' to visualize and ground their interactions within the game world.
Game Developers ConferenceJul 2026
Cover of Fractional Talent’s Growing Role in Game Development
55 min
Naavik55 min

Fractional Talent’s Growing Role in Game Development

The game development industry is undergoing a structural shift toward leaner, more agile operations by increasingly integrating fractional talent into core development cycles.

  • Fractional talent serves as a strategic middle ground between full-time hiring and traditional consulting, allowing studios to access senior expertise for specific, flexible engagements without the overhead of permanent headcount.
  • The model is increasingly used by studios to maintain leaner, more efficient core teams, helping mitigate the high per-employee costs and management complexity often associated with scaling large AAA development teams in the West.
  • To prevent knowledge loss when fractional experts depart, studios must prioritize rigorous documentation and process-oriented handoffs, ensuring that the expert's decision-making logic remains accessible to the permanent team.
NaavikJul 2026
Cover of TWIG #394: Playtika's Solitaire Meltdown, the AppLovin-AdMob Duopoly and Why Nobody Wants New Games
54 min
Deconstructor of Fun54 min

TWIG #394: Playtika's Solitaire Meltdown, the AppLovin-AdMob Duopoly and Why Nobody Wants New Games

The mobile gaming industry is currently navigating a period of significant contraction and structural instability, characterized by a shift in consumer preference toward established titles over new releases.

  • AppLovin and Google’s AdMob now control 65% of global gaming ad revenue, creating a market duopoly that contributes to rising user acquisition costs and CPI inflation.
  • Global mobile game downloads have declined by 12% as consumer preference shifts away from new releases toward established, high-retention titles.
  • Playtika’s portfolio is experiencing a 35% year-over-year revenue decline, exacerbated by internal cannibalization from the launch of Disney Solitaire and ongoing legal challenges.
Deconstructor of FunJul 2026
Cover of The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t GTA)
61 min
The Game Business61 min

The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t GTA)

The 2026 gaming landscape is defined by a tension between the enduring appeal of legacy intellectual property and the evolving expectations of modern players.

  • The remake of The Legend of Zelda: Ocarina of Time is the most anticipated non-GTA title of 2026, with projected sales of approximately 10 million units.
  • The industry is experiencing structural instability, evidenced by inconsistent financial performance where some publishers report growth while others face year-over-year declines and workforce reductions.
  • Long-term engagement remains a viable commercial strategy, highlighted by Human: Fall Flat reaching 60 million units sold a decade after its initial release.
The Game BusinessJul 2026
Cover of 2026's top games so far, Raid's new rival plus nuggets from Google, Ubisoft, Stillfront and more
18 min
Mobilegamer.biz18 min

2026's top games so far, Raid's new rival plus nuggets from Google, Ubisoft, Stillfront and more

The mobile gaming industry in the first half of 2026 reflects a landscape defined by the dominance of Chinese-developed titles, significant regulatory pressure on platform holders, and the emergence of community-driven development models.

  • The European Commission has fined Google $1 billion for antitrust violations, specifically for hindering developers from steering users to external web stores and prioritizing its own search products.
  • In the first half of 2026, the top three grossing mobile games were Honor of Kings ($1 billion), Whiteout Survival ($723 million), and Last War: Survival, all of which are Chinese-produced titles.
  • Skillz won a legal battle against rival competitive gaming firm Papaya Gaming, resulting in a court-ordered damage award that increased from $420 million to $719 million.
Mobilegamer.bizJul 2026
Cover of The Evolution of Sort Puzzle: From Color Loops to Hybrid Formats
Report45 pages

The Evolution of Sort Puzzle: From Color Loops to Hybrid Formats

The Sort Puzzle genre is undergoing a significant transformation, moving beyond basic color-matching into more complex, hybrid formats.

  • The sort puzzle genre reached a scale of $279 million in in-app purchase revenue and 992 million downloads by 2025.
  • Despite high download volume, the genre currently underperforms in monetization efficiency compared to mature puzzle category leaders.
  • Developers are shifting from simple color-matching loops to hybrid-casual mechanics and complex progression systems to improve long-term retention.
GamotaJul 2026
Cover of Defragging the Magic Circle: From Experience Design to Reality Design
Whitepaper19 pages

Defragging the Magic Circle: From Experience Design to Reality Design

"Defragging the Magic Circle" argues that games have moved beyond providing bounded experiences and now actively shape everyday reality, and it proposes "Reality Design" as a methodology for working with this shift.

  • Games are argued to have moved beyond bounded 'magic circle' experiences to actively shape everyday reality, and the report proposes 'Reality Design' as a methodology for working with this shift, developed at GameLab Karlsruhe between 2010 and 2012.
  • The empirical basis is two HfG Karlsruhe projects: the augmented-play game and exhibition Paparazzi (January–May 2011), in which 22 students exchanged portraits of one another for an exhibition, and the role-played Reality Design Research Seminars.
  • The seminars used contracts, a fictional gender-quota campaign, Joker cards, and a 'Themenspielfeld' board as a feedback tool, and a non-disclosure research agreement was used as a procedural device, generating immersive learning while raising questions about real institutional policy.
DiGRAJul 2026
Cover of The ex-Riot producer betting mini-games will be China's next big export
27 min
PocketGamer.biz27 min

The ex-Riot producer betting mini-games will be China's next big export

The Chinese gaming industry is undergoing a significant shift, characterized by increased confidence and a strategic focus on global expansion.

  • The mini-game market is a significant emerging export for China, with global revenue projected to reach $9 billion in 2025, up from $7.6 billion in 2024.
  • Major Western platforms including YouTube, Discord, Telegram, and LinkedIn are already integrating mini-game ecosystems, signaling a global shift toward this format.
  • Chinese developers are increasingly successful because they integrate monetization strategies—such as hybrid IAP/IAA models and reward structures—early in the product design phase rather than treating them as post-development additions.
PocketGamer.bizJul 2026
Cover of Review of PC Gamer March 1997
63 min
How To Market A Game63 min

Review of PC Gamer March 1997

The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.

  • In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
  • Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
  • PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
How To Market A GameJul 2026
Cover of Bungie's Layoffs: The End of an Era?
11 min
Deconstructor of Fun11 min

Bungie's Layoffs: The End of an Era?

The recent restructuring at Bungie, characterized by a significant reduction in workforce, marks a critical turning point for the studio following its 2022 acquisition by Sony.

  • Bungie has reduced its workforce by approximately 600 positions since its 2022 acquisition by Sony, including a recent round of 400 layoffs that cut nearly 40% of the remaining staff.
  • Sony recorded a $766 million impairment charge related to Bungie for fiscal year 2025, indicating that the original integration strategy has failed to meet financial expectations.
  • The acquisition thesis—that Bungie would lead Sony's live service initiatives—failed because Bungie’s high-cost expansion model proved incompatible with the microtransaction-heavy frameworks Sony intended to implement.
Deconstructor of FunJul 2026
Cover of 🎯 The Mobile Games Ecosystem Explained by Felix Braberg
20 min
Two & a Half Gamers20 min

🎯 The Mobile Games Ecosystem Explained by Felix Braberg

The mobile games ecosystem is a massive, high-stakes industry that facilitated over $1.4 trillion in spending in 2025, with mobile gaming alone accounting for $52.5 billion in in-app purchase revenue.

  • Mobile gaming generated $52.5 billion in in-app purchase revenue in 2025, contributing to a broader mobile ecosystem that facilitated over $1.4 trillion in total spending.
  • Creative strategy is now the primary driver of user acquisition, with top-performing companies scaling from 100 to over 10,000 creative assets per month to maintain visibility.
  • Developers are increasingly adopting direct-to-consumer payment solutions like FastSpring to bypass the traditional 30% platform fees charged by Apple and Google, significantly reducing transaction costs.
Two & a Half GamersJul 2026

Writers

Related topics