Investment & M&A·Updated Apr 8, 2026 by Drake Star Partners
Report · January 1, 2025
Published by Drake Star Partners
Public gaming equities surged in the first half of 2025, with the Drake Star Gaming Index climbing 28 % compared to a modest 5 % gain in the S&P 500. Leading performers included Square Enix, Roblox and Konami, underscoring a robust rebound in the sector. M&A activity remained steady at 46 deals, highlighted by Krafton’s $516 million purchase of ADK and Epic Games’ acquisition of AI studio Loci. Private‑market financing reached $3 billion across 110 placements, driven by high‑profile exits such as Dream Games’ $2.5 billion minority stake sale to CVC and Apple’s acquisition of RAC7 for its arcade portfolio. Projections indicate a continued rise in M&A and IPO activity through 2026, with artificial intelligence and technology platforms identified as primary growth catalysts. Private‑placement capital in Q2 2025 totaled $2.6 billion across 24 deals, with the largest transaction—a $5 billion minority stake sale—valuing its target at nearly $5 billion. Deal distribution spanned mobile ($1.5 billion), PC/console ($0.8 billion), platform/tools ($0.4 billion), esports ($0.3 billion) and blockchain/VR‑AR ($0.2 billion). Key investors included CVC, Blackstone, Tencent and Bessemer Venture Partners. Notable exits such as Dream Games’ $2.5 billion minority sale and Arrowhead’s $80 million investment provided significant liquidity for early‑stage venture capitalists. Valuation analysis reveals a pronounced divergence between high‑growth Asian titles and mature Western peers. Tencent (EV/EBITDA ≈ 5.7x, revenue growth 10%) and Sea Limited (EV/EBITDA ≈ 4.1x, revenue growth 30%) command premium multiples and robust double‑digit growth, reflecting investor appetite for fast‑growing Asian firms. In contrast, U.S. hardware and platform players such as NVIDIA (EV/EBITDA ≈ 17.9x, revenue growth 43%) and Unity (EV/EBITDA ≈ 6.2x, revenue growth –17%) exhibit lower multiples and mixed performance, indicating more modest valuations amid fluctuating earnings. This geographic and segmental disparity underscores the continued premium placed on rapid growth in emerging markets while mature Western companies face a more cautious valuation environment.
PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY MICHAEL METZGER JULIAN RIEDLBAUER Linkedin - Free social media icons MOHIT PAREEK Managing Partner Linkedin - Free social media icons Partner Partner Linkedin - Free social media icons Managing Partner Partner Partner Los Angeles Berlin Los Angeles [email protected] [email protected] [email protected] * Obsess SINGULARITY GAME tastypill nWay spiketrap FIREFLY ECHTRA CIRCUS Power Rangers WILDWORKS SALE TO COINDOZERMERGE SALE TO Power Rangers SALE TO SALE TO Kimmoms SALE TO SALE TO ZOO SALE TO Napster AZUR SALE TO reddit Nazara DEVOLVER zynga c N OBAL MONUMENTAL AMES AAA Game Developer Mobile / Console Games * * FreshPlanet * * C chillingo animoca C astragon Videndum SONGPOP elgato InnoGames RANDS BLAST CODEMASTERS LIGHTSTREAM SALE TO EQUITY SALE SALE TO SALE TO DIRT GRID] RAINMAKERapi.stream CORSAIR MO EA Asset Managers VEKSTFONDEN SLIGHTLYMAD Xsolla GAMELOFT Hedge Funds CREANDUM Video Game / Content Streaming MAKI.VCDRE * 00 * * * LIGHTSTREAM HEARSTCorporatiOn Wphoton OUYA SALE TO SALE TO SALE TO SALE TO EQUITY SALE SALE TO SALE TO CS VITE skillz RAZER CREATIVE SOLUTIONS GameReview and Advertising Mobile Games Mobile / Online Gaming Topgole GAMES JUMPSTART BulkyPix Gamepot SALE TO AKAPrivate Equity STROER SONY ND * Transactions executed by current Drake Star Partners C O 0 2 employees while employed at other firms
Public gaming stocks saw a strong rebound in the first half of 2025, with the Drake Star Gaming Index rising 28%, • Public gaming stocks saw a strong rebound in the first half of 2025, with the Drake Star Gaming Index rising 28%, SQUARE ENIX ROBLOX 15 significantly outperforming the S&P 500’s 5% gain. The strongest overall performers were Square Enix, Roblox, and KONAMI 46 Konami. In Europe, leading stocks included CD Projekt RED, everplay group, and MTG, while in the US markets, Roblox, Corsair, and Take-Two stood out as the top performers. ADK< KRAFTON • Gaming M&A activity remained relatively stable in Q2'25, with 46 announced deals. The largest transaction was Gaming M&A activity remained relatively stable in Q2’25, with 46 announced deals. The largest transaction was KRAFTON’s $516M acquisition of ADK, a Japanese company specializing in advertising and animation with some mobile EPIC game development. Other notable deals included Epic Games acquiring Loci, Apple purchasing RAC7, and PlayVS acquiring Generation Esports and PlayFly College Esports. PC and console gaming tied with blockchain gaming for the loci GAMES most M&A deals after a notable increase in blockchain gaming deal activity this quarter.
otable deals included Epic Games acquiring Loci, Apple purchasing RAC7, and PlayVS acquiring Generation Esports and PlayFly College Esports. PC and console gaming tied with blockchain gaming for the loci GAMES most M&A deals after a notable increase in blockchain gaming deal activity this quarter. 110 • Q2’25 featured one of the largest and most successful exits for gaming VCs with CVC’s significant minority investment in RACZ Apple Dream Games. The deal, comprising both equity and debt, totaled ~2.5B at a 5B valuation. Overall, the quarter recorded 110 private placements with a combined disclosed deal value of $3B. Other notable financings included GENERATION Tencent’s 80M investment in Arrowhead, Wolves Esports Club raising 28M from Lvfa Group, AI startup Sett securing 11 PlayVS ESPORTS 27M, Turkish mobile studio Bigger Games completing a 25M Series A, and Hybe IM raising $21M. PLAYFLY • The most active investors over the past year included Play Ventures, BITKRAFT, and Makers Fund among larger funds, COLLEGE ESPORTS $0.6B while Goodwater, TIRTA, and 1AM Gaming were the leading seed-stage investors. On the strategic side, Krafton, LUDQ Xsolla Tencent, and Samsung drove the most activity, while Animoca, Spartan, and Gam3Girl Ventures were the most active
RAFT, and Makers Fund among larger funds, COLLEGE ESPORTS $0.6B while Goodwater, TIRTA, and 1AM Gaming were the leading seed-stage investors. On the strategic side, Krafton, LUDQ Xsolla Tencent, and Samsung drove the most activity, while Animoca, Spartan, and Gam3Girl Ventures were the most active • players in blockchain gaming. dream ARROWHEAD Take-Two Interactive announced a proposed 1B public stock offering, with an option to sell an additional 150M, while 3.5B GameStop announced a debt raise of over 2B. Embracer plans to spin off Coffee Stain Group as an independent public SSett company by the end of the year and Discord is in late-stage discussions with banks for a potential IPO. $3.0B company by the end of the year and Discord is in late-stage discussions with banks for a potential IPO. WOLVES HYBE IM • Following the strong rebound of public gaming equities in the first half of 2025, we expect a new wave of M&A activity BIG throughout the remainder of 2025 and 2026, as gaming companies look to leverage their higher equity valuations for GER Goodwater inorganic growth. Additionally, IPO activity is likely to pick up, supported by the broader market recovery. • Private equity participation in the gaming ecosystem is expected to remain very active, with some publicly traded gaming PL GameStop M&A PP Public Markets companies potentially being taken private and PE firms taking growth equity positions in large private gaming companies. AY EMBRACER VENTURES ts • Key growth segments are expected to include AI and tech platforms. Later stage financings will likely continue to be T2 GROUP challenging. Key growth segments are expected to include Al and tech platforms.
s taking growth equity positions in large private gaming companies. AY EMBRACER VENTURES ts • Key growth segments are expected to include AI and tech platforms. Later stage financings will likely continue to be T2 GROUP challenging. Key growth segments are expected to include Al and tech platforms. Later stage financings will likely continue to be Discord challenging 3 Source: CapIQ, Pitchbook & DSP Research
> **[Chart page]** This page contains visual data — view in PDF for the best experience. 40% Company YTD Stock Company YTD Stock 40% Company YTD Stock Company YTD Stock SQUARE ENIX Return Nazara™ Return ROBLOX 91.3% KRAFTON 26.9% 79.9% 26.5% KONAMI 79.9% nc 26.5% 67.9% 22.8% 67.9% 22.8% ED PROJEKT RED 67.2% SEGA 22.4% 67.2% 22.4% PEARLABYSS 66.3% SONY 20.6% 20% Nintendo 63.2% Tencent 18.7% everplay 58.0% EA 9.0% CAPCOM 54.7% logitech 8.6% NetEase 50.8% Unity 7.5% ames BANDAI NAMCO 49.1% paradox 7.4% 0% sea 48.8% WEMADE 6.0% 0% 48.8% 6.0% MO 46.9% DeNA -7.2% 46.9% -7.2% 42.9% -9.8% CORSAIR 42.9% GungHo -9.8% KT 38.3% SHIFT UP -16.0% 38.3% -16.0% 33.4% -17.6% Drake Star Gaming Index, 28.2% S&P 500, 5.1% NEXON 33.4% -17.6% Drake Star Gaming Index - Mobile, 22.5% Drake Star Gaming Index - Asia, 33.2% T2 31.6% UBISOFT -30.7% -20% EMBRACER -20% Drake Star Gaming Index - Western, 21.4% Drake Star Gaming Index - PC/Console, 34.6% 30.6% ROUP -33.0% Jan 25 Feb 25 Mar 25 Apr 25 May 25 Jun 25 netmarble 27.1% Playtika 28.2% Gaming Index Jan 25 Feb 25 Mar 25 Apr 25 May 25 Jun 25 kakaogames 27.1% *DRAKE STAR 28.2% 4 Gaming Index Source: CapIQ as of June 30, 2025
LOS ANGELES | SAN FRANCISCO | NEW YORK | LONDON | PARIS | MUNICH | BERLIN | DUBAI PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY MICHAEL METZGER JULIAN RIEDLBAUER Linkedin - Free social media icons MOHIT PAREEK Linkedin - Free social media icons MICHAEL METZGER JULIAN RIEDLBAUER ...
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The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.
The third quarter of 2025 underscores the continued premium placed on hardware and platform players within the global gaming ecosystem, as investors assign a wide spectrum of valuation multiples that reflect divergent growth narratives and market positioning. Enterprise‑valued firms such as Dell and HP trade near a 1‑times EV/EBITDA ratio, indicating modest expectations for earnings expansion, while high‑growth entities like Nvidia and AppLovin command multiples exceeding 25‑times, with the latter reaching 42.8‑times, highlighting the market’s appetite for cutting‑edge processing power and mobile advertising integration. Across the board, most companies in the segment posted double‑digit year‑over‑year revenue increases, confirming robust demand for both traditional PC hardware and emerging cloud‑based gaming services. Equity performance further illustrates the split between established hardware manufacturers and platform‑centric developers. Roblox delivered the strongest year‑to‑date appreciation at 136.9%, driven by expanding user engagement and monetization initiatives, while Unity recorded a 77‑percent gain, reflecting its pivotal role in cross‑platform development tools and the growing adoption of real‑time 3D content. These returns contrast sharply with the more muted trajectories of hardware‑only firms, suggesting that investors are rewarding firms that blend hardware capabilities with scalable software ecosystems. Overall, the data portray a gaming market in which valuation is increasingly tied to the ability to integrate hardware performance with platform services, and where growth‑oriented companies enjoy markedly higher multiples and stock appreciation. The findings span a global landscape, covering major North American, European, and Asian players, and focus on the quarter ending September 2025, offering a snapshot of valuation dynamics and performance trends that are likely to shape strategic investment decisions throughout the remainder of the year.