58% of respondents are worried about future cuts. Layoffs have risen, and revenue pressures and market shifts continue to drive restructuring.
Job losses. 10% of developers experienced layoffs in the past year.
Page 10 of the reportHalf of respondents now view excess hours as problematic.
36% of developers use it personally. Only nine percent of companies plan to expand AI use. Ethical concerns, intellectual-property risks, and fears of job displacement affect more than half of respondents.
Page 17 of the report42% of studios already produce live titles. AAA developers are more inclined at 33%. Worries about market saturation, creative fatigue, predatory monetization, and burnout persist.
Page 26 of the reportThis is up from 29% in 2024. LGBTQ+ representation reached 24%, yet white males still dominate at 66%.
58% advocate industry unionisation. Union support remains robust, yet actual discussion remains low.
Success rates vary across funding models. Revenue pressures and market shifts continue to drive restructuring.
The survey of more than 3,000 global developers in 2025 reveals a gaming industry grappling with persistent instability while making modest progress on diversity. Layoffs have risen, with one‑tenth of respondents reporting job losses in the past year and 58 % worried about future cuts. Women and non‑binary developers now account for 32 % of the workforce, up from 29 % in 2024, and LGBTQ+ representation reached 24 %, yet white males still dominate at 66 %. Revenue pressures and market shifts continue to drive restructuring, underscoring the sector’s vulnerability.
Generative AI has transitioned from a niche experiment to an integral part of many studios, with 36 % of developers using it personally and 52 % reporting company‑wide adoption. However, enthusiasm has cooled: only nine percent of companies plan to expand AI use, and negative perceptions have climbed to 30 % from 21 %. Ethical concerns, intellectual‑property risks, and fears of job displacement now affect more than half of respondents. Internal AI policies have expanded to 64 % of studios, and optional use has become more common, though a small minority mandate AI tools.
Live‑service development remains polarised. While 42 % of studios already produce live titles, only 13 % intend to launch one next year. AAA developers are more inclined (33 %) due to potential financial upside and sustained player engagement, yet worries about market saturation, creative fatigue, predatory monetization, and burnout persist. Media adaptations interest 36 % of AAA studios, whereas internal pitch activity has fallen. Self‑funding remains the dominant financing method (56 %), though success rates vary across funding models.
Work‑hour patterns signal growing strain: the share of developers working over 50 hours a week has risen from 8 % to 13 %, and half of respondents now view excess hours as problematic. Union support remains robust at 69 %, with 58 % advocating industry unionisation, yet only 22 % have discussed it in the past year. These findings illustrate a sector negotiating between rapid technological change, creative ambition, and labour‑market pressures across diverse geographic regions and studio sizes.