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Game Publishing reports and market data

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Cover of NetEase Games Strategy: 2019
Report8 pages

NetEase Games Strategy: 2019

NetEase is executing a strategic transition from a domestic-focused MMORPG developer to a global entertainment powerhouse.

  • NetEase generated $2.74 billion in total revenue in early 2019, marking a 29.5% year-over-year increase, with gaming revenue contributing $1.77 billion.
  • Mobile platforms are the company's primary financial engine, accounting for 72.1% of total gaming income.
  • The company is executing a strategic shift from a domestic-focused MMORPG developer to a global entertainment powerhouse to mitigate risks from slowing growth in China.
Niko PartnersJun 2019
Cover of 'Star Trek Fleet Command' - Scopely | Ft. Game GM Steve Huff and SVP of BD Henry Lowenfels
14 min
GameMakers14 min

'Star Trek Fleet Command' - Scopely | Ft. Game GM Steve Huff and SVP of BD Henry Lowenfels

Star Trek Fleet Command, a mobile free-to-play title developed by DIGIT Game Studios and published by Scopely, represents a strategic entry into the 4X march-battle genre.

  • Scopely and DIGIT Game Studios partnered to develop Star Trek Fleet Command, aiming to expand the 4X strategy genre by integrating RPG and simulation elements to reach a broader audience beyond hardcore players.
  • The development team scaled significantly since the project's inception in 2015, growing their staff fourfold to support the game's ambitious scope and content roadmap.
  • The operational structure features a collaborative model where Scopely manages product strategy and live operations, while DIGIT handles core development, with overlapping roles to ensure consistent feature prioritization.
GameMakersMay 2019
Cover of Legal Battle Royale: Not Boring Edition
61 min
Game Developers Conference61 min

Legal Battle Royale: Not Boring Edition

The gaming industry faces a complex web of legal challenges that scale alongside commercial success.

  • Developers must conduct rigorous, asset-by-asset risk assessments for intellectual property, as there are no universal legal standards for creative assets like dance-move emotes.
  • Regulatory bodies are actively monitoring influencer marketing, requiring developers to ensure all material connections are disclosed through clear and conspicuous labeling.
  • Data privacy compliance, particularly under standards like GDPR, requires a shift from blanket consent models to transparent, specific data collection practices.
Game Developers ConferenceMay 2019
Cover of So I got this email...
25 min
Thomas Brush25 min

So I got this email...

The provided text details the personal and professional struggles of an independent game developer navigating the financial and psychological pressures of the industry.

  • Independent game developers should prioritize securing traditional, full-time employment to decouple creative output from immediate survival needs and financial desperation.
  • Relying on viral success or influencer marketing is an unreliable business strategy, as even high-performing game launches often fail to generate sufficient revenue to cover living expenses and debt.
  • The pressure to achieve commercial success to solve personal financial crises can stifle creativity, leading to the development of 'soulless' products that lack long-term engagement.
Thomas BrushApr 2019
Cover of How to Sell Your Game on Steam!
12 min
Jonas Tyroller12 min

How to Sell Your Game on Steam!

Publishing a game on Steam has become significantly more accessible through the Steam Direct program, which allows developers to distribute titles by creating a Steam account, paying a $100 fee, and completing the necessary legal and administrative documentation via the Steamworks portal.

  • Developers can access the Steam marketplace by paying a $100 fee and completing legal documentation through the Steam Direct program.
  • Steam waives its revenue share on retail keys generated by developers for sale on third-party platforms or personal websites.
  • Technical integration of Steam features like achievements and leaderboards is typically handled via the Steamworks API, often using wrappers such as Steamworks.NET for Unity.
Jonas TyrollerApr 2019
Cover of *The Most* Famous Mobile Gaming Blog - Deconstructor of Fun | Origin Story with Miska Katkoff
15 min
GameMakers15 min

*The Most* Famous Mobile Gaming Blog - Deconstructor of Fun | Origin Story with Miska Katkoff

Deconstructor of Fun serves as a prominent industry platform dedicated to the analysis of mobile free-to-play gaming, focusing primarily on the mechanics of monetization and market performance.

  • Deconstructor of Fun functions as a specialized analytical platform for the mobile free-to-play industry, prioritizing technical deep-dives into monetization mechanics and market performance over general news.
  • The platform has scaled to include a network of over 115 contributors who produce content and host the 'This Week in Games' podcast.
  • The blog serves as a professional portfolio for contributors, where public documentation of analytical processes and industry insights frequently leads to career advancement and recruitment opportunities.
GameMakersApr 2019
Cover of How to get 40M installs? Mobile Games Marketing | Brian Sapp VP User Acquisition at Jam City
29 min
GameMakers29 min

How to get 40M installs? Mobile Games Marketing | Brian Sapp VP User Acquisition at Jam City

User acquisition (UA) in the mobile gaming industry functions as a data-driven performance marketing discipline, distinct from brand marketing in its reliance on measurable key performance indicators (KPIs) such as cost per user and return on investment.

  • User acquisition (UA) at Jam City is a performance-based discipline where marketing budgets are strictly allocated based on projected payback periods and the specific lifecycle phase of each game title.
  • The UA process follows a structured R&D path: starting with technical stability in soft launches, moving to retention metrics in secondary markets, and concluding with predictive lifetime value (LTV) modeling in primary territories.
  • UA departments should be organized into cross-functional 'supercells' consisting of media buyers, analysts, and creative strategists to ensure ownership and alignment between marketing and game production.
GameMakersApr 2019
Cover of We Released Our Game on Steam!
3 min
Jonas Tyroller3 min

We Released Our Game on Steam!

The launch of the minimalist strategy game Islanders on Steam marks a significant milestone for Grizzly Games, characterized by immediate commercial success and high visibility on the platform’s front page.

  • Grizzly Games achieved immediate commercial success and high platform visibility upon the Steam launch of their minimalist strategy title, Islanders.
  • The launch phase required the small indie team to pivot rapidly toward high-volume technical maintenance, bug fixing, and community management to support a suddenly expanding player base.
  • Islanders differentiates itself from traditional city builders by removing complex resource management in favor of a procedural, point-based system focused on building placement and proximity bonuses.
Jonas TyrollerApr 2019
Cover of Fantasy games pitching
39 min
PocketGamer.biz39 min

Fantasy games pitching

The modern mobile and indie gaming landscape is defined by a relentless pursuit of differentiation, often leading developers to embrace absurdity, satire, and unconventional mechanics to capture user attention.

  • Developers in the mobile and indie sectors are increasingly using absurdity, satire, and unconventional mechanics as high-concept marketing hooks to achieve differentiation in a saturated market.
  • Commercial viability is maintained by integrating diverse monetization models—including microtransactions, subscriptions, and ad-supported gameplay—directly into the core game loop.
  • The industry strategy focuses on subverting traditional genre expectations to generate viral interest and capture user attention.
PocketGamer.bizMar 2019
Cover of Porting to console – Why alternative platforms options matter
16 min
PocketGamer.biz16 min

Porting to console – Why alternative platforms options matter

Porting mobile games to console platforms represents a viable and potentially lucrative expansion strategy for independent developers, provided the game’s design is compatible with controller-based play.

  • Porting mobile games to consoles offers a high return on investment, evidenced by a case study where a £5,500 investment generated £25,000 in revenue over ten months.
  • Console sales can represent a significant portion of total earnings, with some titles seeing console revenue account for nearly one-third of their lifetime total.
  • Console platforms provide a less saturated marketplace than mobile app stores, offering developers a strategic opportunity to extend the lifecycle and profitability of existing intellectual property.
PocketGamer.bizMar 2019
Cover of Raw Fury: Cross-platform publishing – Why and how
19 min
PocketGamer.biz19 min

Raw Fury: Cross-platform publishing – Why and how

Cross-platform publishing serves as a vital strategy for independent game developers to maximize revenue, reach diverse global audiences, and mitigate the inherent risks of platform-specific performance volatility.

  • Cross-platform publishing acts as a financial hedge against market volatility, allowing developers to mitigate the risks of platform-specific performance fluctuations.
  • Expanding to multiple platforms enables developers to capitalize on regional market preferences, such as console dominance in Japan or mobile-first consumption in Brazil.
  • Successful multi-platform launches require a rigorous, long-term submission schedule that begins months before the target release date to accommodate certification and store page localization.
PocketGamer.bizMar 2019
Cover of Skybound Games: From comics to games… and a wheel of awesome!
29 min
PocketGamer.biz29 min

Skybound Games: From comics to games… and a wheel of awesome!

Skybound Games, a division of the entertainment company Skybound, operates with a unique transmedia philosophy that prioritizes creator rights and multi-platform storytelling.

  • Skybound Games operates under a 'Wheel of Awesome' philosophy that prioritizes creator rights and cross-departmental collaboration to leverage intellectual property across comics, TV, film, and games.
  • The Skybound Insiders community consists of 2.5 million opted-in subscribers, with a consistent growth rate of 15,000 to 20,000 new members per week.
  • Video games serve as the company's most effective acquisition channel for growing its subscriber base, outperforming all other media platforms in driving audience engagement.
PocketGamer.bizMar 2019

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