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Cover of Intrinsic vs Extrinsic - Designing Good Rewards in Games - Extra Credits
6 min
Extra Credits6 min

Intrinsic vs Extrinsic - Designing Good Rewards in Games - Extra Credits

Effective game design requires a nuanced understanding of player motivation, specifically the distinction between intrinsic and extrinsic rewards at the granular level of moment-to-moment gameplay.

  • Intrinsic rewards are derived from activities that are inherently engaging, such as the combat mechanics in Bayonetta or the puzzle-solving in Professor Layton.
  • Extrinsic rewards involve performing unengaging or repetitive tasks, like grinding for gear in World of Warcraft, solely as a means to unlock future content.
  • Game designers should prioritize making individual gameplay components intrinsically rewarding rather than using them as gating mechanisms to delay access to content.
Extra CreditsMar 2013
Cover of Energy Systems - How Casual Games Suck You In - Extra Credits
5 min
Extra Credits5 min

Energy Systems - How Casual Games Suck You In - Extra Credits

Energy systems in modern gaming serve as psychological tools designed to regulate player behavior through three primary mechanisms: monetization, content restriction, and habituation.

  • Energy systems function as psychological tools designed to regulate player behavior through monetization, content restriction, and habituation.
  • Developers use artificial scarcity and limited play sessions to integrate games into a user's daily routine, prioritizing long-term retention over one-time engagement.
  • Early implementations like World of Warcraft’s 'rested experience' system leveraged the psychological drive for efficiency to encourage regular play without causing user frustration.
Extra CreditsSep 2012
Cover of Choice and Conflict - What Does Choice Mean in Games? - Extra Credits
6 min
Extra Credits6 min

Choice and Conflict - What Does Choice Mean in Games? - Extra Credits

The core thesis of this analysis is that meaningful choice in game design is defined by the presence of internal conflict, rather than simple decision-making or logical calculation.

  • Meaningful choice in game design is defined by internal conflict between competing objectives, rather than simple logical decision-making.
  • Decisions based on clear, optimal outcomes—such as choosing the cheapest price or avoiding damage—are categorized as problem-solving calculations rather than genuine choices.
  • Effective design forces players to weigh incomparable options, such as balancing immediate survival against long-term progress, where no single path is objectively superior.
Extra CreditsMar 2012
Cover of The Future of MMOs - Why Are There So Many WoW Clones? - Extra Credits
8 min
Extra Credits8 min

The Future of MMOs - Why Are There So Many WoW Clones? - Extra Credits

The modern massively multiplayer online (MMO) market suffers from a cycle of failure driven by high development costs and a misguided reliance on cloning the industry leader, World of Warcraft.

  • The $60 million to $100 million development costs for modern MMOs force studios to prioritize risk-averse, proven formulas over innovation to satisfy investors.
  • The market is saturated because MMOs are time-intensive, perpetual experiences that lock players into established social bonds, making it difficult for new titles to displace incumbents like World of Warcraft.
  • Developers should decouple the 'MMO' label from the RPG genre to create lower-budget, genre-specific titles like racing or strategy games that utilize shared hub spaces instead of massive 3D worlds.
Extra CreditsJan 2012
Cover of Nordic Game Solutions Report: 2010
Report13 pages

Nordic Game Solutions Report: 2010

The 2010 Nordic gaming market underwent a pivotal structural transformation characterized by a 6.3 percent decline in traditional physical retail sales alongside a robust 158 percent surge in digital distribution, particularly within the PC sector.

  • The Nordic gaming market saw a major structural shift in 2010, marked by a 6.3 percent decline in physical retail sales and a 158 percent surge in digital distribution.
  • Activision Blizzard dominated the 2010 regional market, with Call of Duty: Black Ops as the top-selling title and World of Warcraft and Starcraft anchoring the PC sector.
  • Consumer preferences shifted away from legacy hardware like the PlayStation 2 toward contemporary platforms including the PlayStation 3, Xbox 360, and Wii.
DataspelsbranschenSep 2010
Cover of 2018 Annual Report
Financial report148 pages

2018 Annual Report

Activision Blizzard’s 2018 annual performance reflects a period of significant financial growth tempered by operational challenges and a strategic pivot toward core intellectual property.

  • Activision Blizzard reported $7.5 billion in 2018 net revenue, a 7% year-over-year increase, with $1.8 billion in net income.
  • Digital channels accounted for 77% of total revenue, though the company remains highly concentrated with its top three franchises generating 58% of total earnings.
  • Despite revenue growth, the company experienced a decline in monthly active users and missed internal engagement targets, triggering a 2019 restructuring plan to reduce organizational complexity.
Activision Blizzard
Cover of Live-Streaming Trends Report: Q1 2026
Report34 pages

Live-Streaming Trends Report: Q1 2026

Live-streaming has solidified its position as a primary pillar of global entertainment, reaching a total of 17 billion hours watched during the first quarter of 2026.

  • Live-streaming reached 17 billion hours watched in Q1 2026, with TikTok Live accounting for nearly 50% of total volume.
  • Non-gaming content now dominates the ecosystem, representing 63% of total viewership with News and Politics as the leading category.
  • Gaming engagement is shifting away from traditional esports structures toward mobile-friendly, community-centric, and creator-led events.
Stream Hatchet

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