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Where Winds Meet

GameBy Everstone Studio

20 documents in the library are about Where Winds Meet, from writers such as NetEase, GameDiscoverCo and Stream Hatchet. Each has a summary and key insights with the page they come from.

Documents
20
newest 8 Sep 2026
Sold on Steam
6.2M
units

Connections

The documents about Where Winds Meet on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$0
Units sold
6.2M
Price
Free
Positive reviews
86%
of 116K reviews
Peak players
0
at the same time
Followers
182K
Average playtime
30 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$04.6M
2026 so far$01.7M

On Steam since Nov 14, 2025 · Developer Everstone Studio · Publisher NetEase GamesSteam store page

Documents about Where Winds Meet

Cover of Games and Numbers: August 26 – September 8, 2026
Article

Games and Numbers: August 26 – September 8, 2026

This bi-weekly industry report provides a comprehensive overview of performance milestones and market trends across the PC, console, and mobile gaming sectors for the period of August 26 to September 8, 2026.

  • Pokémon GO has generated over $9 billion in revenue and surpassed 800 million downloads in its ten-year history, with the US and Japan accounting for over 65% of total earnings.
  • Capcom’s Onimusha: Way of the Sword sold over 1 million copies on its first day of release, contributing to the franchise surpassing 10 million total lifetime sales.
  • Steam set an all-time record by launching 720 games in a single week (August 24–30, 2026), though 74% of these titles failed to reach ten reviews.
GameDev ReportsSep 2026
Cover of Chinese Publishers & Chinese Games on Live Streaming
Article

Chinese Publishers & Chinese Games on Live Streaming

Chinese-published games maintain a dominant presence in the global live-streaming landscape, though their performance varies significantly based on platform and genre.

  • Mobile-first titles like Call of Duty: Mobile and PUBG Mobile rely heavily on TikTok Live, which accounts for up to 92% of their total hours watched.
  • Mobile Legends: Bang Bang is the dominant Chinese-published game on live-streaming, generating 628 million hours watched in H1 2026, which exceeds the combined total of the bottom seven titles in the top 10.
  • The highest viewership for Chinese-published games in the last four years occurred in December 2024, when the simultaneous launches of Marvel Rivals and Delta Force drove 196.1 million hours watched.
Stream HatchetJul 2026
Cover of PGC takeaways, the UK's social media ban and Fortnite vs Roblox | Week in Mobile Games podcast
41 min
PocketGamer.biz41 min

PGC takeaways, the UK's social media ban and Fortnite vs Roblox | Week in Mobile Games podcast

The mobile gaming industry is currently navigating a complex landscape defined by shifting platform strategies, evolving regulatory pressures, and the pursuit of sustainable growth.

  • The UK government is planning to implement a social media ban for under-16s by spring 2027, targeting platforms like TikTok, Instagram, and X while excluding messaging services like WhatsApp and Signal.
  • Epic Games has paid over $1 billion to creators through the Unreal Editor for Fortnite since 2023, though the platform faces stiff competition from Roblox, which paid out $1.5 billion to creators in 2025 alone.
  • The mobile title 'Where Winds Meet' generated $22.1 million in revenue outside of China during its first six months of release.
PocketGamer.bizJun 2026
Cover of 🚨📢BREAKING NEWS: Block Blast blasted off the Android store, Steam deck price goes to the moon
12 min
Two & a Half Gamers12 min

🚨📢BREAKING NEWS: Block Blast blasted off the Android store, Steam deck price goes to the moon

The gaming industry is currently navigating significant shifts in hardware pricing, mobile market dynamics, and the integration of generative artificial intelligence.

  • Monopoly Go continues to dominate the mobile market with $200 million in monthly revenue, providing Hasbro with a $168 million annual licensing run-rate.
  • NetEase reported a 7% year-over-year revenue increase to $3.7 billion, fueled by strong growth in China, Turkey, and Vietnam.
  • Valve increased the price of the 1TB Steam Deck OLED by 40%, bringing the cost to $949 and raising concerns about its value proposition.
Two & a Half GamersMay 2026
Cover of Where Winds Meet: Hexi Expansion on Live Streaming
Article

Where Winds Meet: Hexi Expansion on Live Streaming

The Hexi expansion for the action RPG Where Winds Meet, released in March 2026, serves as a critical case study on the efficacy of content updates in maintaining long-term audience engagement within the competitive live-service gaming market.

  • The Hexi expansion for 'Where Winds Meet' drove an 8X increase in viewership, with hours watched surging from 86K to 699K and peak concurrent viewership rising 2,738% to 60.4K following the March 6, 2026, launch.
  • Strategic influencer partnerships were the primary driver of engagement, with three distinct viewership peaks aligned with sponsored streams from creators like summit1g, Emiru, and MOONMOON.
  • The expansion successfully positioned 'Where Winds Meet' on par with established competitors like 'Black Desert' and ahead of 'Wuthering Waves' and 'Final Fantasy XIV' in live-streaming rankings.
Stream HatchetMar 2026
Article

The Counterintuitive Advantage of Launching During Steam’s Busiest Event

This analysis examines the strategic advantages of launching games and demos on Steam during high-traffic seasonal events, specifically the Winter Sale.

  • Launching a game during Steam's busiest event, like the Winter Sale, can be advantageous because many indie developers avoid these periods, creating less competition for visibility on key widgets.
  • Games launched during the Winter Sale and in January tend to stay on the 'New & Trending' list longer, with an average of 4.25 days and a median of 4 days, compared to 'Popular Upcoming' where games typically last 1-2 days.
  • To appear on 'New & Trending', a game likely needs to achieve around $8,000 in sales within a few days, while 'Popular Upcoming' requires approximately 5,000-7,000 wishlists.
How To Market A GameFeb 2026
Cover of NetEase 4Q25 Investor Presentation
Financial report14 pages

NetEase 4Q25 Investor Presentation

NetEase’s fourth-quarter 2025 investor presentation outlines the company’s performance as a leading global internet and gaming services provider.

  • NetEase generated $3.9 billion in total net revenue for 4Q25, with the gaming segment contributing $3.14 billion of that total.
  • Net income attributable to shareholders reached $893 million for the quarter, supported by a strong gross profit margin of 64.2%.
  • The gaming division's performance was bolstered by the global expansion of new titles Marvel Rivals and Sword of Justice, alongside record-high annual revenue for licensed Blizzard titles in China.
NetEaseFeb 2026
Article

Top 10 Worldwide Mobile Games: December 2025

The mobile gaming industry concluded 2025 with a strong performance, characterized by a significant reliance on seasonal live operations and intellectual property-driven engagement to bolster both revenue and download metrics.

  • Global mobile game consumer spending reached $6.9 billion in December 2025, marking a 3.5% month-over-month increase.
  • Last War: Survival by FUNFLY maintained its position as the world’s top-grossing mobile game, driven by holiday-themed live ops and seasonal monetization strategies.
  • Global mobile game downloads totaled 3.75 billion in December 2025, a 3.7% increase from the previous month, with India leading the market at 15.7% of total downloads.
Sensor TowerJan 2026
Cover of Unity shenanigans, Space Ape postmortem, your games of the year, 2025 wrapped, more
19 min
Mobilegamer.biz19 min

Unity shenanigans, Space Ape postmortem, your games of the year, 2025 wrapped, more

The mobile gaming industry is currently navigating significant shifts in corporate strategy, consolidation, and monetization models.

  • Unity is reportedly introducing a new 'Enterprise minimum commitment' fee for studios with over $25 million in annual gross revenue, with costs scaling from $250,000 for $25M+ earners up to $2 million for those exceeding $250M in revenue.
  • Supercell completed its acquisition of Space Ape Games in November 2024, rebranding the studio as Supercell London and tasking it with applying lean live-ops expertise to legacy titles like Hay Day and Boom Beach.
  • Space Ape Games' history under Supercell involved testing approximately 25 different games and numerous prototypes, a process that highlighted the studio's struggle to focus on winners and kill underperforming projects quickly enough.
Mobilegamer.bizDec 2025
Article

November 2025's Top New Steam Games Revealed

This analysis examines the performance of new video game releases on Steam and major console platforms during November 2025.

  • Call of Duty: Black Ops 7 is underperforming significantly, with sales metrics showing a decline of more than 50% compared to its predecessor.
  • The shooter genre is experiencing intense competition, as titles like ARC Raiders and Battlefield 6 draw player counts away from established franchises.
  • November 2025 saw a cooling market trend characterized by a lack of high-volume breakout hits compared to the performance levels seen in October.
GameDiscoverCoDec 2025
Cover of TWIG #360 The Story of Two Steam Games, Where Winds Meet & The 4X Shake-Up
62 min
Deconstructor of Fun62 min

TWIG #360 The Story of Two Steam Games, Where Winds Meet & The 4X Shake-Up

The modern gaming landscape is defined by a widening gap between vanity metrics and sustainable revenue, as developers struggle to balance high user acquisition costs with long-term retention.

  • The 4X strategy genre currently generates approximately $700 million in monthly revenue, with growth driven by gender-neutral themes and casualized art styles rather than traditional hardcore aesthetics.
  • The gaming industry is shifting away from complex, gear-heavy progression systems toward accessible, cross-platform experiences that utilize seasonal resets to improve retention.
  • Rising user acquisition costs and high install prices are forcing studios to abandon traditional squad RPG models in favor of high-fidelity, broad-appeal titles.
Deconstructor of FunDec 2025
Cover of Are Steam Game Prices Dropping – And Should You Care?
Article

Are Steam Game Prices Dropping – And Should You Care?

The PC gaming market on Steam is experiencing a notable shift in pricing dynamics, characterized by a decline in the median price of top-performing titles.

  • While average prices for the top 50 Steam games remained stable with a 2% decline from February 2023 to October 2025, the median price for these titles dropped 20% by units sold and 14% by revenue.
  • The rise of high-replayability indie titles priced between $5 and $15 is driving a market-wide shift that exerts downward pressure on the pricing of successful games.
  • New intellectual properties from unproven teams face significant commercial hurdles when priced above $25 due to increased consumer value sensitivity.
GameDiscoverCoNov 2025