Skip to main content

The Witcher

Game201 documents

201 documents in the library are about The Witcher, from writers such as CD Projekt, Game World Observer and Extra Credits, the newest from 2026. Each has a summary and key insights with the page they come from.

The Witcher cover

Based on the novel series by Andrzej Sapkowski, The Witcher follows Geralt of Rivia, an amnesiac witcher (problem solver and slayer of monsters) whose home, the Kaer Morhen citadel, is besieged by an organization called the Salamandra, who steal their valuable potions and get away. Throughout the game, Geralt must resolve people's moral dilemmas, connect the dots of his past and track down the Salamandra.

Released
Oct 26, 2007
Developer
CD Projekt RED
Publisher
Atari, Inc.
Genres
Role-playing (RPG), Adventure
Platforms
PC (Microsoft Windows), Mac

Game data from IGDB.com

Key figures

Documents about The Witcher

Cover of CD Projekt’s Best Days May Be Ahead
Article

CD Projekt’s Best Days May Be Ahead

CD Projekt is currently transitioning toward a more sustainable, multi-project development model, positioning the company for potential long-term growth.

  • CD Projekt reported strong financial stability in H1 2026 with PLN 435M ($120M) in revenue and a net profit of PLN 249M ($68M), achieving a 57% net margin without a new major release.
  • The company is transitioning its development pipeline from the proprietary REDengine to Unreal Engine 5 to improve cross-team collaboration, tool sharing, and long-term production efficiency.
  • CD Projekt is scaling its North American presence with a growing, multi-site team across Boston and Vancouver to support the pre-production of Cyberpunk 2 alongside the full production of The Witcher 4.
NaavikOct 2026
Cover of Games and Numbers: September 22 – October 6, 2026
Article

Games and Numbers: September 22 – October 6, 2026

This bi-weekly industry update provides a snapshot of performance milestones achieved by various titles across the PC, console, and mobile gaming sectors between September 22 and October 6, 2026.

  • The Witcher 3: Wild Hunt remaster achieved a new all-time peak of 137,724 concurrent players on Steam, with a daily audience across all platforms reaching 2.38 million users.
  • The tactical shooter Wardogs sold over 3 million copies in its first 16 days of Early Access, reaching its first million within 24 hours of its September 10 launch.
  • The Metro series surpassed 50 million total copies sold over its 16-year history, prompting a free next-gen update for Redux titles scheduled for late October 2026.
GameDev ReportsOct 2026
Cover of Steam's Top September 2026 Games
Article

Steam's Top September 2026 Games

Steam experienced its most successful September and third quarter on record in 2026, generating $1.7 billion and $5.5 billion in revenue, respectively.

  • Steam generated $1.7 billion in September 2026, marking its best September on record and a 13% increase over the previous year.
  • Steam's Q3 2026 revenue reached $5.5 billion, a 12% year-over-year increase, putting the platform on track to exceed $20 billion in total annual revenue for the first time.
  • The PvP shooter 'Wardogs' led September premium releases with $86.9 million in revenue, contributing to a total of over $100 million since its early access launch on September 10.
Alinea AnalyticsOct 2026
Cover of Why None of Us Saw Cyberpunk Coming Apart
Article

Why None of Us Saw Cyberpunk Coming Apart

The analysis examines the catastrophic 2020 launch of Cyberpunk 2077, identifying the primary cause as a failure of organizational visibility rather than external investor pressure.

  • The disastrous launch of Cyberpunk 2077 was primarily caused by a failure of integration and visibility during remote work, rather than investor pressure or crunch, as the studio's waterfall pipeline relied on physical proximity to manage complex open-world development.
  • CD PROJEKT RED successfully rehabilitated Cyberpunk 2077 by committing to four years of patches and a major expansion, ultimately selling over 30 million copies and proving that a botched launch is salvageable only if there is genuine market demand for the core product.
  • The studio's transmedia strategy distinguishes between 'windfall' projects like Netflix’s The Witcher, where they lacked creative control and suffered brand damage from poor quality, and 'strategic' projects like Edgerunners, which they fully financed and controlled to drive game sales.
Deconstructor of FunSep 2026
Cover of Why None of Us Saw Cyberpunk Coming Apart I Michal Nowakowski. joint CEO, CD PROJEKT RED
63 min
Deconstructor of Fun63 min

Why None of Us Saw Cyberpunk Coming Apart I Michal Nowakowski. joint CEO, CD PROJEKT RED

CD Projekt Red’s evolution from a regional distributor to a global AAA powerhouse is rooted in a strategy of intellectual property ownership and creative independence.

  • CD Projekt Red restructured its development operations by abandoning proprietary technology in favor of Unreal Engine 5 to mitigate technical risks and streamline production.
  • The studio transitioned from a siloed, waterfall production model to a unified, multi-platform approach that utilizes rigorous gating milestones to prevent future launch failures.
  • Despite a 75% decline in stock value following the technical failures of Cyberpunk 2077, the studio achieved long-term commercial recovery with 35 million base game units sold and 10 million expansion units sold.
Deconstructor of FunSep 2026
Cover of CD Projekt RED: H1 2026 Earnings Release
Financial report2 pages

CD Projekt RED: H1 2026 Earnings Release

CD PROJEKT RED demonstrated strong financial growth and strategic momentum during the first half of 2026, driven by the sustained popularity of its core intellectual properties.

  • CD Projekt RED reported 435 million PLN in revenue and 249 million PLN in net profit for H1 2026, marking year-over-year increases of 23% and 37% respectively.
  • The company achieved a high net profitability margin of 57.2%, supported by consistent game sales and an expanded IP licensing strategy.
  • The Witcher franchise roadmap includes the September 2026 release of The Witcher 3: Wild Hunt – Remastered, the 2027 expansion Songs of the Past, and The Witcher 4 in 2028.
CD ProjektSep 2026
Cover of Earnings Call: First Half 2026
Financial report9 pages

Earnings Call: First Half 2026

CD PROJEKT RED’s first-half 2026 earnings report highlights a period of strong financial performance and strategic expansion across its two core franchises, Cyberpunk and The Witcher.

  • CD PROJEKT RED reported strong H1 2026 financial growth, with revenue reaching 435 million zloty (up 23% YoY) and net profit hitting 250 million zloty (up 37% YoY).
  • The company’s core franchises continue to drive long-term sales, with Cyberpunk 2077 surpassing 40 million units and The Witcher 3: Wild Hunt exceeding 65 million units sold.
  • The development pipeline is set for the next three years, featuring The Witcher 3: Remastered in September 2026, the 'Songs of the Past' expansion in 2027, and The Witcher 4 in 2028.
CD ProjektSep 2026
Cover of H1 2026 Earnings Presentation
Financial report25 pages

H1 2026 Earnings Presentation

The CD PROJEKT RED Group H1 2026 earnings presentation outlines a period of strong financial performance and strategic expansion for its two core intellectual properties, Cyberpunk and The Witcher.

  • CD PROJEKT RED reported a net profit of 249 million PLN for H1 2026, marking a 37% increase over the same period in 2025.
  • Total sales revenue grew 23% year-over-year to 435 million PLN, driven by a 911% surge in IP licensing revenue.
  • The Witcher franchise has reached 90 million total units sold, while the Cyberpunk 2077 franchise has hit 40 million copies sold with 15 million units for the Phantom Liberty expansion.
CD ProjektSep 2026
Cover of Management Board Report on the Activities of the CD PROJEKT RED Group: H1 2026
Financial report44 pages

Management Board Report on the Activities of the CD PROJEKT RED Group: H1 2026

The CD PROJEKT RED Group demonstrated robust financial health and operational momentum during the first half of 2026, characterized by a net profit of 249.1 million PLN, marking a 37.8% increase over the previous year.

  • CD PROJEKT RED Group reported a net profit of 249.1 million PLN for H1 2026, representing a 37.8% year-over-year increase on 435 million PLN in consolidated sales revenue.
  • The company maintains a debt-free capital structure with 1.28 billion PLN in liquid reserves, providing full self-funding capabilities for the development of The Witcher 4 and Cyberpunk 2.
  • The Witcher 3 has reached a milestone of 65 million cumulative copies sold, while the Cyberpunk franchise continues to generate revenue through a new trading card game and a PS5 Pro edition.
CD ProjektSep 2026
Cover of CD Projekt Red: If You Want a Cost-driven Development, You Cannot Make The Witcher 4
Article

CD Projekt Red: If You Want a Cost-driven Development, You Cannot Make The Witcher 4

CD Projekt Red is undergoing a significant strategic shift, moving from a single-project development model to a multi-project pipeline.

  • CD Projekt Red is shifting from a single-project model to developing three major titles simultaneously—The Witcher 4 (due 2028), a Cyberpunk sequel, and a new IP called Project Hadar—to increase output without compromising quality.
  • CEO Michał Nowakowski explicitly rejects cost-driven development, stating that the high-quality standards required for titles like The Witcher 4 are incompatible with a strategy focused primarily on minimizing production costs.
  • The studio is targeting significant sales growth, noting that while The Witcher 3 has reached 65 million units and Cyberpunk 2077 has hit 40 million, there is still substantial room to reach the higher sales volumes seen by competitors like GTA V.
The Game BusinessSep 2026
Cover of CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4
39 min
The Game Business39 min

CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4

CD Projekt Red is undergoing a fundamental structural evolution to support the simultaneous development of multiple high-end titles, including the next installment in The Witcher franchise, a sequel to Cyberpunk, and the original intellectual property Project Hadar.

  • CD Projekt Red has rejected cost-driven development models, asserting that premium, narrative-heavy games like the next Witcher title require prioritizing creative quality over rapid release cycles.
  • The studio is transitioning to a multi-project development strategy, simultaneously working on the next Witcher installment, a Cyberpunk sequel, and a new IP titled Project Hadar.
  • To improve operational efficiency and support simultaneous development, the studio has abandoned its proprietary engine in favor of Unreal Engine 5.
The Game BusinessSep 2026
Cover of Tencent's $18m Round into W4 Games and Stability AI's $76m Round Lead the Week
Article

Tencent's $18m Round into W4 Games and Stability AI's $76m Round Lead the Week

The gaming industry experienced a week of significant financial activity, with 15 newly announced deals totaling $510.5 million.

  • Tencent led an $18m Series B funding round for W4 Games to accelerate the growth of the open-source Godot Engine in Asia through a multi-year strategic partnership.
  • Godot Engine is gaining significant market share, notably surpassing Unity at the July 2026 GMTK Game Jam with 47% of entries compared to Unity's 34%.
  • CD Projekt shares fell 8.58% after confirming a 2028 release window for The Witcher 4, pushing revenue expectations back by one year.
InvestGameAug 2026

Writers

Related topics